Editing Samus (SSBM)
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**{{nerf|Charge Shot's charge cancel animation is much longer (1 frame → 8), making it riskier to cancel charge shot.}} | **{{nerf|Charge Shot's charge cancel animation is much longer (1 frame → 8), making it riskier to cancel charge shot.}} | ||
***{{buff|However, this also makes it much easier for Samus to cancel her charge shot without going into shield.}} | ***{{buff|However, this also makes it much easier for Samus to cancel her charge shot without going into shield.}} | ||
**{{nerf| | |||
*[[Missile]]: | *[[Missile]]: | ||
**{{change|Like all characters, Samus now has a side special. In her case, Missile. Holding the button releases a Homing Missile, which slowly follows the opponent for a short while and then explodes when it either makes contact or when it reaches it maximum duration. Tapping the button releases a Super Missile, which flies in a straight line and is much faster and stronger than the Homing Missile. The move auto-cancels on landing. As a result, Samus has an additional projectile, improving her camping potential.}} | **{{change|Like all characters, Samus now has a side special. In her case, Missile. Holding the button releases a Homing Missile, which slowly follows the opponent for a short while and then explodes when it either makes contact or when it reaches it maximum duration. Tapping the button releases a Super Missile, which flies in a straight line and is much faster and stronger than the Homing Missile. The move auto-cancels on landing. As a result, Samus has an additional projectile, improving her camping potential.}} |