Editing Samus (SSBM)
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*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{buff|Forward smash has less startup lag (frame 12 → 10).}} | **{{buff|Forward smash has less startup lag (frame 12 → 10).}} | ||
**{{nerf|Forward Smash deals much less damage (20%/18%/16% → 15%/14%/13%) without full compensation on its knockback (15 (base), 100 (scaling) → 30/104). This hinders its KO potential; especially the up angled version.}} | **{{nerf|Forward Smash deals much less damage (20%/18%/16% → 15%/14%/13%) without full compensation on its knockback (15 (base), 100 (scaling) → 30/104). This hinders its KO potential; especially the up angled version.}} | ||
**{{nerf|Forward smash no longer has a sweetspot which [[semi-spike]]s opponents (361°/40° → 361°).}} | |||
**{{nerf|Forward smash has more ending lag (FAF 42 → 44).}} | **{{nerf|Forward smash has more ending lag (FAF 42 → 44).}} | ||
***{{nerf|When combined with the changes to [[shieldstun]], | ***{{nerf|When combined with the changes to [[shieldstun]], this drastically hinders the move's safety on shield; going from leaving Samus at a frame advantage on shield to leaving her at a rather significant disadvantage.}} | ||
**{{nerf|Forward smash can no longer be angled slightly up or down.}} | **{{nerf|Forward smash can no longer be angled slightly up or down.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*[[Grab]]s: | *[[Grab]]s: | ||
**{{buff|Samus has been given an [[pummel]], [[up throw|up]], and [[down throw]], giving her more options out of a grab | **{{buff|Samus has been given an [[pummel]], [[up throw|up]], and [[down throw]], giving her more options out of a grab and combo potential.}} | ||
**{{buff|Grabs have less startup | **{{buff|Grabs have less startup (frame 20 → 18) and ending lag (FAF 100 → 95 (standing), 75 (dash)).}} | ||
**{{buff| | **{{buff|In the NTSC version, Samus can perform the [[Extended grapple]] technique, allowing her to greatly increase the range of her Grapple Beam.}} | ||
**{{change|Samus' throws are now weight dependent.}} | |||
* | |||
*{{change|Samus' throws are now weight dependent | |||
*[[Forward throw]]: | *[[Forward throw]]: | ||
**{{change|Samus releases opponents later from forward throw (frame 9 → 15).}} | **{{change|Samus releases opponents later from forward throw (frame 9 → 15).}} | ||
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===Special Moves=== | ===Special Moves=== | ||
*[[Charge Shot]]: | *[[Charge Shot]]: | ||
**{{buff|Charge Shot has less startup lag | **{{buff|Charge Shot has less startup lag (frame 17 (uncharged)/21 (fully charged) → 15 (both)).}} | ||
***{{buff|Because of this, Charge Shot's total duration has been subsequently reduced (FAF 46 (uncharged)/50 (fully charged) → 44 (both)).}} | ***{{buff|Because of this, Charge Shot's total duration has been subsequently reduced (FAF 46 (uncharged)/50 (fully charged) → 44 (both)).}} | ||
**{{buff|Charge Shot takes less time to fully charge (155 frames → | **{{buff|Charge Shot takes less time to fully charge (155 frames → 140).}} | ||
**{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}} | **{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}} | ||
**{{change|Samus no longer performs a small jump after using aerial Charge Shot. This makes it riskier to use off stage but safer to use on stage.}} | **{{change|Samus no longer performs a small jump after using aerial Charge Shot. This makes it riskier to use off stage but safer to use on stage.}} | ||
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***{{nerf|0 (base), 100 (scaling) → 14/42 (uncharged).}} | ***{{nerf|0 (base), 100 (scaling) → 14/42 (uncharged).}} | ||
***{{nerf|0 (base), 100 (scaling) → 16/46 (level 1).}} | ***{{nerf|0 (base), 100 (scaling) → 16/46 (level 1).}} | ||
***{{nerf|0 (base), 100 (scaling) → | ***{{nerf|0 (base), 100 (scaling) → 18/50 (level 2).}} | ||
***{{nerf|0 (base), 100 (scaling) → 24/54 (level 3).}} | ***{{nerf|0 (base), 100 (scaling) → 24/54 (level 3).}} | ||
***{{nerf|0 (base), 100 (scaling) → 28/58 (level 4).}} | ***{{nerf|0 (base), 100 (scaling) → 28/58 (level 4).}} |