Editing Screen KO
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*In ''SSB4'', when a character gets Screen KO'd, all of the remaining fighters' player indicator icons disappear until the character that is being Screen KO'd is actually KO'd (when the numbers on the [[damage meter]] break). This also includes CPU and amiibo fighters. The camera will also shift to a random position. | *In ''SSB4'', when a character gets Screen KO'd, all of the remaining fighters' player indicator icons disappear until the character that is being Screen KO'd is actually KO'd (when the numbers on the [[damage meter]] break). This also includes CPU and amiibo fighters. The camera will also shift to a random position. | ||
*In ''SSB4'' and ''Ultimate'', [[Pit]] has two subtle Screen KO differences, depending on how his bow was last used: one with him holding his bow in his right hand, and the other with him holding the two separated parts of his bow as blades. This aspect is shared with [[Dark Pit]]. | *In ''SSB4'' and ''Ultimate'', [[Pit]] has two subtle Screen KO differences, depending on how his bow was last used: one with him holding his bow in his right hand, and the other with him holding the two separated parts of his bow as blades. This aspect is shared with [[Dark Pit]]. | ||
*In the Wii U version of ''SSB4'' and in ''Ultimate'', Mario, Kirby, Pikachu, and Dr. Mario use unique models during their Screen KO since | *In the Wii U version of ''SSB4'' and in ''Ultimate'', Mario, Kirby, Pikachu, and Dr. Mario use unique models during their Screen KO since their bodies are pressed flat as if hitting a glass pane; however, Mario and his clone Dr. Mario only have a model for their heads, while Kirby and Pikachu have their bodies. | ||
**Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks. | **Kirby's model in this instance appears to reference ''{{s|wikirby|Kirby: Triple Deluxe}}'', which has a similar gimmick when Kirby is hit by certain attacks. | ||
*In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. | *In ''SSB4'', {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} are the only characters to fall back when Screen KO'd, as all the other characters just slide off the screen. ''Ultimate'' later adds {{SSBU|King K. Rool}}. Notably, these characters are the [[weight|heaviest]] in the series. | ||
*In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background. | *In the 3DS version of ''SSB4'', Screen KOs may cause the two images simulating the screen's 3D effect to be misaligned. This often occurs when multiple opponents are Screen KO'd, or if there are too many effects occurring in the background. | ||
*Fighters KO'd with a Screen KO while under the effects of a [[Super Mushroom]] or [[Special Smash|Mega Smash]] may clip through the camera, making their models transparent. If this happens, the other side of the model will be invisible, showing the stage behind them. | *Fighters KO'd with a Screen KO while under the effects of a [[Super Mushroom]] or [[Special Smash|Mega Smash]] may clip through the camera, making their models transparent. If this happens, the other side of the model will be invisible, showing the stage behind them. | ||
*{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart | *{{SSBU|Lucina}} is the only [[Echo Fighter]] in ''Ultimate'' to have an entirely different Screen KO animation from her counterpart. | ||
*{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected. | *{{SSBU|Inkling}} is the only character to have different Screen KO animations depending on which alternate costume the player selected. | ||
*The instant KO from Giga Bowser Punch is the only instance where characters can be Screen KO'd without having to cross the upper blast line; instead, they are punched straight onto the screen. | *The instant KO from Giga Bowser Punch is the only instance where characters can be Screen KO'd without having to cross the upper blast line; instead, they are punched straight onto the screen. |