Editing Samus (SSBU)/Neutral special
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Latest revision | Your text | ||
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==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
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==Hitboxes== | ==Hitboxes== | ||
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame. The sound effect's level also changes to M (Medium) when reaching at least half of the move's charge, then to L (Large) at full charge. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Minimum | {{HitboxTableTitle|Minimum Charge|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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{{HitboxTableTitle|Maximum charge|50}} | {{HitboxTableTitle|Maximum charge|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=28.0% | |damage=28.0% | ||
|sd=-7.0 | |sd=-7.0 | ||
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|16-75 (3-62) | |16-75 (3-62) | ||
|- | |- | ||
!Interruptible ( | !Interruptible (from release) | ||
|45 (32) | |45 (32) | ||
|- | |- | ||
!Animation length (from release) | !Animation length (from release) | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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|16-75 | |16-75 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|61 | |61 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |74 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | ||
==Parameters== | ==Parameters== | ||
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|- | |- | ||
!Minimum recoil speed after shot | !Minimum recoil speed after shot | ||
| -0.1 | |<nowiki>-</nowiki>0.1 | ||
|- | |- | ||
!Maximum recoil speed after shot | !Maximum recoil speed after shot | ||
| -0.8 | |<nowiki>-</nowiki>0.8 | ||
|} | |} | ||
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|3.3 | |3.3 | ||
|- | |- | ||
!Minimum size multiplier | !Minimum graphics size multiplier | ||
|0.3 | |0.3 | ||
|- | |- | ||
!Maximum size multiplier | !Maximum graphics size multiplier | ||
|1 | |1 | ||
|- | |- |