Editing Samus (SSBU)/Neutral special
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Latest revision | Your text | ||
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==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
Line 12: | Line 11: | ||
==Hitboxes== | ==Hitboxes== | ||
Charge Shot's damage, shield damage, base knockback, knockback scaling, and radius are linearly scaled from the minimum charge hitbox to the maximum charge hitbox for every charge frame. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Minimum | {{HitboxTableTitle|Minimum Charge|24}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 25: | Line 19: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=361 | |angle=361 | ||
|bk=14 | |bk=14 | ||
|ks=42 | |ks=42 | ||
Line 43: | Line 36: | ||
|direct=f | |direct=f | ||
}} | }} | ||
{{HitboxTableTitle|Maximum charge| | {{HitboxTableTitle|Maximum charge|24}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=28.0% | |damage=28.0% | ||
|sd=-7.0 | |sd=-7.0 | ||
|angle=40 | |angle=40 | ||
|bk=46 | |bk=46 | ||
|ks=50 | |ks=50 | ||
Line 71: | Line 63: | ||
==Timing== | ==Timing== | ||
===Not fully charged=== | ===Not fully charged=== | ||
[[ | The move takes 13 frames to initiate before it can fire or start charging, and can be [[charge-cancel]]ed after this period. The timings listed below are without this initiation period. Charge-canceling also incurs 4 frames of lag before the selected action. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Hitbox | ||
| | |3-62 | ||
|- | |- | ||
! | !Interruptible | ||
| | |32 | ||
|- | |- | ||
!Animation length | |||
|54 | |||
!Animation length | |||
| | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=13|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=29|s=LagPropE}}{{FrameStrip|t=Interruptible|c=23}}{{FrameStrip|t=Blank|c=8}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Fully charged=== | ===Fully charged=== | ||
This data includes the startup period, as it is unlikely to release the Charge Shot at maximum charge from the charge animation. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitbox | !Hitbox | ||
|16-75 | |16-75 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|61 | |61 | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |74 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=60}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=15|e=LagPropS}}{{FrameStrip|t=Lag|c=45|s=LagPropE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=1}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|charge=y|prop=y}} | ||
==Parameters== | ==Parameters== | ||
Line 132: | Line 108: | ||
|- | |- | ||
!Minimum recoil speed after shot | !Minimum recoil speed after shot | ||
| -0.1 | |<nowiki>-</nowiki>0.1 | ||
|- | |- | ||
!Maximum recoil speed after shot | !Maximum recoil speed after shot | ||
| -0.8 | |<nowiki>-</nowiki>0.8 | ||
|} | |} | ||
Line 149: | Line 125: | ||
|3.3 | |3.3 | ||
|- | |- | ||
!Minimum size multiplier | !Minimum graphics size multiplier | ||
|0.3 | |0.3 | ||
|- | |- | ||
!Maximum size multiplier | !Maximum graphics size multiplier | ||
|1 | |1 | ||
|- | |- |