Editing Samus (SSBM)

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*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash has less startup lag (frame 12 → 10).}}
**{{buff|Forward smash has less startup lag (frame 12 → 10).}}
**{{buff|The cannon hitbox is larger (4u → 4.3u) and is positioned further away from Samus (x offset: 4 → 5.859).}}
**{{change|The arm hitbox is positioned closer to Samus (x offset: -2.66 → -1.953) and it has lower priority (ID# 1 → 2).}}
**{{nerf|Forward Smash deals much less damage (20%/18%/16% → 15%/14%/13%) without full compensation on its knockback (15 (base), 100 (scaling) → 30/104). This hinders its KO potential; especially the up angled version.}}
**{{nerf|Forward Smash deals much less damage (20%/18%/16% → 15%/14%/13%) without full compensation on its knockback (15 (base), 100 (scaling) → 30/104). This hinders its KO potential; especially the up angled version.}}
**{{nerf|Forward smash no longer has a sweetspot which [[semi-spike]]s opponents (361°/40° → 361°).}}
**{{nerf|Forward smash has more ending lag (FAF 42 → 44).}}
**{{nerf|Forward smash has more ending lag (FAF 42 → 44).}}
***{{nerf|When combined with the changes to [[shieldstun]], these changes drastically hinder the move's safety on shield; going from leaving Samus at a frame advantage on shield to leaving her at a rather significant disadvantage.}}
***{{nerf|When combined with the changes to [[shieldstun]], this drastically hinders the move's safety on shield; going from leaving Samus at a frame advantage on shield to leaving her at a rather significant disadvantage.}}
**{{nerf|The arm hitbox launches opponents at a higher angle (40° → 361°), now matching the other hitboxes.}}
**{{nerf|Forward smash has a new animation where Samus does not stretch her arm as far forward. This reduces the move's horizontal range despite its altered cannon hitbox; especially for the up angled version.}}
**{{nerf|Forward smash can no longer be angled slightly up or down.}}
**{{nerf|Forward smash can no longer be angled slightly up or down.}}
*[[Up smash]]:
*[[Up smash]]:

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