Editing Scintilla

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 16: Line 16:


[[File:ScintillaStaggering.jpg|thumb|left|Scintilla breaking after countering a [[Warlock Punch]].]] However, Scintilla's unique behavior comes with some unique weaknesses as well. It cannot counter attacks that deal more than 25% damage; the barrier instead breaks. Sephiroth will not take damage from the triggering hitbox, but this renders him unable to secure instant KOs by countering extremely powerful attacks like other characters with counters may achieve in niche scenarios, as well as makes Scintilla less effective in casual game modes where damage boosters such as [[items]] and [[spirits]] may be in play. The trigger hitbox placement also leaves him vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous.
[[File:ScintillaStaggering.jpg|thumb|left|Scintilla breaking after countering a [[Warlock Punch]].]] However, Scintilla's unique behavior comes with some unique weaknesses as well. It cannot counter attacks that deal more than 25% damage; the barrier instead breaks. Sephiroth will not take damage from the triggering hitbox, but this renders him unable to secure instant KOs by countering extremely powerful attacks like other characters with counters may achieve in niche scenarios, as well as makes Scintilla less effective in casual game modes where damage boosters such as [[items]] and [[spirits]] may be in play. The trigger hitbox placement also leaves him vulnerable from behind, and the counterattack itself is a projectile, so there is risk of it being [[absorb]]ed or [[reflect]]ed back. As a result, using Scintilla against moves with both a hitbox and a reflector is very dangerous.
Additionally, Scintilla has an opening between its counter detection hitbox and the attacking hitbox where Sephiroth cannot counter an attack nor is attacking himself; specifically 10 frames naturally and 6 frames if the counter was struck. The 6 frames when hit are largely negligible – attacks with minimal or cancellable end lag may be able to escape the counterattack, but Sephiroth will have intangibility during this and be safe from punishment. The natural 10 frame window does not carry intangibility, however, and is long enough that an opponent can potentially time a punish and strike Sephiroth during his vulnerability.


The barrier resembles a reflector, particularly [[Reflect Barrier]]; however, despite its appearance, it is not a reflector itself.
The barrier resembles a reflector, particularly [[Reflect Barrier]]; however, despite its appearance, it is not a reflector itself.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)