Editing Samus (SSBM)
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**{{change|Samus's [[short hop]] is drastically lower (33.2267 (996.8) → 22.75). Compared with the returning veterans, however, her short hop is much higher, going from the 3rd highest out of 12 characters to the highest out of 26.}} | **{{change|Samus's [[short hop]] is drastically lower (33.2267 (996.8) → 22.75). Compared with the returning veterans, however, her short hop is much higher, going from the 3rd highest out of 12 characters to the highest out of 26.}} | ||
*{{change|Samus' [[gravity]] is slightly higher (0.0633 (1.9) → 0.066), going from the lowest to the second lowest.}} | *{{change|Samus' [[gravity]] is slightly higher (0.0633 (1.9) → 0.066), going from the lowest to the second lowest.}} | ||
*{{buff|Samus' [[fast fall]]ing speed is faster (2.233 (67) → 2.3). The difference between her falling speed and fast falling speed is higher (increase: 59.5% → 64.3%) | *{{buff|Samus' [[fast fall]]ing speed is faster (2.233 (67) → 2.3). The difference between her falling speed and fast falling speed is higher (increase: 59.5% → 64.3%).}} | ||
*{{nerf|Samus is significantly [[weight|lighter]] (117.391304 (0.92) → 110), hindering her endurance.}} | *{{nerf|Samus is significantly [[weight|lighter]] (117.391304 (0.92) → 110), hindering her endurance.}} | ||
*{{change|Samus is smaller (model size multiplier: 1x → 0.88x). This makes her harder to hit but reduces the range of her attacks.}} | *{{change|Samus is smaller (model size multiplier: 1x → 0.88x). This makes her harder to hit but reduces the range of her attacks.}} | ||
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|game=SSBM | |game=SSBM | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Straight ({{ja|ストレート|Sutorēto}}) / Cannon Hammer ({{ja| | |neutralname=Straight ({{ja|ストレート|Sutorēto}}) / Cannon Hammer ({{ja|アームキャノンハンマー|Āmu Kyanon Hanmā}}, ''Arm Cannon Hammer'') | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=7% | |neutral2dmg=7% | ||
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|dashdmg=13% (clean), 9% (late) | |dashdmg=13% (clean), 9% (late) | ||
|dashdesc=Does a shoulder tackle. This is the most powerful dash attack in ''Melee'', being able to KO under 150%. It is also suitable for combos at low percentages, especially if the sourspot connects. | |dashdesc=Does a shoulder tackle. This is the most powerful dash attack in ''Melee'', being able to KO under 150%. It is also suitable for combos at low percentages, especially if the sourspot connects. | ||
|fsmashname=Cannon Lunge ({{ja| | |fsmashname=Cannon Lunge ({{ja|キャノンランジ|Kyanon Ranji}}) | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashupdmg={{ChargedSmashDmgSSBM|15}} | |fsmashupdmg={{ChargedSmashDmgSSBM|15}} | ||
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|usmashdmg={{ChargedSmashDmgSSBM|4}} (hits 1-3), {{ChargedSmashDmgSSBM|5}} (hit 4), {{ChargedSmashDmgSSBM|6}} (hit 5) (≈{{ChargedSmashDmgSSBM|21.29}} total) | |usmashdmg={{ChargedSmashDmgSSBM|4}} (hits 1-3), {{ChargedSmashDmgSSBM|5}} (hit 4), {{ChargedSmashDmgSSBM|6}} (hit 5) (≈{{ChargedSmashDmgSSBM|21.29}} total) | ||
|usmashdesc=Fires five bursts in an arc above herself, with the final hit dealing below-average knockback. Beginning hits often don't combo into the final hit. | |usmashdesc=Fires five bursts in an arc above herself, with the final hit dealing below-average knockback. Beginning hits often don't combo into the final hit. | ||
|dsmashname=Spinning Leg Sweep ({{ja| | |dsmashname=Spinning Leg Sweep ({{ja|スピニングレッグスイープ|Supiningu Reggu Suīpu}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) | |dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) | ||
|dsmashdesc=Does a low 360° sweep kick. Fast and has good knockback, hitting opponents up and behind Samus (110 base knockback, 50 knockback growth). | |dsmashdesc=Does a low 360° sweep kick. Fast and has good knockback, hitting opponents up and behind Samus (110 base knockback, 50 knockback growth). | ||
|nairname=Chozo Kick ({{ja| | |nairname=Chozo Kick ({{ja|鳥人族キック|Chōjinzoku Kikku}}) | ||
|nairdmg=14% (clean), 10% (late) | |nairdmg=14% (clean), 10% (late) | ||
|nairdesc=Does a [[sex kick]]. Good horizontal knockback and useful for [[edgeguarding]]. | |nairdesc=Does a [[sex kick]]. Good horizontal knockback and useful for [[edgeguarding]]. | ||
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|fairdmg=5% (hits 1-5) (≈23.2% total) | |fairdmg=5% (hits 1-5) (≈23.2% total) | ||
|fairdesc=Fires several explosions in front of her with her arm cannon. | |fairdesc=Fires several explosions in front of her with her arm cannon. | ||
|bairname=Flying Back Kick ({{ja| | |bairname=Flying Back Kick ({{ja|フライングバックキック|Furaingu Bakku Kikku}}) | ||
|bairdmg=14% (foot), 10% (leg) | |bairdmg=14% (foot), 10% (leg) | ||
|bairdesc=Kicks her foot behind her. The [[sweetspot]] is at her foot, which deals more damage and knockback. A useful move for edgeguarding. This is the third most powerful back aerial in the game, beaten by {{SSBM|Zelda}} and {{SSBM|Ganondorf}}. | |bairdesc=Kicks her foot behind her. The [[sweetspot]] is at her foot, which deals more damage and knockback. A useful move for edgeguarding. This is the third most powerful back aerial in the game, beaten by {{SSBM|Zelda}} and {{SSBM|Ganondorf}}. | ||
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|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6) (≈10.28% total) | |uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6) (≈10.28% total) | ||
|uairdesc=Brings her legs above her body and does a drill kick spin. Leads into a [[Missile]] well. | |uairdesc=Brings her legs above her body and does a drill kick spin. Leads into a [[Missile]] well. | ||
|dairname=Meteor Cannon ({{ja| | |dairname=Meteor Cannon ({{ja|メテオールキャノン|Meteōru Kyanon}}) | ||
|dairdmg=16% | |dairdmg=16% | ||
|dairdesc=Swings her arm cannon in an arc below her. It is the fifth most powerful [[meteor smash]] in ''Melee'' and has a wide [[hitbox]]. A commonly used attack due to its strong power, ease of landing, and low risk. The meteor can KO grounded opponents at 115%. | |dairdesc=Swings her arm cannon in an arc below her. It is the fifth most powerful [[meteor smash]] in ''Melee'' and has a wide [[hitbox]]. A commonly used attack due to its strong power, ease of landing, and low risk. The meteor can KO grounded opponents at 115%. | ||
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|grabname=Grappling Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}) | |grabname=Grappling Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}) | ||
|grabdesc=Sends out her Grapple Beam to catch the opponent. It is the longest grab in the game. | |grabdesc=Sends out her Grapple Beam to catch the opponent. It is the longest grab in the game. | ||
|pummelname=Chozo Chop ({{ja| | |pummelname=Chozo Chop ({{ja|鳥人チョップ|Chōjinzoku Choppu}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Chops the opponent with her free hand. Somewhat fast. | |pummeldesc=Chops the opponent with her free hand. Somewhat fast. | ||
|fthrowname=Beam Throw ({{ja| | |fthrowname=Beam Throw ({{ja|ビームスロー|Bīmu Surō}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Brings her opponent up with her Grapple Beam and launches them forward. | |fthrowdesc=Brings her opponent up with her Grapple Beam and launches them forward. | ||
|bthrowname=Reverse Beam Throw ({{ja| | |bthrowname=Reverse Beam Throw ({{ja|リバースビームスロー|Ribāsu Bīmu Surō}}) | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Launches opponent behind herself. | |bthrowdesc=Launches opponent behind herself. | ||
|uthrowname=Beam Launch ({{ja| | |uthrowname=Beam Launch ({{ja|ビーム打ち上げ|Bīmu Uchiage}}) | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Holds opponent above herself with her Grapple Beam, then launches them upward. | |uthrowdesc=Holds opponent above herself with her Grapple Beam, then launches them upward. | ||
|dthrowname=Beam Slam ({{ja| | |dthrowname=Beam Slam ({{ja|ビームスラム|Bīmu Suramu}}) | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Violently picks the foe up with her Grapple Beam and slams them to the ground. With its very low knockback scaling, it can combo into a [[jab reset]], up tilt, dash attack, or [[Charge Shot]] at virtually any percentage (though the latter doesn't work against {{SSBM|Young Link}}, due to his high rebound height after being thrown down). This makes it a useful combo setup move at low percentages and KO setup at high percentages. | |dthrowdesc=Violently picks the foe up with her Grapple Beam and slams them to the ground. With its very low knockback scaling, it can combo into a [[jab reset]], up tilt, dash attack, or [[Charge Shot]] at virtually any percentage (though the latter doesn't work against {{SSBM|Young Link}}, due to his high rebound height after being thrown down). This makes it a useful combo setup move at low percentages and KO setup at high percentages. | ||
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|djump = 26.124 | |djump = 26.124 | ||
|rdjump = 14 | |rdjump = 14 | ||
}} | }} | ||
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|djump = 26.124 | |djump = 26.124 | ||
|rdjump = 14 | |rdjump = 14 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Samus | |||
|game=Melee | |||
|desc-us=Sa-mus Sa-mus! | |||
|desc-jp=Sa-mu-s! | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |||
| | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
:''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]]. "HM" indicates an honorable mention on the 2019 MPGR.'' | |||
:''See also: [[:Category:Samus players (SSBM)]]'' | :''See also: [[:Category:Samus players (SSBM)]]'' | ||
*{{Sm|Cyr|France}} - One of the best players in France | *{{Sm|Cyr|France}} - One of the best players in France and known as the best Samus in Europe before becoming inactive, placing 3rd at {{Trn|Avalon IV}}, 5th at {{Trn|Epita Smash Arena 5}}, and 17th at {{Trn|Heir 3}}. He notably took {{Sm|Armada}}'s Peach to last stock. | ||
*{{Sm|Darrell|USA}} - One of the best Samus players in the early 2010s. | *{{Sm|Darrell|USA}} - One of the best Samus players in the early 2010s. Placed top 64 at a multitude of majors/supermajors in his local area of NorCal and around the West Coast such as 9th at {{Trn|Kings of Cali}}, 25th at {{Trn|EVO 2013}}, and 33rd at {{Trn|GENESIS 7}}. He notably defeated {{Sm|Hax$}} at {{Trn|Revival of Melee 7}}. | ||
*{{Sm|Daydee|Sweden}} - The best Samus | *{{Sm|Daydee|Sweden}} - The current best Samus in Europe. He continued to hold results at a similar caliber to Cyr, placing 5th at {{Trn|Heir 5}} defeating {{Sm|Professor Pro}}, 13th at {{Trn|Syndicate 2017}}, and 17th at {{Trn|B.E.A.S.T 7}} defeating {{Sm|dizzkidboogie}}. Placed 8th on the [[European Melee Power Rankings]]. | ||
*{{Sm|Duck|USA}} - One of the | *{{Sm|Duck|USA}} - One of the best Samus players of all time. Arguably was one of the most consistent Samus players at top level, placing multiple top 12 placements at majors/supermajors such as 9th at {{Trn|EVO 2018}} and {{Trn|GENESIS 6}}. Has multiple wins over top 10 players such as {{Sm|Hungrybox}} and {{Sm|Leffen}}. Placed 14th on the [[2018 MPGR]] before dropping Samus in favor of {{SSBM|Sheik}}. | ||
*{{Sm|HugS|USA}} - | *{{Sm|HugS|USA}} - Known as one of the best Samus players of all time before becoming inactive. He was usually the highest placing Samus player at MLG events and made 2nd place at {{Trn|EVO World 2007}}, the closest a Samus player has come to winning a supermajor. He remained one of the best Samus players past the Golden Age and era of the [[Five Gods]], placing 7th at {{Trn|GENESIS 5}}, 9th at {{Trn|EVO 2015}}, and placing 46th on the [[2019 MPGR]]. | ||
*{{Sm|Morsecode762|USA}} - Better known for | *{{Sm|Morsecode762|USA}} - Better known for his [[Project M]] {{PM|Samus}} and is currently the best active Samus player despite rarely competing. During 2023, he defeated {{Sm|Cody Schwab}} at {{Trn|The Big House 11}}, one of the biggest bracket upsets of the year. Outside of this, he also defeated {{Sm|Jmook}} at {{Trn|Get On My Level 2023}} and placed 9th, the best Samus supermajor of that year. He is currently ranked 18th on the [[SSBMRank 2023]]. | ||
*{{Sm|Nanashi|Japan}} - The best Samus in Japan prior to his inactivity, | *{{Sm|Nanashi|Japan}} - The best Samus in Japan prior to his inactivity, perviously ranked 8th on the [[Japan SSBM Rank 2018]]. In his country, he notably has taken sets over {{Sm|aMSa}}, won multiple locals, and placed 3rd at {{Trn|KSB 2016}}. Internationally, he has made top 32 at a few notable majors such as 17th at {{Trn|Kings of Cali 4}} and 25th at {{Trn|CEO 2014}}. | ||
*{{Sm|Plup|USA}} - | *{{Sm|Plup|USA}} - Reached 6th on the [[2016 SSBMRank]] with Samus, and was formerly regarded as the world's best Samus player by many before he switched to {{SSBM|Sheik}} in early 2015. He has since switched mains to {{SSBM|Sheik}} and {{SSBM|Fox}}, but did return to the character on a few occasions, notably placing 5th at {{Trn|Shine 2017}} going solo Samus and 4th at {{Trn|Shine 2018}} going mostly Samus. Plup's Samus is also known for his set against {{Sm|Leffen}} at {{Trn|EVO 2015}} which is considered one of the most iconic Samus sets in ''Melee'' history. | ||
*{{Sm|TheSWOOPER|USA}} - | *{{Sm|TheSWOOPER|USA}} - The best Samus player in 2022. He peaked at 33rd on the [[SSBMRank 2023]]. He holds some of the best wins with Samus in the post-Slippi era with Cody Schwab, {{Sm|SluG}}, and {{Sm|Aklo}} and had the best supermajor performance since Duck's 9th at {{Trn|GENESIS 6}} with {{Trn|Pound 2022}} where he also placed 9th. | ||
*{{Sm|Wes|USA}} - Considered the "Father of Samus", becoming the first notable Samus player and innovating her metagame. He was formerly the best Samus | *{{Sm|Wes|USA}} - Considered the "Father of Samus", becoming the first notable Samus player and innovating her metagame. He was formerly the best Samus with HugS in the Golden Age of Melee; he still competes occasionally in New York. Some of his best results during his peak were 5th at {{Trn|Tournament Go 5}} and 7th at {{Trn|MLG DC 2005}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Samus’s large number of buffs from her transition from ''64'' to ''Melee'' was immediately noticed by players, and was reflected by her high rankings in initial tier lists, hovering around 6th and 9th. This was primarily due to her improved projectile game, additional combo options, and improved recovery. Although she has a smaller playerbase than most high-tier | Samus’s large number of buffs from her transition from ''64'' to ''Melee'' was immediately noticed by players, and was reflected by her high rankings in initial tier lists, hovering around 6th and 9th. This was primarily due to her improved projectile game, additional combo options, and improved recovery. Although she has a smaller playerbase than most high-tier mains, her representation and performances from dedicated mains such as {{Sm|HugS}} allowed her to remain in the higher tiers for many years. Unfortunately, innovations in other characters's metagames have been discovered, and professionals have adapted to Samus's defensive fighting style that rendered her zoning game less effective. This has resulted Samus dropping in placements through recent Melee tier lists. In the current metagame, {{Sm|Plup}} rarely uses her in high-level tournaments, and {{sm|Duck}} has recently dropped her in favor of Sheik. As it stands, while her zoning game remains effective against the meta, her declining presence in tournaments and increasing competitive prospects towards other top-tiers has made her fare worse against the rest of the cast compared to the early metagame, and as a result she currently sits at 11th place at the bottom of B+ tier. | ||
==In 1-P Mode== | ==In 1-P Mode== | ||
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*'''[[Event 36: Space Travelers]]''': The player uses {{SSBM|Ness}} must defeat Samus, {{SSBM|Kirby}}, Fox, Captain Falcon and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}. | *'''[[Event 36: Space Travelers]]''': The player uses {{SSBM|Ness}} must defeat Samus, {{SSBM|Kirby}}, Fox, Captain Falcon and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}. | ||
===[[ | ===[[Congratulations screen#Super Smash Bros. Melee|Ending images]]=== | ||
<center><gallery> | <center><gallery> | ||
File:SamusClassicMode.jpg|Classic Mode | File:SamusClassicMode.jpg|Classic Mode | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Samus as a character | In addition to the normal trophy about Samus as a character, there are two trophies about her as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Samus on any difficulty: | ||
{{Trophy/Fighter | {{Trophy/Fighter |