Editing Samus (SSBU)/Side special

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==Overview==
==Overview==
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a life of 120 and 50 frames respectively.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}}
*{{nerf|Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.}}
 
==Hitboxes==
==Hitboxes==
Due to the 0° [[angle]]'s special behavior in ''Ultimate'', the homing Missile's angle changes to 32° if it deals [[knockback]] of at least 120 units. However, under normal damage and knockback conditions, this does not take effect until ludicrously high damage percents (over 500% for middleweights).
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Missile|50}}
{{HitboxTableTitle|Missile|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|sd=1.0
|sd=1.0
|damage=8.0%
|damage=8.0%
|af=1
|angle=0
|angle=0
|bk=26
|bk=26
Line 42: Line 34:
|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Super Missile|50}}
{{HitboxTableTitle|Super Missile|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|af=1
|sd=5.0
|sd=5.0
|angle=65
|angle=65
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==Timing==
==Timing==
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
===Missile===
===Missile===
{|class="wikitable"
{|class="wikitable"
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{{FrameStripStart}}
{{FrameStripStart}}
!Missile {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=120}}
|'''Missile''' {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=120}}
|-
|-
!Grounded {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=65}}
|'''Grounded''' {{FrameStrip|t=Lag|c=54}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=65}}
|-
|-
!Aerial {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=42|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c=65}}
|'''Aerial''' {{FrameStrip|t=Lag|c=59}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c=65}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 96: Line 85:
{|class="wikitable"
{|class="wikitable"
!Super Missile
!Super Missile
|21-96
|21-70
|-
|-
!Interruptible (grounded)
!Interruptible (grounded)
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|-
|-
!Interruptible (aerial)
!Interruptible (aerial)
|62
|60
|-
|-
!Animation length (grounded)
!Animation length
|82
|82
|-
!Animation length (aerial)
|61
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Missile {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=76}}
|'''Missile''' {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=50}}{{FrameStrip|t=Blank|c=12}}
|-
|-
!Grounded {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=25}}{{FrameStrip|t=Blank|c=14}}
|'''Grounded''' {{FrameStrip|t=Lag|c=57}}{{FrameStrip|t=Interruptible|c=25}}
|-
|-
!Aerial {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=41|s=LagPropE}}{{FrameStrip|t=Blank|c=35}}
|'''Aerial''' {{FrameStrip|t=Lag|c=59}}{{FrameStrip|t=Interruptible|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|prop=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
==Parameters==
===Move===
{|class="wikitable"
!Smash input window
|5 frames
|-
!Horizontal speed divisor
|2
|-
!Air friction
|0.0025
|-
!Missile X offset
|1u
|-
!Maximum Homing Missiles at a time
|2
|-
!Maximum Super Missiles at a time
|1
|}
 
===Homing Missile===
{|class="wikitable"
!Lifetime
|120 frames
|-
!Initial speed
|1.15
|-
!Homing deviation per frame
|0.65°
|-
!Maximum homing deviation
|70°
|-
!Period before decelerating
|85 frames
|-
!Speed multiplier per frame when decelerating
|0.95
|-
!Minimum speed
|0.4
|}
 
===Super Missile===
{|class="wikitable"
!Initial speed
|0.18
|-
!Period before accelerating
|26 frames
|-
!Lifetime upon accelerating
|50 frames
|-
!Acceleration
|0.16
|-
!Maximum speed
|4.2
|-
!Rotation speed
|2
|}


{{MvSubNavSamus|g=SSBU}}
{{MvSubNavSamus|g=SSBU}}
[[Category:Samus (SSBU)]]
[[Category:Samus (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

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