Editing Sandbag

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Sandbag made its debut in ''Melee'', alongside the new [[Home-Run Contest]] event. In the mode, players are given ten seconds to hit Sandbag as far as possible using a [[Home-Run Bat]]. Sandbag is given a visible damage percentage in this mode, as to allow players to estimate how far it will travel when hit by the Home-Run Bat.
Sandbag made its debut in ''Melee'', alongside the new [[Home-Run Contest]] event. In the mode, players are given ten seconds to hit Sandbag as far as possible using a [[Home-Run Bat]]. Sandbag is given a visible damage percentage in this mode, as to allow players to estimate how far it will travel when hit by the Home-Run Bat.


Sandbag is considered a character, allowing the game to record its damage percentage and allowing players to [[grab]] it. Sandbag can also be controlled by a human player through the use of the {{SSBM|debug menu}}. However, a majority of its moveset is not programmed, as it is not intended to move or otherwise act as a standard combatant. As a result, attempting to [[attack]], [[midair jump]], or [[shield]] with it will cause the [[game crash|game to freeze]]. In addition, Sandbag cannot be KOed, even after passing the [[blast line]]s, and it can eventually crash the game if it falls too far beyond them, as the game will eventually be unable to calculate its position on the screen. As Sandbag lacks animations for moving and jumping, it uses its idle stance for such movements.
Sandbag is considered a character, allowing the game to record its damage percentage and allowing players to [[grab it]]. Sandbag can also be controlled by a human player through the use of the {{SSBM|debug menu}}. However, a majority of its moveset is not programmed, as it is not intended to move or otherwise act as a standard combatant. As a result, attempting to [[attack]], [[midair jump]], or [[shield]] with it will cause the [[game crash|game to freeze]]. In addition, Sandbag cannot be KOed, even after passing the [[blast line]]s, and it can eventually crash the game if it falls too far beyond them, as the game will eventually be unable to calculate its position on the screen. As Sandbag lacks animations for moving and jumping, it uses its idle stance for such movements.
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