Editing Screen KO
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:SSB4 - Mario Mac Screen KO.jpg|thumb|350px|{{SSB4|Mario}} and {{SSB4|Little Mac}} getting Screen KOed in {{forwiiu}}.]] | |||
[[File: | A '''Screen KO''' ({{ja|手前やられ|Temae yarare}}, ''Forefront defeat'') is a special type of [[KO]] which has a chance of occurring when characters are sent off the upper [[blast line]]. In contrast of a [[Star KO]], the character instead falls into the foreground and appears to [[wikipedia:Fourth wall|crash into the television screen]], before they are KOed off the bottom. | ||
A '''Screen KO''' ({{ja|手前やられ|Temae yarare}}, ''Forefront defeat'') is a special type of [[KO]] which has a chance of occurring when characters are | |||
Whether a character is Star | Whether a character is Star KOed or Screen KOed is random, though in the first three games, Screen KOs are considerably rarer than Star KOs; as a result, Screen KOs rarely involve two or more characters at once. In the fourth game, the frequency of Screen KOs have been increased, especially in the 3DS version, to be about as common as Star KOs. | ||
==Differences between games== | ==Differences between games== | ||
===In ''[[Smash 64]]''=== | ===In ''[[Smash 64]]''=== | ||
In ''Smash 64'', characters yell out their Star KO scream and fall down between the front of the stage and the camera, getting KOed by the bottom blast line afterwards. Depending on the camera angle, this may not always be visible. The distance the character is from the camera is chosen randomly - sometimes doomed characters appear to be falling normally, while at other times they are just a quick flash of color going down the screen. Screen KOs in this game are only a couple of frames shorter than a Star KO. | |||
In ''Smash 64'', characters yell out their Star KO scream and fall down between the front of the stage and the camera, getting | |||
===In ''[[Melee]]''=== | ===In ''[[Melee]]''=== | ||
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}} have a unique tumbling animation for when they crash into the screen; upon striking the camera, the character also yells out one of their strong knockback groans, then gets KOed by the bottom blast line without making any sounds. How close a character being KOed is to the camera is no longer determined by randomness, but by the stage being played on. On [[Mushroom Kingdom II]], for example, Screen KOed characters are very close to the camera and thus appear much larger. With the introduction of [[Coin Battle]]s, Screen KOed characters also visibly drop numerous coins when they hit the screen. | |||
In ''Melee'', all characters, with exception of {{SSBM|Mr. Game & Watch}} | |||
While Screen KOs in ''64'' were roughly the same length as star KOs | While Screen KOs in ''Smash 64'' were roughly the same length as star KOs, Screen KOs in ''Melee'' are significantly faster than Star KOs. This difference is significant, and can potentially affect gameplay. For example, when a character is KOed by {{SSBM|Jigglypuff}}'s [[Rest]], getting a Star KO means that the character will not [[respawn]] fast enough to [[punish]] the sleeping Jigglypuff, due to the length of the Star KO animation. However, if a character is instead Screen KOed, this provides them with more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last [[stock]] situation. If both characters are KOed off of the top at around the same time and one is Screen KOed instead of Star KOed, the Star KOed player will win the match due to random chance and the lengthier animation. | ||
There is a [[Bonus points|bonus]] for getting Screen KOed, Foresight, which grants the receiver 500 points for every time they are KOed this way. | |||
[[Flat Zone]] features a different animation for Screen KOs compared to other stages, where characters hit the screen in their tumbling animation instead of their standard screen KO animation. | [[Flat Zone]] features a different animation for Screen KOs compared to other stages, where characters hit the screen in their tumbling animation instead of their standard screen KO animation. | ||
===In ''[[Brawl]]''=== | ===In ''[[Brawl]]''=== | ||
In ''Brawl'', with the exception of {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Mr. Game & Watch}} | In ''Brawl'', with the exception of {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Mr. Game & Watch}} and {{SSBB|Sonic}}, characters use a side version of their regular tumbling animations for a Screen KO, though the animations for the actual impact are not as nuanced as in ''Melee''. Like ''Melee'', Screen KOs are considerably faster than Star KOs, again potentially leading to some gameplay effects. | ||
With strong knockback yells | With the removal of strong knockback yells in ''Brawl'', characters now either use their regular pain yells or say nothing at all when they hit the screen. | ||
===In ''[[SSB4]]''=== | ===In ''[[SSB4]]''=== | ||
In ''SSB4'', instead of using their [[tumbling]] animation, every character now uses a unique Screen KO animation depicting them flying towards the screen, hitting it face-first, then staying in place briefly before sliding down. Due to this new separate animation, several characters pose during their Screen KOs in a manner referencing their series, such as Kirby reusing a pose from ''Kirby Triple Deluxe'', Cloud using a pose similar to his official artwork, and Shulk hitting the screen with his back in order for his Monado Arts to be visible. Characters who share the same base model tend to share the same Screen KO poses, such as Ness and Lucas. While ''Smash 4'' re-added strong knockback yells that were absent in ''Brawl'', Screen KOed characters in ''SSB4'' no longer make any vocal sounds when they hit the screen, and instead, a comical "thud" sound effect is played. | |||
In ''SSB4'', instead of using their tumbling animation, every character now uses a unique Screen KO animation depicting them flying towards the screen, hitting it face-first, then staying in place briefly before sliding down. Due to this new separate animation, several characters pose during their Screen KOs in a manner referencing their series, such as | |||
As a direct result of the new Screen KO's "pause", Screen KOs | As a direct result of the new Screen KO's "pause", Screen KOs and Star KOs take almost equally as long to resolve, preventing them from affecting gameplay compared to ''Melee'' or ''Brawl''. Furthermore, Screen KOs and Star KOs are both disabled during the [[Match timer#Final countdown timer|final five seconds of a match]] and [[Sudden Death]] - characters will simply create the usual colorful blast after crossing the blast line. Blast KOs still occur even if the match has no [[Match timer|time limit]] or if it is in an early part of a [[time]]d match. | ||
Some characters have different Screen KOs between both versions, namely Mario, Luigi, Dr. Mario, Link, Pit, Kirby, King Dedede, Pac-Man and Mega Man. The maximum amount of characters that can be Screen KOed at one time is three. | |||
In {{forwiiu}}, Screen KOs are disabled on [[Super Mario Maker]], [[Jungle Hijinxs]] | In {{forwiiu}}, Screen KOs are disabled on [[Super Mario Maker]], [[Jungle Hijinxs]], [[Flat Zone X]], [[Duck Hunt (stage)|Duck Hunt]], [[Wii Fit Studio]], [[Pac-Land]] and [[Umbra Clock Tower]], and players instead are either Blast KOed or Star KOed on these stages. Screen KOs are available in all stages minus Umbra Clock Tower in the 3DS version. | ||
===In '' | ==Trivia== | ||
*In early gameplay videos of ''Brawl'', characters would sometimes hit the upper blast line with the standard colorful blast generally seen only by certain single-player mode enemies; this characteristic would later return for ''Super Smash Bros. 4''. | |||
*{{ | *In ''Brawl'', it is possible to see a character about to hit the screen right before they are KOed by pausing and then zooming out. This can be seen particularly on larger stages such as [[New Pork City]] and [[75m]]. | ||
**Similarly in ''Smash Wii U'', it's possible to see the white lines just when a character impacts the screen when pausing (though the character can't actually be seen). Unlike the trivia point above, this can be seen even on small stages. | |||
*In ''SSB4'', when a character gets Screen KOed, all of the remaining fighters' player indicator icons disappear until the character that is being Screen KOed is actually KOed (when the numbers on the [[damage meter]] break). This also includes CPU and amiibo fighters. The camera will also shift to a random position. | |||
* | *In ''SSB4'', {{SSB4|Pit}} and {{SSB4|Dark Pit}} have two subtle Screen KO differences, depending on how their bows were last used: one with them holding their bow in their right hands, and the other with them holding the two separated parts of their bows as blades. | ||
*In ''SSB4'', {{SSB4|Mario}}, {{SSB4|Kirby}}, and {{SSB4|Pikachu}} use unique models during their Screen KO, since their bodies are pressed flat as if hitting a glass pane. | |||
* | *In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KOed, or if there are too many effects occurring in the background. | ||
*[[ | *As of update [[1.0.8]], Screen KOs will never occur in ''SSB4'''s training mode. | ||
*[[ | *Opponents Screen KOed by the [[Beetle]] will appear closer to the screen. | ||
*[[ | *It is impossible to be Screen KOed by [[Nabbit]]. | ||
==Gallery== | ==Gallery== | ||
<gallery widths=175x175> | <gallery widths=175x175> | ||
Screen KO SSB64.gif|{{SSB|Yoshi}} gets Screen KOed on {{SSB|Kongo Jungle}}. | |||
ScreenKOFlatZone.png|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to [[Flat Zone]] in ''Melee''. | ScreenKOFlatZone.png|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to [[Flat Zone]] in ''Melee''. | ||
Ganondorf ScreenKO.png|{{SSBM|Ganondorf}} about to hit the screen in [[Yoshi's Story]] | Ganondorf ScreenKO.png|{{SSBM|Ganondorf}} about to hit the screen in [[Yoshi's Story]]. | ||
Ness up against the screen.jpg|Ness being Screen | Ness up against the screen.jpg|Ness being Screen KOed on [[Shadow Moses Island]]. | ||
File:LuigiscreenK.O.jpg|{{SSB4|Luigi}} getting Screen KOed in {{for3ds}}. | |||
LuigiscreenK.O.jpg|{{SSB4|Luigi}} getting Screen | Shulk and Marth Screen KO.gif|{{SSB4|Shulk}} and {{SSB4|Marth}} getting Screen KOed, showing the player indicator icons disappearing during the animation. | ||
Shulk and Marth Screen KO.gif|{{SSB4|Shulk}} and {{SSB4|Marth}} getting Screen | Triple KO.gif|{{SSB4|Roy}} getting Screen KOed while Shulk gets [[Star KO]]ed, showing the length of both KOs being about the same. | ||
Triple KO.gif|{{SSB4|Roy}} getting Screen | |||
</gallery> | </gallery> | ||
==See Also== | |||
==See | |||
*[[Star KO]] | *[[Star KO]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |