Editing Samus (SSBU)/Neutral special

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==Overview==
==Overview==
{{competitive expertise}}


==Update History==
==Update History==
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==Hitboxes==
==Hitboxes==
The ID 0 and 1 hitboxes are used for no charge and full charge, respectively. For every charge frame, Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the ID 0 hitbox to the ID 1 hitbox. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. The effective values can be calculated by the following formulas:
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge.
*'''Damage''': <code>5 + 23 * charge frames / 112</code>
*'''Shield damage''': <code>-2.5 - 4.5 * charge frames / 112</code>
*'''Base knockback''': <code>14 + 32 * charge frames / 112</code>
*'''Knockback scaling''': <code>42 + 8 * charge frames / 112</code>
*'''Radius''': <code>1.9 + 6.1 * charge frames / 112</code>
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Minimum charge|50}}
{{HitboxTableTitle|Minimum Charge|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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{{HitboxTableTitle|Maximum charge|50}}
{{HitboxTableTitle|Maximum charge|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=0
|damage=28.0%
|damage=28.0%
|sd=-7.0
|sd=-7.0
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|16-75 (3-62)
|16-75 (3-62)
|-
|-
!Interruptible (grounded; from release)
!Interruptible (from release)
|45 (32)
|45 (32)
|-
!Interruptible (aerial; from release)
|46 (33)
|-
|-
!Animation length (from release)
!Animation length (from release)
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{{FrameStripStart}}
{{FrameStripStart}}
!Shot&nbsp;{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
|-
!Grounded&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}}
|-
|-
!Aerial&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=22}}{{FrameStrip|t=Blank|c=8}}
{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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|16-75
|16-75
|-
|-
!Interruptible (grounded)
!Interruptible
|61
|61
|-
!Interruptible (aerial)
|46
|-
|-
!Animation length
!Animation length
|66
|74
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Shot&nbsp;{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}}
|-
|-
!Grounded&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=9}}
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}}
|-
!Aerial&nbsp;{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{nerf|The fully charged version has a slightly longer animation (66 frames → 70), increasing the time before he can [[fast fall]], grab ledges, or activate a held [[Assist Trophy]] after using it.}}


==Parameters==
==Parameters==
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|-
|-
!Minimum recoil speed after shot
!Minimum recoil speed after shot
| -0.1
|<nowiki>-</nowiki>0.1
|-
|-
!Maximum recoil speed after shot
!Maximum recoil speed after shot
| -0.8
|<nowiki>-</nowiki>0.8
|}
|}


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|3.3
|3.3
|-
|-
!Minimum size multiplier
!Minimum graphics size multiplier
|0.3
|0.3
|-
|-
!Maximum size multiplier
!Maximum graphics size multiplier
|1
|1
|-
|-

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