Editing Samus (SSBU)
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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{ | {{disambig2|Samus's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Samus}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Samus | |name = Samus | ||
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|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
}} | }} | ||
'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. | {{cquote|''With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was suggested to appear on the then-unnamed ''Ultimate''{{'}}s announcement trailer, and officially confirmed in the gameplay trailer on June 12, 2018 during E3 2018. She retains her modified ''{{iw|metroidwiki|Metroid: Other M}}'' design from ''Smash 4'' and is classified as fighter #04. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Samus has historically been a lower-ranking character in the ''Smash Bros.'' series, with most of her incarnations (except ''Melee'' and post-patch ''SSB4'') infamously considered low tier in their respective games. Even after being heavily buffed via patches, at the end of ''SSB4''{{'}}s metagame, Samus ended up as a low-mid tier character (tied with Robin for 37th out of 55). Likely as a result of this, Samus has been significantly buffed overall in the transition to ''Ultimate''. | |||
Samus' largest buffs come from the improvements made to her [[grab]] game and her repertoire of projectiles. Historically considered among the most lackluster grab games despite her grabs' long range and her down throw's excellent combo ability, all of Samus' [[throw]]s have increased utility on top of dealing more damage and knockback; [[up throw]] is now her strongest throw and a viable KO option at high percents, [[down throw]] has increased combo potential due to its lower ending lag, and both [[forward throw|forward]] and [[back throw]]s can KO easier when close to an edge. Adding to this, {{b|Bomb|Samus}}s explode earlier on contact with enemies, [[Missile]]s deal more damage and have less ending lag, while Super Missiles deal more knockback and stall for a longer time before flying forward, greatly improving their use for trapping; and most notably, [[Charge Shot]] can now be charged in the air, used as a combo tool due to Samus' improved mobility and its lower ending lag, and deals greater damage and knockback, which gives Samus more opportunities to charge up her most threatening move. In bulk, all of these changes have significantly strengthened her zoning and punish game. Other buffs to Samus also include many of her up-close moves dealing more knockback, most notably her [[down tilt]], [[dash attack]] and [[down smash]], improving her KO ability; and her previously slow and punishable [[roll]] was also notably increased in speed, making it more usable as an escape option. | |||
Samus also benefits considerably from the universal changes to the engine. The reduced [[landing lag]] and weakening of [[shield]]s makes her aerials safer to use for approaching despite their lower [[shieldstun]]. As with most other veterans, her mobility has been improved, which coupled with the ability to [[dash-canceling|the ability to use any attack out of a run]], the miscellaneous buffs to her standard moves and their relatively fast frame data, and the increased shieldstun, grants her a much safer close quarters game. The changes to [[air dodge]]s have benefitted her overall, as they notably improve her ability to edgeguard (especially with moves such as [[forward aerial]] or her renowed Charge Shot), while she isn't hindered as much due to her fast air speed, the ability to stall mid-air using her Bombs, and her [[Grapple Beam]] [[tether recovery]]'s long range. Finally, the universal changes to grabs have beneffited her likely the most of any character, as not only do her grabs now have less ending lag relative to the rest of the cast, but her standing and pivot grabs now have less ending lag as well, which further improves her grab game. | |||
However, Samus has received nerfs that, while fewer in comparison to her buffs, have drastically affected her playstyle. The most notable is her dash attack; previously an excellent combo tool and often considered her best move, it has received higher ending lag and a more horizontal angle that prevent it from comboing, in lieu of its significantly increased power, thus repurposing it into a KO move with more situational use and removing her best close quarters offensive option. Furthermore, her [[neutral attack]], infamous for its inability to connect both hits at most percents, has been made even worse by the lower knockback on the first hit and its slower transition into the second hit, removing its most reliable setups at higher percents and rendering the second hit nearly useless. Her [[up smash]], infamous for its usual inability to connect all hits reliably, has less range, higher [[SDI]] multipliers, and no longer has set knockback, making it more inconsistent. Finally, her [[up aerial]] has increased landing lag and its looping hits inflict lower hitstun, almost completely removing the move's combo and setup potential. | |||
In terms of indirect changes, Samus is one of the characters to be hindered the most by the nerfs to [[rage]]; not only does the lower total multiplier make it slightly harder for Samus to close out a stock if she is able to endure a hit, the fact rage doesn't apply to set knockback removes her ability to KO at very early percents by setting up a [[Screw Attack]] with high rage (which was a commonly exploitable tactic in conjunction with her dash attack). Lastly, of further note is that some of Samus' most noticeable weaknesses from previous games remain, such as a lackluster close quarters game in comparison to her spacing and zoning games, her moveset's high ending lag leaving her prone to punishment, her susceptibility to being juggled, and a vulnerable recovery despite her access to a tether option. | |||
Overall, Samus' changes and buffs have improved her playstyle's most noticeable attributes in her zoning and long-ranged options, and her heightened offensive power and the changes to gameplay mechanics give her more opportunities to take advantage of this playstyle, though because of the nerfs to her more polarized offensive options, Samus now relies on a more patient playstyle than before. Regardless, her changes have allowed her to veer closer to a balanced, long range-based "mighty glacier" similar to {{SSBU|Link}}, with potent KO ability, generally well-rounded attributes with a high endurance but below-average mobility overall, and a focus on hard-hitting punishes and combos at both long and mid-range while having difficulty dealing with rushdown and disjoints, which evokes her very projectile-heavy fighting style in [[Metroid (universe)|her home series]]. Additionally, she is even stronger in doubles, where a teammate can take advantage of her projectiles and trapping. Together with her [[Echo Fighter]] {{SSBU|Dark Samus}}, Samus's results have developed more rapidly than they did in ''SSB4'', with players such as {{Sm|Joker}}, {{Sm|Parme}} and {{Sm|quiK}} achieving respectable results with her at the high and top levels of competitive play. Samus is therefore considered to be better relative to the cast than in ''SSB4'', and is near-universally considered to be a high-mid or high-tier character, much like [[Samus (SSBM)|her incarnation in]] ''[[Melee]]''. | |||
Overall, Samus' changes and buffs have improved her playstyle's most noticeable attributes in her zoning and long-ranged options, and her heightened offensive power and the changes to gameplay mechanics give her more opportunities to take advantage of this playstyle, though because of the nerfs to her more polarized offensive options, Samus | |||
{{SSB4 to SSBU changelist|char=Samus}} | {{SSB4 to SSBU changelist|char=Samus}} | ||
==Update history== | ==Update history== | ||
Samus received a mix of buffs | Samus has received a mix of buffs and nerfs via game updates being buffed overall. | ||
Update 2.0.0 increased the range of Samus' Missile, which allows her to space better and deal damage at safer ranges, though the move has increased ending lag when used in the air (no longer being faster than Dark Samus' version). Additionally, Bomb is less laggy when grounded, which allows her to act out of it more effectively, and reduces her chances of getting punished. | |||
However, the nerfs to the shield damage of various projectiles in update 3.0.0 affect Samus more negatively than most other characters, as she can no longer use her Charge Shot to apply shield pressure as effectively as she could in previous versions, reducing its potency. | |||
Update 7.0.0 would later provide Samus with more substantial changes, with all of them being buffs. Her shield size was considerably increased (which was a change other characters received). Her dash attack's early hitbox deals 3% more damage, making it stronger. Up and down smash, and her up throw all deal more knockback. And finally, her aerial Grapple Beam deals more damage and has a longer hitbox duration, slightly improving her spacing game. | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Samus}} | {{UpdateList (SSBU)/7.0.0|char=Samus}} | ||
==Moveset== | ==Moveset== | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Straight | |neutralname=Straight and Cannon Hammer | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=8% | |neutral2dmg=8% | ||
|neutraldesc=A left-handed jab followed by a [[wikipedia:Professional wrestling attacks#Forearm club|forearm club]] with the {{ | |neutraldesc=A left-handed jab followed by a [[wikipedia:Professional wrestling attacks#Forearm club|forearm club]] with the {{s|metroidwiki|Arm Cannon}}. Despite dealing above-average damage for a neutral attack, it is poor overall, as opponents can usually act out before the second hit connects by shielding or using a fast attack, while the second hit may not even connect at high percentages. Depending on the opponent's weight, it is safe and a true combo at high percents, but only if the first hit connects relatively close to the arm and not at the fist. The second hit does have KO potential at very high percentages, however. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=11% (foot), 10% (leg), 9% (body) | |ftiltupdmg=11% (foot), 10% (leg), 9% (body) | ||
|ftiltsidedmg=10% (foot), 9% (leg), 8% (body) | |ftiltsidedmg=10% (foot), 9% (leg), 8% (body) | ||
|ftiltdowndmg=11% (foot), 10% (leg), 9% (body) | |ftiltdowndmg=11% (foot), 10% (leg), 9% (body) | ||
|ftiltdesc=A roundhouse kick. Deals more damage and knockback at her foot, while her leg deals less damage and knockback. | |ftiltdesc=A reverse roundhouse kick. Deals more damage and knockback at her foot, while her leg deals less damage and knockback. Can be [[angle]]d, which causes it to deal more damage, but may cause it to miss shorter characters on the ground if angled up. The foot sweetspot deals rather potent knockback for a tilt attack, which can KO at the edge at around 125%. At varying percentages, depending on which part of the move is landed, it can lead into a guaranteed [[Charge Shot]], as regardless of [[tech]]ing, Charge Shot can catch the opponent's option in time if they are knocked down. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=13% (grounded), 12% (aerial) | |utiltdmg=13% (grounded), 12% (aerial) | ||
|utiltdesc=An axe kick | |utiltdesc=An axe kick, which is identical to {{SSBU|Captain Falcon}}'s up tilt. It behaves unusually as it [[meteor smash]]es grounded opponents, but launches aerial opponents at a horizontal angle. This allows it to set up combos against the former at a wide range of percents, while still being a reliable edgeguard tool, due to its wide coverage and powerful enough knockback to KO aerial opponents at around 95% at the edge. At high percents, the grounded meteor can also set up KO confirms into a fully charged Charge Shot. However, the move has noticeable startup, due to coming out on frame 15, making it Samus's slowest normal attack on the ground. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=Kneels and quickly thrusts her Arm Cannon downward to fire a small, fiery blast. It is very fast, due to coming out on frame 6, and deals respectable damage and knockback for a tilt attack, KOing at around 160% off the top blast line. It is useful as a close range anti-pressure option on opponents in front of Samus, or as a punishment option. However, its very high ending lag leaves it easy to punish if shielded | |dtiltdesc=Kneels and quickly thrusts her Arm Cannon downward to fire a small, fiery blast. It is very fast, due to coming out on frame 6, and deals respectable damage and knockback for a tilt attack, KOing at around 160% off the top blast line. It is useful as a close range anti-pressure option on opponents in front of Samus, or as a punishment option. However, its very high ending lag leaves it easy to punish if shielded of missed. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=A shoulder tackle. Deals more damage and knockback | |dashdesc=A shoulder tackle with a white aura around Samus, similar to the Shinespark technique from her home series. Deals more damage and knockback near the middle of the attack, KOing opponents at around 150% from the center of {{SSBU|Final Destination}}, and earlier near edges. However, the late hit is noticeably weaker, and the move lacks combo potential, especially compared to its previous appearance. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg={{ChargedSmashDmgSSBU|13}} (Arm Cannon), {{ChargedSmashDmgSSBU|15}} (blast) | |fsmashupdmg={{ChargedSmashDmgSSBU|13}} (Arm Cannon), {{ChargedSmashDmgSSBU|15}} (blast) | ||
|fsmashsidedmg={{ChargedSmashDmgSSBU|12}} (Arm Cannon), {{ChargedSmashDmgSSBU|14}} (blast) | |fsmashsidedmg={{ChargedSmashDmgSSBU|12}} (Arm Cannon), {{ChargedSmashDmgSSBU|14}} (blast) | ||
|fsmashdowndmg={{ChargedSmashDmgSSBU|11}} (Arm Cannon), {{ChargedSmashDmgSSBU|13.5}} (blast) | |fsmashdowndmg={{ChargedSmashDmgSSBU|11}} (Arm Cannon), {{ChargedSmashDmgSSBU|13.5}} (blast) | ||
|fsmashdesc=Quickly thrusts her Arm Cannon forward to fire a small, fiery blast. Functions similarly to {{SSBU|Mario}}'s forward smash, with the blast being the most powerful part of the move. It is one of the fastest forward smashes in the game, coming out on frame 10, while the blast has the highest knockback out of her smash attacks, KOing at around 100% from center stage. However, it is rather weak otherwise, with the Arm Cannon KOing at around 135% and the sourspot taking priority over the sweetspot | |fsmashdesc=Quickly thrusts her Arm Cannon forward to fire a small, fiery blast. Functions similarly to {{SSBU|Mario}}'s forward smash, with the blast being the most powerful part of the move. It is one of the fastest forward smashes in the game, coming out on frame 10, while the blast has the highest knockback out of her smash attacks, KOing at around 100% from center stage. However, it is rather weak otherwise, with the Arm Cannon KOing at around 135% and the sourspot taking priority over the sweetspot. It can be angled like her forward tilt, with the upward angle dealing more damage and knockback, though it can typically miss as a result; conversely, the downward angle can hit ledge hanging opponents, but deals slightly less damage and knockback. | ||
|usmashname=Cover Fire | |usmashname=Cover Fire | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hits 1-4), {{ChargedSmashDmgSSBU|6}} (hit 5) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hits 1-4), {{ChargedSmashDmgSSBU|6}} (hit 5) | ||
|usmashdesc=Fires five fiery blasts in an overhead arcing motion. True to its name, this move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. Conversely, it is unable to hit grounded opponents unless they are close enough to Samus. It is also her most damaging smash attack, dealing 18% total uncharged. However, due to its hits being spread above Samus, it can fail to fully connect if the opponent is hit from too far. If all 5 hits connect, it can KO middleweights at around 100% from ground level. | |usmashdesc=Fires five fiery blasts in an overhead arcing motion. True to its name, this move works best as an anti-air attack, as its multiple hits give a good amount of aerial protection. Conversely, it is unable to hit grounded opponents unless they are close enough to Samus. It is also her most damaging smash attack, dealing 18% total uncharged. However, due to its hits being spread above Samus, it can fail to fully connect if the opponent is hit from too far. If all 5 hits connect, it can KO middleweights at around 100% from ground level. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|12}} (back) | |dsmashdmg={{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|12}} (back) | ||
|dsmashdesc=A legsweep | |dsmashdesc=A legsweep. A [[semi-spike]] with decent speed and high base knockback, allowing it to set up edgeguards and punish rolls effectively. The front hit can KO middleweights center stage around 150%, with the back hit KOing even earlier at around 135%. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|10}} (hit 1), {{ShortHopDmgSSBU|9}} (hit 2, clean), {{ShortHopDmgSSBU|8}} (hit 2, late) | |nairdmg={{ShortHopDmgSSBU|10}} (hit 1), {{ShortHopDmgSSBU|9}} (hit 2, clean), {{ShortHopDmgSSBU|8}} (hit 2, late) | ||
|nairdesc=A spinning roundhouse kick. Comes out in frame 8. Hits on both sides quickly and can autocancel with a short hop fast fall. Its front hit and sweetspotted back hit also deal powerful knockback, which makes it a viable KOing option offstage or near the edge, as well as a decent combo finisher and one of the strongest aerials of its type | |nairdesc=A spinning roundhouse kick, similar to the aerial version of the Counter Attack from ''Metroid: Other M''. Comes out in frame 8. Hits on both sides quickly and can autocancel with a short hop fast fall. Its front hit and sweetspotted back hit also deal powerful knockback, which makes it a viable KOing option offstage or near the edge, as well as a decent combo finisher and one of the strongest aerials of its type. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|1.6}} (hits 2-4), {{ShortHopDmgSSBU|5}} (hit 5) | |fairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|1.6}} (hits 2-4), {{ShortHopDmgSSBU|5}} (hit 5) | ||
|fairdesc=Fires five fiery blasts in a slow, downward arcing motion. | |fairdesc=Fires five fiery blasts in a slow, downward arcing motion. Fast, coming out on frame 6, thus having the second lowest startup lag of Samus's aerials. The first four hits drag opponents into the rest of the move using the [[autolink angle]], with the last hit carrying the entire attack's knockback. Samus' main aerial move for both combos and protection. Extremely useful as an edge get-up option or against air dodges due to its multiple hits, and using the move immediately after a short hop can hit opponents with the last hit before Samus lands again. It's her only aerial that does not autocancels In a short hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|14}} (clean foot), {{ShortHopDmgSSBU|12}} (clean leg), {{ShortHopDmgSSBU|9}} (late) | |bairdmg={{ShortHopDmgSSBU|14}} (clean foot), {{ShortHopDmgSSBU|12}} (clean leg), {{ShortHopDmgSSBU|9}} (late) | ||
|bairdesc=A back kick. It | |bairdesc=A back kick. It is fast and deals powerful knockback when sweetspotted, which makes it an excellent KOing option, especially when edgeguarding. When sweetspotted, it is among the strongest back aerials in the game, KOing at around 110% from center stage. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|1.3}} (hits 2-5), {{ShortHopDmgSSBU|4}} (hit 5) | |uairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|1.3}} (hits 2-5), {{ShortHopDmgSSBU|4}} (hit 5) | ||
|uairdesc=A diagonal corkscrew flying kick. It | |uairdesc=A diagonal corkscrew flying kick, hitting multiple times. It is her fastest aerial, due to coming out on frame 5. Grounded opponents can be hit by the last hitbox if Samus lands while starting the move in the air, although it is difficult to do so, and risky due to the move's high landing lag. It can be used as a follow-up after a dash attack, grounded up tilt, down aerial, or down throw, all of which can be followed up with another up aerial and/or can be finished off with a [[Screw Attack]]. On stages with platforms, it even has potential for a [[zero-to-death]] when using a platform to extend the combo. Can KO if used high enough and close to the blast line. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|10}} (early, late), {{ShortHopDmgSSBU|14}} (clean) | |dairdmg={{ShortHopDmgSSBU|10}} (early, late), {{ShortHopDmgSSBU|14}} (clean) | ||
|dairdesc=Swings her Arm Cannon in a downward arcing motion. Hitting | |dairdesc=Swings her Arm Cannon in a downward arcing motion. Hitting with the move's trail [[meteor smash]]es opponents, while the edges of the move at the very start and end deal decent horizontal knockback. Autocancels from a short hop, and due to its relatively low ending lag, the meteor smash is excellent for starting combos on grounded opponents, much like her up tilt. | ||
|zairname= | |zairname=[[Grapple Beam]] | ||
|zairdmg=2.5% ( | |zairdmg=2.5% (hit 1), 4% (hit 2) | ||
|zairdesc=Fires the {{ | |zairdesc=Fires the {{s|metroidwiki|Grapple Beam}}. A useful spacing option due to having only 8 frames of landing lag. It autocancels from a full hop and has impressive range, being the longest grab aerial in game. In addition to its recovery and spacing capabilities, it is good at setting up combos at close range upon landing, due to its low landing lag. Unlike in previous games, however, hitting an opponents causes the Grapple Beam to retract earlier, while not reducing the move's ending lag. | ||
|grabname=Grapple Beam | |grabname=Grapple Beam | ||
|grabdesc=Fires the Grapple Beam | |grabdesc=Fires the Grapple Beam. It has impressive range and is the longest tether grab in the game. However, it is tied with [[Zero Suit Samus (SSB4)|her Zero Suited form]]'s grab as the second slowest in terms of ending lag, making it very punishable if missed. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=A palm strike. Has moderate damage and speed relative to other pummels. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Twirls the opponent overhead, then flings them forward. Although its knockback has been increased, it remains too weak for KOing at realistic percents, unless Samus has [[rage]] and is at the edge of the stage. | |fthrowdesc=Twirls the opponent overhead, then flings them forward. Although its knockback has been increased, it remains too weak for KOing at realistic percents, unless Samus has [[rage]] and is at the edge of the stage. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Swings the opponent behind herself. Slightly more effective for KOing and setting up edgeguards than her forward throw, due to its lower launch angle. | |bthrowdesc=Swings the opponent behind herself. Slightly more effective for KOing and setting up edgeguards than her forward throw, due to its lower launch angle. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% (hit 1), 7% (throw) | |uthrowdmg=5% (hit 1), 7% (throw) | ||
|uthrowdesc= | |uthrowdesc=Puts the opponent above herself and blasts them upward with her Arm Cannon. Samus's most damaging and strongest throw, possessing enough knockback to KO middleweights around 150% from ground level and without rage. At low percents, it can also combo into an up aerial against large characters, as well as Screw Attack against most characters, though the latter will only connect its hits reliably on a few characters. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=8% | |dthrowdmg=8% | ||
|dthrowdesc=Swings the opponent | |dthrowdesc=Swings the opponent high above her head, then slams them onto the ground. A reliable combo starter, with its followups including a dash attack, [[small step forward smash]] or dashing up smash at low percents, a neutral, back or up aerial up to mid percents, and a forward aerial up to high percents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Swings her Arm Cannon in front of herself and then fires a blast behind herself. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Performs a low-level roundhouse kick. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
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|nsname=Charge Shot | |nsname=Charge Shot | ||
|nsdmg=5% (uncharged), 28% (fully charged) | |nsdmg=5% (uncharged), 28% (fully charged) | ||
|nsdesc=[[metroidwiki:Charge Beam|Charges a ball of energy and fires it]]. Boasts excellent KO potential when fully charged, and is a useful intercepting move at a low charge. KOs at 70%-110% depending on rage and the opponent's weight and DI. Can be used to break shields if used in conjunction with her neutral attack, up or down tilts, aerials, Bomb and Super Missile. When using her forward tilt to launch the opponent into [[tumbling]], it can set up a guaranteed combo into Charge Shot regardless of the opponent's tech option, as Charge Shot will always catch their tech direction | |nsdesc=[[metroidwiki:Charge Beam|Charges a ball of energy and fires it]]. Boasts excellent KO potential when fully charged, and is a useful intercepting move at a low charge. KOs at 70%-110% depending on rage and the opponent's weight and DI. Can be used to break shields if used in conjunction with her neutral attack, up or down tilts, aerials, Bomb and Super Missile. When using her forward tilt to launch the opponent into [[tumbling]], it can set up a guaranteed combo into Charge Shot regardless of the opponent's tech option, as Charge Shot will always catch their tech direction. | ||
|ssname=Missile | |ssname=Missile | ||
|ssdmg=8% (Homing), 12% (Super) | |ssdmg=8% (Homing), 12% (Super) | ||
|ssdesc=Fires a {{ | |ssdesc=Fires a {{s|metroidwiki|Missile}}, which homes in on the opponent. If the special button is tapped like a smash attack, Samus will instead fire a {{s|metroidwiki|Super Missile}}, which stays in place for a short while before traveling in a straight line, and deals more damage and knockback. Both variations deal low knockback, but can be used to break a shield if used in conjunction with a fully charged Charge Shot. Both Missile variations can also be used as set-ups by opening up an opportunity for a grab aerial, or Charge Shot, while the Super variation sets up better for a true combo into a forward jumping Charge Shot at high percentages. The Homing variation is also useful for catching recoveries and forcing air dodges, which can open up punishment opportunities. | ||
|uspage=Screw Attack (move) | |uspage=Screw Attack (move) | ||
|usname=Screw Attack | |usname=Screw Attack | ||
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|dsname=Bomb | |dsname=Bomb | ||
|dsdmg=4% (contact), 5% (explosion) | |dsdmg=4% (contact), 5% (explosion) | ||
|dsdesc=Rolls into her {{ | |dsdesc=Rolls into her {{s|metroidwiki|Morph Ball}} form and drops a {{s|metroidwiki|Bomb}}, which explodes after a set time. Useful to force an opponent to shield and for edgeguarding, being capable of [[2 frame punish]]es if timed correctly. It can also break shields depending on their health if used along with her up and down tilts or a fully charged Charge Shot. | ||
|fsname=Zero Laser | |fsname=Zero Laser | ||
|fspage=Zero Laser (Samus) | |fspage=Zero Laser (Samus) | ||
|fsdmg= | |fsdmg=0.5% (fringe loop), 1.5% (main loop), 2.5% (fringe blast), 5.5% (main blast) | ||
|fsdesc=Fires a very large, bluish white energy beam. The beam can be angled vertically during the Final Smash. | |fsdesc=Fires a very large, bluish white energy beam. The beam can be angled vertically during the Final Smash. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
{{video}} | |||
Arrives from a {{s|metroidwiki|Save Station}}. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Salutes vigorously with her left arm as her thrusters activate. | *'''Up taunt''': Salutes vigorously with her left arm as her thrusters activate. | ||
*'''Side taunt''': Faces the screen and | *'''Side taunt''': Faces the screen and changes her Arm Cannon to its Zero Laser configuration. | ||
*'''Down taunt''': Aims her Arm Cannon behind | *'''Down taunt''': Aims her Arm Cannon behind herself, then kneels while aiming it in front of herself. | ||
<gallery> | <gallery> | ||
SSBUSamusTaunt1.gif|Samus' up taunt. | SSBUSamusTaunt1.gif|Samus's up taunt. | ||
SSBUSamusTaunt2.gif|Samus' side taunt. | SSBUSamusTaunt2.gif|Samus's side taunt. | ||
SSBUSamusTaunt3.gif|Samus' down taunt. | SSBUSamusTaunt3.gif|Samus's down taunt. | ||
</gallery> | </gallery> | ||
Line 259: | Line 177: | ||
*Brings her Arm Cannon down and then pulls it back up. | *Brings her Arm Cannon down and then pulls it back up. | ||
<gallery> | <gallery> | ||
SSBUSamusIdle1.gif|Samus' first idle pose | SSBUSamusIdle1.gif|Samus's first idle pose | ||
SSBUSamusIdle2.gif|Samus' second idle pose | SSBUSamusIdle2.gif|Samus's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Lands on the ground and readies her Arm Cannon. | *'''Left:''' Lands on the ground and readies her Arm Cannon. | ||
*'''Up:''' Fires multiple | *'''Up:''' Fires multiple shots from her Arm Cannon while kneeling, then strikes a pose. The pose is based on her appearance on the cover of ''{{s|metroidwiki|Metroid II: Return of Samus}}''. | ||
*'''Right:''' Fires a Super Missile and strikes a pose | *'''Right:''' Fires a Super Missile and strikes a pose similar to her official artwork. | ||
[[File:MetroidUniverseTheme.ogg|thumb|A flourished remix of the theme that would play when [[Samus Aran]] obtained a new power-up or addition to her {{ | [[File:MetroidUniverseTheme.ogg|thumb|A flourished remix of the theme that would play when [[Samus Aran]] obtained a new power-up or addition to her {{s|metroidwiki|Power Suit}}. It would also play when Samus defeated [[Ridley]] or [[Kraid]].]] | ||
<gallery> | <gallery> | ||
SamusVictoryPose1SSBU.gif | SamusVictoryPose1SSBU.gif | ||
Line 311: | Line 192: | ||
</gallery> | </gallery> | ||
==In [[ | ==In competitive play== | ||
{{Samus and Dark Samus in | Initial impressions of Samus in ''Ultimate'' were very negative, primarily because she had lost the combo potential of her dash attack, one of her most useful tools in ''Smash 4'', along with her general lack of aesthetic or mechanical changes compared to fellow veterans such as {{SSBU|Link}} (her unsafe jab, seemingly unchanged from ''Smash 4'' and once again acknowledged in in-game tips, was a common point of mockery). This led players to believe that Samus had stagnated from her ''Smash 4'' incarnation, and many pre-release tier lists ranked Samus as one of the worst characters in the game (or even the single worst) based on initial impressions. | ||
However, as the game launched and time went on, Samus began to amass some results and improve her reputation more quickly than in ''Smash 4'', largely due to her improved projectile game and KO potential; until her nerfs in version 3.0.0, many people cited her terrifying shield-break potential with Charge Shot as one of her primary strengths. While said nerfs have made shield breaks more difficult to pull off using the character, Samus retained her other previous strengths and weaknesses and benefited from the nerfs to some of her most difficult matchups such as {{SSBU|Wolf}}, {{SSBU|Olimar}} and {{SSBU|Pichu}}, causing her loss of shield break setups to only become a slight nerf in the long run. As such, Samus' results continue to be moderately successful for her low representation, particularly when combined with her Echo Fighter {{SSBU|Dark Samus}}, who is preferred by some players over the original Samus due to her marginally better hitboxes and roll. While considered for a long time to be a semi-viable mid-tier character, some players even went as far as to claim that Samus may be high-tier, or nearly just as good as she was in ''Melee'' where she was ranked among the top 10, an opinion that became more widespread after a string of tournament successes by {{Sm|Joker}} and especially {{Sm|quiK}}, and after her buffs in Version 7.0.0. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
====Active==== | |||
*{{Sm|Advo|USA}} - The best Samus player in the United States. Placed 7th at {{Trn|Saints Gaming Live 2019}} and 9th at {{Trn|Guardian I}} using both Samus and {{SSBU|Dark Samus}}. | |||
*{{Sm|Afro Smash|UK}} - Placed 9th at {{Trn|Regen 2019}} and 49th at {{Trn|Albion 4}}. Has wins over {{Sm|aperture}} and {{Sm|Magi|p=UK}}. | |||
*{{Sm|IcyMist|USA}} - Placed 13th at {{Trn|Class Change Monk}} and 65th at {{Trn|Frostbite 2020}} with solo Samus. She has wins over {{Sm|Biddy}} and {{Sm|Skilly}}. | |||
*{{Sm|Joker|Mexico}} - The best Samus player in Mexico and one of the two best ones in the world. Placed 7th at {{Trn|2GG: SwitchFest 2019}}, 9th at {{Trn|Low Tier City 7}} and 13th at {{Trn|Ragnarok}} using Samus as one of his characters. Has taken sets off {{Sm|ESAM}}, {{Sm|Rivers}}, {{Sm|WaDi}} and {{Sm|Elegant}}. | |||
*{{Sm|Lian|Sweden}} - Placed 17th at {{Trn|Valhalla II}} and 33rd at {{Trn|Bifrost III - Sessrumnir}}. | |||
*{{Sm|Morsecode762|USA}} - Placed 5th at both {{Trn|Spring Training}} and {{Trn|Summer Games 2}}. Has a win over {{Sm|Frosty}}. | |||
*{{Sm|Parme|Japan}} - The best Samus player in Japan. Placed 9th at both {{Trn|Sumabato SP 4}} and {{Trn|Sumabato SP 6}}, 13th at {{Trn|Sumabato SP 3}}, {{Trn|Sumabato SP 5}}, and {{Trn|Sumabato SP 7}}. | |||
*{{Sm|Ryoku|USA}} - Placed 13th at {{Trn|Holiday Heist 5}} and 33rd at {{Trn|Guardian I}}. Has wins over {{Sm|Advo}} and {{Sm|Komota}}. | |||
*{{Sm|quiK|Germany}} - The best Samus player in the world. Placed 2nd at {{Trn|Syndicate 2019}}, {{Trn|Valhalla III}}, and {{Trn|Ultimate WANTED 2}}, 3rd at {{Trn|VCA 2019}}, 4th at {{Trn|ICARUS V}}, 7th at {{Trn|Elysium: Yggdrasil}}, 9th at {{Trn|Albion 4}}, and 17th at {{Trn|2GG: Prime Saga}}. He has defeated players such as {{Sm|Mr. R}}, {{Sm|Meru}}, {{Sm|Samsora}}, {{Sm|Glutonny}}, Elegant, and {{Sm|KEN}}. | |||
====Inactive==== | |||
*{{Sm|ESAM|USA}} (#14) - Formerly used her as a secondary at many locals and placed 13th at {{Trn|Glitch 6}}. Has multiple wins over {{Sm|MVD}}. | |||
=={{SSBU|Classic Mode}}: Another Planet, Another Bounty== | =={{SSBU|Classic Mode}}: Another Planet, Another Bounty== | ||
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The opponents Samus faces are akin to the battles that she has faced throughout the ''Metroid'' series. In addition, all of the battles take place on stages from the ''Metroid'' universe. | The opponents Samus faces are akin to the battles that she has faced throughout the ''Metroid'' series. In addition, all of the battles take place on stages from the ''Metroid'' universe. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes! | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''|| | ||
|- | |- | ||
|2||Giant {{ | |2||Giant {{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px}}||[[Brinstar]] ([[Ω form]])||''{{SSBUMusicLink|Metroid|Brinstar Depths}}''||References Samus' battles with Kraid | ||
|- | |- | ||
|3||{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | |3||{{SSBU|R.O.B.}} (x6) {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Purple}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}{{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} ||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Brinstar (Melee)}}''|| | ||
|- | |- | ||
|4||Giant {{ | |4|| Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''||References Samus' battles with Ridley | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}, {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}, and {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px}}||[[Norfair]] ([[Ω form]])||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}''||References Samus' battle with Dark Samus | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 342: | Line 244: | ||
{{clr}} | {{clr}} | ||
===Character unlock tree=== | ===Character unlock tree=== | ||
Samus' Classic Mode character unlock tree includes the following characters in order: | Samus' Classic Mode character unlock tree includes the following characters in order: | ||
#{{SSBU|Inkling}} | #{{SSBU|Inkling}} | ||
#{{SSBU|Wii Fit Trainer}} | #{{SSBU|Wii Fit Trainer}} | ||
Line 358: | Line 260: | ||
Samus was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s. | Samus was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s. | ||
During the opening cutscene, Samus was present when [[Galeem]] unleashed his beams of light. Samus attempted to fight back against the beams by shooting them with her | During the opening cutscene, Samus was present when [[Galeem]] unleashed his beams of light. Samus attempted to fight back against the beams by shooting them with her arm cannon, but to no avail. Samus was vaporized and placed under Galeem's imprisonment alongside the rest of the fighters (except for {{SSBU|Kirby}}). | ||
In gameplay, {{SSBU|Zero Suit Samus}} has a separate awakening battle from Samus. | In gameplay, {{SSBU|Zero Suit Samus}} has a separate awakening battle from Samus. | ||
Line 368: | Line 270: | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|04 | | 04 | ||
|[[File:Samus SSBU.png|center|108x108px]] | | [[File:Samus SSBU.png|center|108x108px]] | ||
| {{SSBU|Samus}} | |||
|{{ | | {{color|#18aef5|Shield}} | ||
|7,500 | | 7,500 | ||
|[[Brinstar]] ([[Ω form]]) | | [[Brinstar]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}'' | | ''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Samus's | Samus's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Samus in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Samus makes an appearance in various | Additionally, Samus makes an appearance in various Primary and Support Spirits. Note that {{SSBU|Zero Suit Samus}}' Fighter Spirit is not listed here due to her status as a separate playable character (despite the fact that she is the puppet/possessed fighter who represents Young Samus). | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Samus Spirit.png|264. '''''Samus Aran''''' | |||
Samusgravity.png|269. Gravity Suit | |||
SSBU | SSBU Spirits Fusion Suit.png|270. Fusion Suit | ||
SSBU | SSBU Spirits Phazon Suit.png|271. Phazon Suit | ||
SSBU | SSBU Spirits Dark Suit.png|272. Dark Suit | ||
SSBU | SSBU Spirits Light Suit.png|273. Light Suit | ||
Samus Aran (Military Dress).png|274. Young Samus | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirits | ==In Spirits battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 425: | Line 327: | ||
|- | |- | ||
|269 | |269 | ||
|{{ | |[[File:Samusgravity.png|center|64x64px]] | ||
|''Metroid'' | |{{anchor|Gravity Suit}}Gravity Suit | ||
|''Metroid series'' | |||
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Castle Siege]] (Underground Cavern) | |[[Castle Siege]] (Underground Cavern) | ||
Line 436: | Line 339: | ||
|- | |- | ||
|276 | |276 | ||
|{{ | |[[File:Chozo Statue.png|center|64x64px]] | ||
|''Metroid'' | |{{anchor|Chozo Statue}}Chozo Statue | ||
|''Metroid series'' | |||
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}} | |•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,600 | |3,600 | ||
|[[Brinstar]] | |[[Brinstar]] | ||
Line 447: | Line 351: | ||
|- | |- | ||
|293 | |293 | ||
|{{ | |[[File:SSBU Spirits Kanden.png|center|64x64px]] | ||
|''Metroid | |{{anchor|Kanden}}Kanden | ||
|''Metroid series'' | |||
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,700 | |1,700 | ||
|[[Brinstar]] | |[[Brinstar]] | ||
Line 458: | Line 363: | ||
|- | |- | ||
|294 | |294 | ||
|{{ | |[[File:SSBU Spirits Trace.png|center|64x64px]] | ||
|''Metroid | |{{anchor|Trace}}Trace | ||
|''Metroid series'' | |||
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,900 | |1,900 | ||
|[[Norfair]] ([[Battlefield form]]) | |[[Norfair]] ([[Battlefield form]]) | ||
Line 469: | Line 375: | ||
|- | |- | ||
|896 | |896 | ||
|{{ | |[[File:Skullman.png|center|64x64px]] | ||
|''Mega Man'' | |{{anchor|Skull Man}}Skull Man | ||
|•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} | |''Mega Man series'' | ||
| | |•Reflect {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,900 | |3,900 | ||
|[[Wily Castle]] ([[Ω form]]) | |[[Wily Castle]] ([[Ω form]]) | ||
Line 480: | Line 387: | ||
|- | |- | ||
|1,093 | |1,093 | ||
|{{ | |[[File:Sandbag Spirit.png|center|64x64px]] | ||
|''Super Smash Bros.'' | |{{anchor|Sandbag}}[[Sandbag]] | ||
|''Super Smash Bros. series'' | |||
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,000 | |2,000 | ||
|[[Pokémon Stadium 2]] ([[Ω form]]) | |[[Pokémon Stadium 2]] ([[Ω form]]) | ||
|•Item: [[Home-Run Bat]] | |•Item: [[Home-Run Bat]] | ||
|•Timed battle | |•Timed battle<br>•The enemy prefers not to move | ||
|{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | |{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. for 3DS / Wii U}} | ||
|- | |- | ||
|1,150 | |1,150 | ||
|{{ | |[[File:Stfalcon.png|center|64x64px]] | ||
|{{anchor|ST Falcon}}ST Falcon | |||
|''Battle Clash'' | |''Battle Clash'' | ||
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,900 | |1,900 | ||
|[[Port Town Aero Dive]] | |[[Port Town Aero Dive]] | ||
|•Item: [[Super Scope]] | |•Item: [[Super Scope]] | ||
|•The enemy starts the battle with a Super Scope | |•The enemy starts the battle with a Super Scope | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Marionation Gear}} | ||
|- | |- | ||
|1,162 | |1,162 | ||
|{{ | |[[File:Flare.png|center|64x64px]] | ||
|''Custom Robo'' | |{{anchor|Flare}}Flare | ||
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Pink}} | |''Custom Robo series'' | ||
| | |•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Pink}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|1,800 | |1,800 | ||
|[[Pokémon Stadium]] | |[[Pokémon Stadium]] | ||
|N/A | |N/A | ||
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]] | |•[[Stamina battle]]<br>•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Marionation Gear}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 544: | Line 444: | ||
|- | |- | ||
|899 | |899 | ||
|{{ | |[[File:Dark Man 4 Spirit.png|center|64x64px]] | ||
|''Mega Man'' | |{{anchor|Dark Man 4}}Dark Man 4 | ||
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}} | |''Mega Man series'' | ||
| | |•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}} (×3) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|1,400 | |1,400 | ||
|[[Wily Castle]] ([[Battlefield form]]) | |[[Wily Castle]] ([[Battlefield form]]) | ||
Line 556: | Line 457: | ||
|- | |- | ||
|1,127 | |1,127 | ||
|{{ | |[[File:Diskun.png|center|64x64px]] | ||
|{{anchor|Diskun}}Diskun | |||
|''Disk System'' | |''Disk System'' | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,100 | |9,100 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Famicom Medley}} | ||
|Samus Aran (''Metroid'' for the Famicom Disk System) | |Samus Aran (''Metroid'' for the Famicom Disk System) | ||
|- | |- | ||
|1,163 | |1,163 | ||
|{{ | |[[File:Bayonette.png|center|64x64px]] | ||
|''Custom Robo'' | |{{anchor|Bayonette}}Bayonette | ||
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Yellow}} | |''Custom Robo series'' | ||
| | |•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|1,900 | |1,900 | ||
|[[Mushroomy Kingdom]] ([[Battlefield form]]) | |[[Mushroomy Kingdom]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials | |•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Marionation Gear}} | ||
|[https://customrobo.fandom.com/wiki/Spear Spear] | |[https://customrobo.fandom.com/wiki/Spear Spear] | ||
|- | |- | ||
|1,348 | |1,348 | ||
|{{ | |[[File:Kloster.png|center|64x64px]] | ||
|{{anchor|Kloster (Grief)}}Kloster (Grief) | |||
|''DAEMON X MACHINA'' | |''DAEMON X MACHINA'' | ||
|•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}}×2<br>•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}} | |•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}} (×2)<br>•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,500 | |9,500 | ||
|[[Frigate Orpheon]] (hazards off) | |[[Frigate Orpheon]] (hazards off) | ||
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|•The enemy has increased attack power after a little while<br>•Reinforcements will appear after an enemy is KO'd | |•The enemy has increased attack power after a little while<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}} | |{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}} | ||
| | |Kloster | ||
|- | |- | ||
|1,353 | |1,353 | ||
|{{ | |[[File:Z Block Spirit.png|center|64x64px]] | ||
|''Tetris'' | |{{anchor|S-Tetrimino & Z-Tetrimino}}S-Tetrimino & Z-Tetrimino | ||
|''Tetris series'' | |||
|•{{SSBU|Zero Suit Samus}} {{head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{head|Samus|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Zero Suit Samus}} {{head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{head|Samus|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,300 | |4,300 | ||
|[[Mushroom Kingdom U]] (Slide Lift Tower) | |[[Mushroom Kingdom U]] (Slide Lift Tower) | ||
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<gallery> | <gallery> | ||
SSBU Samus Number.png|Samus' fighter card. | SSBU Samus Number.png|Samus' fighter card. | ||
SamusJoinsTheBattleSSBU.jpg|Samus's unlock notice when obtaining her in [[World of Light]]. | |||
SSBUWebsiteSamus1.jpg|Samus on [[The Great Cave Offensive]]. | SSBUWebsiteSamus1.jpg|Samus on [[The Great Cave Offensive]]. | ||
SSBUWebsiteSamus2.jpg|Alongside her {{b|Bomb|Samus}} in [[Onett]]. | SSBUWebsiteSamus2.jpg|Alongside her {{b|Bomb|Samus}} in [[Onett]]. | ||
SSBUWebsiteSamus3.jpg| | SSBUWebsiteSamus3.jpg|[[Back throw]]ing {{SSBU|Mega Man}} with her [[Grapple Beam]] on [[Find Mii]]. | ||
SSBUWebsiteSamus4.jpg| | SSBUWebsiteSamus4.jpg|About to fire a [[Missile]] at [[Mother Brain]] on [[Lylat Cruise]]. | ||
SSBUWebsiteSamus5.jpg|Preparing her [[Charge Shot]] on [[Summit]]. | SSBUWebsiteSamus5.jpg|Preparing her [[Charge Shot]] on [[Summit]]. | ||
SSBUWebsiteSamus6.jpg|[[Taunting]] on [[Coliseum]] | SSBUWebsiteSamus6.jpg|[[Taunting]] on [[Coliseum]] in her {{iw|metroidwiki|Gravity Suit}}-inspired costume. | ||
SSBUWebsiteBayonetta5.jpg| | SSBUWebsiteBayonetta5.jpg|Samus getting hit by {{SSBU|Bayonetta}}'s forward smash on [[Spirit Train]]. | ||
SSBUWebsiteInkling6.jpg|[[Buried]] by {{SSBU|Inkling}}'s [[Splat Roller]] on [[Mario Circuit (SSBB)|Figure-8 Circuit]]. | SSBUWebsiteInkling6.jpg|[[Buried]] by the {{SSBU|Inkling}}'s [[Splat Roller]] on [[Mario Circuit (SSBB)|Figure-8 Circuit]]. | ||
SSBUWebsiteLucario5.jpg|Samus watching an aerial {{SSBU|Lucario}} on [[Prism Tower]]. | SSBUWebsiteLucario5.jpg|Samus watching an aerial {{SSBU|Lucario}} on [[Prism Tower]]. | ||
SSBUWebsiteShulk3.jpg|Samus getting launched by {{SSBU|Shulk}}'s dash attack on [[Gaur Plain]]. | SSBUWebsiteShulk3.jpg|Samus getting launched by {{SSBU|Shulk}}'s dash attack on [[Gaur Plain]]. | ||
SSBUWebsitePalutena3.jpg|Samus's Charge Shot getting reflected by {{SSBU|Palutena}} on [[Temple]]. | SSBUWebsitePalutena3.jpg|Samus's Charge Shot getting reflected by {{SSBU|Palutena}} on [[Temple]]. | ||
SSBUWebsiteZeroSuitSamus4.jpg|Posing behind [[Zero Suit Samus (SSBU)|her Zero | SSBUWebsiteZeroSuitSamus4.jpg|Posing behind [[Zero Suit Samus (SSBU)|her Zero Suit]] on Gaur Plain. | ||
SSBUWebsiteBewear2.jpg| | SSBUWebsiteBewear2.jpg|Struck by [[Bewear]]'s uppercut on [[Wuhu Island]]. | ||
SSBUWebsiteLunala3.jpg|Getting launched by [[Lunala]]'s Moongeist Beam along with {{SSBU|Fox}} and Palutena on Summit. | SSBUWebsiteLunala3.jpg|Getting launched by [[Lunala]]'s Moongeist Beam along with {{SSBU|Fox}} and Palutena on Summit. | ||
SSBUWebsite9.jpg|Firing a [[Missile]] on [[Wrecking Crew]]. | SSBUWebsite9.jpg|Firing a [[Missile]] on [[Wrecking Crew]]. | ||
8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}}, {{SSBU|Villager}} and Inkling on {{SSBU|Battlefield}}. | 8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}}, {{SSBU|Villager}} and Inkling on {{SSBU|Battlefield}}. | ||
SSBUWebsiteMoon1.png|Samus, Palutena, Villager, and [[Shovel Knight]] fighting on [[Find Mii]] [[Ω form|Ω]] with the [[Moon]] about to crash | SSBUWebsiteMoon1.png|Samus, Palutena, Villager, and [[Shovel Knight]] fighting on [[Find Mii]] [[Ω form|Ω]] with the [[Moon]] about to crash into the stage. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=I9tcvSeemVo}} | {{#widget:YouTube|id=I9tcvSeemVo}} | ||
==Trivia== | ==Trivia== | ||
* | *Samus' neutral attack's notorious unreliability is alluded to in one of the tips, stating that "Foes can often put up their shields in between the first and second hits of this combo. It's safer to just hit with the first attack and then flee." | ||
*Samus is | *Samus is the only female character on the game's starting roster (excluding {{SSBU|Pikachu}}'s female alternate costumes). | ||
*Samus is the only one of the original 8 characters from ''Smash 64'' to have an [[Echo Fighter]], that being {{SSBU|Dark Samus}}. | |||
*Samus is the only | **Samus is the only character to have an Echo Fighter that represents a separate entity in addition to [[Zero Suit Samus (SSBU)|a non-clone fighter]] representing an alternate form of herself. | ||
** | *Samus is the only Original 8 fighter whose Classic Mode unlock column has no characters who debuted in ''Melee''. | ||
*In her official artwork, Samus' pose matches [[metroidwiki:File:Anthony and Samus Artwork.png|the image]] of her alongside {{iw|metroidwiki|Anthony Higgs}} from ''{{iw|metroidwiki|Metroid: Other M}}''. This same image was used on the official ''Other M'' website with Higgs removed, and was used as Samus' primary promotional image across various media prior to the release of '' | *Samus is one of only four characters who face no humans in Classic Mode, despite her penultimate echo opponent Dark Samus possessing human-like traits. | ||
* | **The other three fighters who share this attribute with Samus are {{SSBU|Yoshi}}, {{SSBU|Pichu}}, and {{SSBU|Bayonetta}}. | ||
*Samus is the only character to travel to all ''Metroid'' universe stages in Classic Mode. | |||
*In her official artwork, Samus's pose matches [[metroidwiki:File:Anthony and Samus Artwork.png|the image]] of her alongside {{iw|metroidwiki|Anthony Higgs}} from ''{{iw|metroidwiki|Metroid: Other M}}''. This same image was used on the official ''Other M'' website with Higgs removed, and was used as Samus' primary promotional image across various media prior to the release of ''[[metroidwiki:Metroid: Samus Returns|Metroid: Samus Returns]]''. | |||
*While Samus' playable design has not been updated to the more recent ''[[metroidwiki:Metroid: Samus Returns|Metroid: Samus Returns]]'', her Fighter Spirit uses her artwork from said game rather than ''Other M''. This suggests that Samus' retention of her ''SSB4'' design is a consequence of newer ''Metroid'' games having been introduced too late in the development cycle for ''Ultimate'' to properly integrate their designs into the game; the newest design overhaul in the base roster belongs to {{SSBU|Link}}, with ''The Legend of Zelda: Breath of the Wild'' having been released many months before ''Samus Returns'' and teased for several years beforehand. | |||
*Samus' Down Special appearance, Bomb, always utilizes its default colors regardless if she has an alternate costume on. Dark Samus also shares this distinction. | |||
*When fighting off the fifty puppet fighter army as Master Hand in World of Light, Samus is one of the eight fighters fought there, being affiliated with Galeem. | *When fighting off the fifty puppet fighter army as Master Hand in World of Light, Samus is one of the eight fighters fought there, being affiliated with Galeem. | ||
*Samus, Dark Samus, {{SSBU|Mr. Game & Watch}}, and {{SSBU|Pac-Man}} are the only fighters who do not emit red-flashing eyes in the spirit battle previews in World of Light. | |||
*Samus, Dark Samus, {{SSBU|Mr. Game & Watch}}, and {{SSBU|Pac-Man}} are the only fighters who do not emit red-flashing eyes in the | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |