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Editing Samus (SSBU)/Neutral special
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
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==Hitboxes== | ==Hitboxes== | ||
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Minimum | {{HitboxTableTitle|Minimum Charge|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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{{HitboxTableTitle|Maximum charge|50}} | {{HitboxTableTitle|Maximum charge|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=28.0% | |damage=28.0% | ||
|sd=-7.0 | |sd=-7.0 | ||
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|16-75 (3-62) | |16-75 (3-62) | ||
|- | |- | ||
!Interruptible ( | !Interruptible (from release) | ||
|45 (32) | |45 (32) | ||
|- | |- | ||
!Animation length (from release) | !Animation length (from release) | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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|16-75 | |16-75 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|61 | |61 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |74 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | ||
==Parameters== | ==Parameters== | ||
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|- | |- | ||
!Minimum recoil speed after shot | !Minimum recoil speed after shot | ||
| -0.1 | |<nowiki>-</nowiki>0.1 | ||
|- | |- | ||
!Maximum recoil speed after shot | !Maximum recoil speed after shot | ||
| -0.8 | |<nowiki>-</nowiki>0.8 | ||
|} | |} | ||