Editing Samus (SSBU)/Up smash

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Line 14: Line 14:
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|50}}
{{HitboxTableTitle|Hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=100
|angle=100
|af=3
|bk=60
|bk=60
|ks=30
|ks=30
Line 39: Line 38:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 59: Line 57:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 75: Line 72:
|g=f
|g=f
}}
}}
{{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [4, 22] for 4 frames.|50}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=130
|angle=130
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 101: Line 95:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 121: Line 114:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=160
|angle=160
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 138: Line 129:
|a=f
|a=f
}}
}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames.|50}}
{{HitboxTableTitle|Hit 3|24}}
{{HitboxTableTitle|Hit 3|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=130
|angle=130
|af=3
|setweight=t
|bk=40
|bk=40
|ks=30
|ks=30
Line 164: Line 152:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 184: Line 171:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=160
|angle=160
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 201: Line 186:
|a=f
|a=f
}}
}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames.|50}}
{{HitboxTableTitle|Hit 4|24}}
{{HitboxTableTitle|Hit 4|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=120
|angle=120
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 227: Line 209:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=30
|ks=30
Line 247: Line 228:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=170
|angle=170
|af=3
|setweight=t
|bk=30
|bk=30
|ks=30
|ks=30
Line 264: Line 243:
|a=f
|a=f
}}
}}
{{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames.|50}}
{{HitboxTableTitle|Hit 5|24}}
{{HitboxTableTitle|Hit 5|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|6.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|angle=80
|angle=80
|af=3
|bk=50
|bk=50
|ks=162
|ks=162
Line 289: Line 266:
|damage={{ChargedSmashDmgSSBU|6.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|angle=80
|angle=80
|af=3
|bk=50
|bk=50
|ks=162
|ks=162
Line 304: Line 280:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The hitboxes with ID 0 and 2 on hits 2-4 use weight-independent knockback.|24}}
|}
|}


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