Editing Samus (SSBM)
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**{{buff|Charge Shot has less startup lag, with its startup lag no longer scaling depending on the level of charge (frame 17 (uncharged)/21 (fully charged) → 15 (both)).}} | **{{buff|Charge Shot has less startup lag, with its startup lag no longer scaling depending on the level of charge (frame 17 (uncharged)/21 (fully charged) → 15 (both)).}} | ||
***{{buff|Because of this, Charge Shot's total duration has been subsequently reduced (FAF 46 (uncharged)/50 (fully charged) → 44 (both)).}} | ***{{buff|Because of this, Charge Shot's total duration has been subsequently reduced (FAF 46 (uncharged)/50 (fully charged) → 44 (both)).}} | ||
**{{buff|Charge Shot takes less time to fully charge (155 frames → | **{{buff|Charge Shot takes less time to fully charge (155 frames → 140).}} | ||
**{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}} | **{{buff|Fully charged Charge Shot deals more shield damage (1 → 3).}} | ||
**{{change|Samus no longer performs a small jump after using aerial Charge Shot. This makes it riskier to use off stage but safer to use on stage.}} | **{{change|Samus no longer performs a small jump after using aerial Charge Shot. This makes it riskier to use off stage but safer to use on stage.}} |