Editing Scintilla
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==Overview== | ==Overview== | ||
{{Main|Sephiroth (SSBU)/Down special}} | {{Main|Sephiroth (SSBU)/Down special}} | ||
[[File:ScintillaStaggering.jpg|thumb|left|Scintilla breaking after countering a [[Warlock Punch]].]] | |||
Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a moment later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, where it will deal minimum damage to any opponent within range, in effect making it similar to [[Focus Attack]]. | Sephiroth creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a moment later. This separates it from most traditional counterattacks, as the attack is triggered even if Sephiroth is not attacked, where it will deal minimum damage to any opponent within range, in effect making it similar to [[Focus Attack]]. | ||
Unlike most damage-based counters, which deal damage by multiplying the damage of the triggering attack, Scintilla calculates its power by [[wikipedia:Linear interpolation|linearly interpolating]] between two values based on the incoming hitbox's damage. The minimum amount of counterattack damage from countering a hypothetical 0% damage attack is 2% for multihits and 6.5% for the finisher (12.5% if all hits connect) and the maximum from countering attacks dealing 18% or more is 4% for multihits and 18% for the finisher (30% if all hits connect). Its hitbox also increases in size the more powerful it gets, covering above and below Sephiroth and even reaching slightly behind him at maximum strength. These traits allow Scintilla to deal respectable damage and knockback in a generous radius even when blocking weak attacks like multi-hit moves, and as such it is extremely effective for edgeguarding against recovery moves that carry a hitbox. If the barrier is not hit or is triggered by an attack that does not deal damage such as [[Sing]], the multihits deal only 1% and 5% for the finisher (total of 8%), with no KO potential and a smaller hitbox that does not reach above or below him. | Unlike most damage-based counters, which deal damage by multiplying the damage of the triggering attack, Scintilla calculates its power by [[wikipedia:Linear interpolation|linearly interpolating]] between two values based on the incoming hitbox's damage. The minimum amount of counterattack damage from countering a hypothetical 0% damage attack is 2% for multihits and 6.5% for the finisher (12.5% if all hits connect) and the maximum from countering attacks dealing 18% or more is 4% for multihits and 18% for the finisher (30% if all hits connect). Its hitbox also increases in size the more powerful it gets, covering above and below Sephiroth and even reaching slightly behind him at maximum strength. These traits allow Scintilla to deal respectable damage and knockback in a generous radius even when blocking weak attacks like multi-hit moves, and as such it is extremely effective for edgeguarding against recovery moves that carry a hitbox. If the barrier is not hit or is triggered by an attack that does not deal damage such as [[Sing]], the multihits deal only 1% and 5% for the finisher (total of 8%), with no KO potential and a smaller hitbox that does not reach above or below him. | ||
Additionally, Scintilla cannot counter attacks that deal more than 25% damage; the barrier instead breaks. Sephiroth will not take damage from the triggering hitbox, but this renders him unable to secure instant KOs by countering extremely powerful attacks like other characters with counters may achieve in niche scenarios. He is also vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous. | |||
The barrier resembles a reflector, particularly [[Reflect Barrier]]; however, despite its appearance, it is not a reflector itself. | The barrier resembles a reflector, particularly [[Reflect Barrier]]; however, despite its appearance, it is not a reflector itself. | ||
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==Origin== | ==Origin== | ||
[[File:Scintilla_DFF12.gif|thumb|Scintilla being used in ''Dissidia 012 Final Fantasy''.]] | [[File:Scintilla_DFF12.gif|thumb|Scintilla being used in ''Dissidia 012 Final Fantasy''.]] | ||
[https://finalfantasy.fandom.com/wiki/Scintilla_(Sephiroth_ability) Scintilla] is a technique that originated in the ''Dissidia'' series of fighting games as one of Sephiroth's HP attacks. When triggered, Sephiroth raises a barrier to block attacks, then slashes twice with his sword, the first doing several hits of Bravery damage and the second dealing HP damage. However, depending on their damage priority, certain attacks can break the barrier to stagger Sephiroth, or hit him through it. Unlike in ''Dissidia'', which was limited by the PSP's technical capabilities, the layout of which honeycomb tiles appear is randomized on each use in ''Ultimate''. | [https://finalfantasy.fandom.com/wiki/Scintilla_(Sephiroth_ability) Scintilla] is a technique that originated in the ''Dissidia'' series of fighting games as one of Sephiroth's HP attacks. When triggered, Sephiroth raises a barrier to block attacks, then slashes twice with his sword, the first doing several hits of Bravery damage and the second dealing HP damage. However, depending on their damage priority, certain attacks can break the barrier to stagger Sephiroth, or hit him through it. Unlike in ''Dissidia'', which was limited by the PSP's technical capabilities, the layout of which honeycomb tiles appear is randomized on each use in ''Ultimate''. Scintilla also appeared in ''Final Fantasy VII: Remake'' as one of his attacks; Sephiroth no longer summons a barrier when using it and only attacks if the player attacks him. | ||
Scintilla also appeared in ''Final Fantasy VII: Remake'' as one of his attacks; Sephiroth no longer summons a barrier when using it and only attacks if the player attacks him. | |||
<gallery> | <gallery> | ||
DFF Scintilla.png|Scintilla being used in ''Dissidia Final Fantasy''. | DFF Scintilla.png|Scintilla being used in ''Dissidia Final Fantasy''. |