Editing Samus (SSBM)

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===Throws/other attacks===
===Throws/other attacks===
*[[Grab]]s:
*[[Grab]]s:
**{{buff|Samus has been given an [[pummel]], [[up throw|up]], and [[down throw]], giving her more options out of a grab. Her down throw in particular has strong combo potential.}}
**{{buff|Samus has been given an [[pummel]], [[up throw|up]], and [[down throw]], giving her more options out of a grab and combo potential.}}
**{{buff|Grabs have less startup lag (frame 20 → 18) and ending lag (FAF 100 → 95 (standing), 75 (dash)).}}
**{{buff|Grabs have less startup (frame 20 → 18) and ending lag (FAF 100 → 95 (standing), 75 (dash)).}}
**{{buff|Standing grab has a longer duration (frames 20-38 → 18-20/21-37).}}
**{{buff|In the NTSC version, Samus can perform the [[Extended grapple]] technique, allowing her to greatly increase the range of her Grapple Beam.}}
***{{nerf|However, Samus' new dash grab has a shorter duration (frames 20-38 → 18-20/21-33).}}
**{{change|Samus' throws are now weight dependent.}}
**{{buff|Standing grab overall covers slightly more distance than it did previously.}}
**{{buff|Samus now has an exploit known as the [[Extended grapple]] technique, which allows her to greatly increase the range of her Grapple Beam, as well as allowing her grab to home into opponents.}}
**{{buff|Samus' grabs have larger grabboxes during their first three active frames (3.5u/2.82u → 4.69u/4.69u).}}
***{{nerf|However, these grabboxes are no longer attached to the grapple beam, giving the grab deceptively short range during its first three active frames.}}
**{{nerf|The back grabbox is no longer present after the first three active frames.}}
**{{nerf|Samus can no longer grab aerial opponents after the grab's first three active frames.}}
*{{change|Samus' throws are now weight dependent.}}
*{{change|Samus' throws no longer have an electric effect.}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{change|Samus releases opponents later from forward throw (frame 9 → 15).}}
**{{change|Samus releases opponents later from forward throw (frame 9 → 15).}}

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