Editing Samus (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 50: Line 50:
**{{change|Samus's [[short hop]] is drastically lower (33.2267 (996.8) → 22.75). Compared with the returning veterans, however, her short hop is much higher, going from the 3rd highest out of 12 characters to the highest out of 26.}}
**{{change|Samus's [[short hop]] is drastically lower (33.2267 (996.8) → 22.75). Compared with the returning veterans, however, her short hop is much higher, going from the 3rd highest out of 12 characters to the highest out of 26.}}
*{{change|Samus' [[gravity]] is slightly higher (0.0633 (1.9) → 0.066), going from the lowest to the second lowest.}}
*{{change|Samus' [[gravity]] is slightly higher (0.0633 (1.9) → 0.066), going from the lowest to the second lowest.}}
*{{buff|Samus' [[fast fall]]ing speed is faster (2.233 (67) → 2.3). The difference between her falling speed and fast falling speed is higher (increase: 59.5% → 64.3%), which makes it less predictable when landing and gives her more options in the air.}}
*{{buff|Samus' [[fast fall]]ing speed is faster (2.233 (67) → 2.3). The difference between her falling speed and fast falling speed is higher (increase: 59.5% → 64.3%).}}
*{{nerf|Samus is significantly [[weight|lighter]] (117.391304 (0.92) → 110), hindering her endurance.}}
*{{nerf|Samus is significantly [[weight|lighter]] (117.391304 (0.92) → 110), hindering her endurance.}}
*{{change|Samus is smaller (model size multiplier: 1x → 0.88x). This makes her harder to hit but reduces the range of her attacks.}}
*{{change|Samus is smaller (model size multiplier: 1x → 0.88x). This makes her harder to hit but reduces the range of her attacks.}}
Line 292: Line 292:
|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Straight ({{ja|ストレート|Sutorēto}}) / Cannon Hammer ({{ja|ガンポッドハンマー|Ganpoddo Hanmā}}, ''Gunpod Hammer'')
|neutralname=Straight ({{ja|ストレート|Sutorēto}}) / Cannon Hammer ({{ja|アームキャノンハンマー|Āmu Kyanon Hanmā}}, ''Arm Cannon Hammer'')
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=7%
|neutral2dmg=7%
Line 311: Line 311:
|dashdmg=13% (clean), 9% (late)
|dashdmg=13% (clean), 9% (late)
|dashdesc=Does a shoulder tackle. This is the most powerful dash attack in ''Melee'', being able to KO under 150%. It is also suitable for combos at low percentages, especially if the sourspot connects.
|dashdesc=Does a shoulder tackle. This is the most powerful dash attack in ''Melee'', being able to KO under 150%. It is also suitable for combos at low percentages, especially if the sourspot connects.
|fsmashname=Cannon Lunge ({{ja|ガンポッドナックル|Ganpoddo Nakkuru}}, ''Gunpod Knuckle'')
|fsmashname=Cannon Lunge ({{ja|キャノンランジ|Kyanon Ranji}})
|fsmashangles=3
|fsmashangles=3
|fsmashupdmg={{ChargedSmashDmgSSBM|15}}
|fsmashupdmg={{ChargedSmashDmgSSBM|15}}
Line 320: Line 320:
|usmashdmg={{ChargedSmashDmgSSBM|4}} (hits 1-3), {{ChargedSmashDmgSSBM|5}} (hit 4), {{ChargedSmashDmgSSBM|6}} (hit 5) (≈{{ChargedSmashDmgSSBM|21.29}} total)
|usmashdmg={{ChargedSmashDmgSSBM|4}} (hits 1-3), {{ChargedSmashDmgSSBM|5}} (hit 4), {{ChargedSmashDmgSSBM|6}} (hit 5) (≈{{ChargedSmashDmgSSBM|21.29}} total)
|usmashdesc=Fires five bursts in an arc above herself, with the final hit dealing below-average knockback. Beginning hits often don't combo into the final hit.
|usmashdesc=Fires five bursts in an arc above herself, with the final hit dealing below-average knockback. Beginning hits often don't combo into the final hit.
|dsmashname=Spinning Leg Sweep ({{ja|スピニングローキック|Supiningu Rō Kikku}}, ''Spinning Low Kick'')
|dsmashname=Spinning Leg Sweep ({{ja|スピニングレッグスイープ|Supiningu Reggu Suīpu}})
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back)
|dsmashdmg={{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back)
|dsmashdesc=Does a low 360° sweep kick. Fast and has good knockback, hitting opponents up and behind Samus (110 base knockback, 50 knockback growth).
|dsmashdesc=Does a low 360° sweep kick. Fast and has good knockback, hitting opponents up and behind Samus (110 base knockback, 50 knockback growth).
|nairname=Chozo Kick ({{ja|サムスキック|Samusu Kikku}}, ''Samus Kick'')
|nairname=Chozo Kick ({{ja|鳥人族キック|Chōjinzoku Kikku}})
|nairdmg=14% (clean), 10% (late)
|nairdmg=14% (clean), 10% (late)
|nairdesc=Does a [[sex kick]]. Good horizontal knockback and useful for [[edgeguarding]].
|nairdesc=Does a [[sex kick]]. Good horizontal knockback and useful for [[edgeguarding]].
Line 329: Line 329:
|fairdmg=5% (hits 1-5) (≈23.2% total)
|fairdmg=5% (hits 1-5) (≈23.2% total)
|fairdesc=Fires several explosions in front of her with her arm cannon.
|fairdesc=Fires several explosions in front of her with her arm cannon.
|bairname=Flying Back Kick ({{ja|ソバット|Sobatto}}, ''Sobat'')
|bairname=Flying Back Kick ({{ja|フライングバックキック|Furaingu Bakku Kikku}})
|bairdmg=14% (foot), 10% (leg)
|bairdmg=14% (foot), 10% (leg)
|bairdesc=Kicks her foot behind her. The [[sweetspot]] is at her foot, which deals more damage and knockback. A useful move for edgeguarding. This is the third most powerful back aerial in the game, beaten by {{SSBM|Zelda}} and {{SSBM|Ganondorf}}.
|bairdesc=Kicks her foot behind her. The [[sweetspot]] is at her foot, which deals more damage and knockback. A useful move for edgeguarding. This is the third most powerful back aerial in the game, beaten by {{SSBM|Zelda}} and {{SSBM|Ganondorf}}.
Line 335: Line 335:
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6) (≈10.28% total)
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6) (≈10.28% total)
|uairdesc=Brings her legs above her body and does a drill kick spin. Leads into a [[Missile]] well.
|uairdesc=Brings her legs above her body and does a drill kick spin. Leads into a [[Missile]] well.
|dairname=Meteor Cannon ({{ja|メテオナックル|Meteo Nakkuru}}, ''Meteor Knuckle'')
|dairname=Meteor Cannon ({{ja|メテオールキャノン|Meteōru Kyanon}})
|dairdmg=16%
|dairdmg=16%
|dairdesc=Swings her arm cannon in an arc below her. It is the fifth most powerful [[meteor smash]] in ''Melee'' and has a wide [[hitbox]]. A commonly used attack due to its strong power, ease of landing, and low risk. The meteor can KO grounded opponents at 115%.
|dairdesc=Swings her arm cannon in an arc below her. It is the fifth most powerful [[meteor smash]] in ''Melee'' and has a wide [[hitbox]]. A commonly used attack due to its strong power, ease of landing, and low risk. The meteor can KO grounded opponents at 115%.
Line 343: Line 343:
|grabname=Grappling Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}})
|grabname=Grappling Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}})
|grabdesc=Sends out her Grapple Beam to catch the opponent. It is the longest grab in the game.
|grabdesc=Sends out her Grapple Beam to catch the opponent. It is the longest grab in the game.
|pummelname=Chozo Chop ({{ja|つかみチョップ|Tsukami Choppu}}, ''Grab Chop'')
|pummelname=Chozo Chop ({{ja|鳥人チョップ|Chōjinzoku Choppu}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Chops the opponent with her free hand. Somewhat fast.
|pummeldesc=Chops the opponent with her free hand. Somewhat fast.
|fthrowname=Beam Throw ({{ja|グラップリングスルーフロント|Gurapuringu Surū Furonto}}, ''Grappling Throw Front'')
|fthrowname=Beam Throw ({{ja|ビームスロー|Bīmu Surō}})
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Brings her opponent up with her Grapple Beam and launches them forward.
|fthrowdesc=Brings her opponent up with her Grapple Beam and launches them forward.
|bthrowname=Reverse Beam Throw ({{ja|グラップリングスルーバック|Gurapuringu Surū Bakku}}, ''Grappling Throw Back'')
|bthrowname=Reverse Beam Throw ({{ja|リバースビームスロー|Ribāsu Bīmu Surō}})
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Launches opponent behind herself.
|bthrowdesc=Launches opponent behind herself.
|uthrowname=Beam Launch ({{ja|グラップリングスルーアップ|Gurapuringu Surū Appu}}, ''Grappling Throw Up'')
|uthrowname=Beam Launch ({{ja|ビーム打ち上げ|Bīmu Uchiage}})
|uthrowdmg=7%
|uthrowdmg=7%
|uthrowdesc=Holds opponent above herself with her Grapple Beam, then launches them upward.
|uthrowdesc=Holds opponent above herself with her Grapple Beam, then launches them upward.
|dthrowname=Beam Slam ({{ja|グラップリングスルーダウン|Gurapuringu Surū Daun}}, ''Grappling Throw Down'')
|dthrowname=Beam Slam ({{ja|ビームスラム|Bīmu Suramu}})
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Violently picks the foe up with her Grapple Beam and slams them to the ground. With its very low knockback scaling, it can combo into a [[jab reset]], up tilt, dash attack, or [[Charge Shot]] at virtually any percentage (though the latter doesn't work against {{SSBM|Young Link}}, due to his high rebound height after being thrown down). This makes it a useful combo setup move at low percentages and KO setup at high percentages.
|dthrowdesc=Violently picks the foe up with her Grapple Beam and slams them to the ground. With its very low knockback scaling, it can combo into a [[jab reset]], up tilt, dash attack, or [[Charge Shot]] at virtually any percentage (though the latter doesn't work against {{SSBM|Young Link}}, due to his high rebound height after being thrown down). This makes it a useful combo setup move at low percentages and KO setup at high percentages.
Line 529: Line 529:
*'''[[Event 36: Space Travelers]]''': The player uses {{SSBM|Ness}} must defeat Samus, {{SSBM|Kirby}}, Fox, Captain Falcon and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}.
*'''[[Event 36: Space Travelers]]''': The player uses {{SSBM|Ness}} must defeat Samus, {{SSBM|Kirby}}, Fox, Captain Falcon and {{SSBM|Falco}}. The player battles the first three characters on [[Fourside]] and battles the last two on {{SSBM|Battlefield}}.


===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
===[[Congratulations screen#Super Smash Bros. Melee|Ending images]]===
<center><gallery>
<center><gallery>
File:SamusClassicMode.jpg|Classic Mode
File:SamusClassicMode.jpg|Classic Mode

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: