Editing Samus (SSBB)

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*[[Missile]]:
*[[Missile]]:
**{{buff|Homing Missiles have increased homing precision.}}
**{{buff|Homing Missiles have increased homing precision.}}
**{{nerf|Super Missiles have greater start-up and ending lag, travel slower, deal 2% less (12% → 10%) and  have significantly decreased knockback (30 (base), 100 (scaling) → 40/65), making it incapable of KO'ing at realistic percentages. They could KO under 150% in ''Melee'', but can't KO at 300% in ''Brawl''.}}
**{{nerf|Super Missiles have greater start-up and ending lag, travel slower, deal 2% (12% → 10%) and  have significantly decreased knockback (30 (base), 100 (scaling) → 40/65), making it incapable of KO'ing at realistic percentages. They could KO under 150% in ''Melee'', but can't KO at 300% in ''Brawl''.}}
**{{change|The start-up for the aerial version of her Missiles have switched; the Super Missiles come out on frame 24 instead of 15 and vice versa for the homing Missiles.}}
**{{change|The start-up for the aerial version of her Missiles have switched; the Super Missiles come out on frame 24 instead of 15 and vice versa for the homing Missiles.}}
*[[Screw Attack]]:
*[[Screw Attack]]:
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**{{nerf|Screw Attack has more startup lag (frame 4 → 5) and has decreased [[intangibility]] (frames 1-5 → 3-6 (grounded), 1-3 → 3-4 (aerial)). It also has increased landing lag.}}
**{{nerf|Screw Attack has more startup lag (frame 4 → 5) and has decreased [[intangibility]] (frames 1-5 → 3-6 (grounded), 1-3 → 3-4 (aerial)). It also has increased landing lag.}}
**{{change|Screw Attack makes a different sound effect.}}
**{{change|Screw Attack makes a different sound effect.}}
*{{b|Bomb|Samus}}:
*{{nerf|[[Bomb (Samus)|Bombs]] no longer explode upon enemy contact, and are less effective for recovery. Additionally, they no longer allow Samus to Super Wavedash.}}
**{{nerf|Bombs no longer explode upon enemy contact, and are less effective for recovery. Additionally, they no longer allow Samus to Super Wavedash.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{change|Samus has a Final Smash: {{b|Zero Laser|Samus}}. She charges up a powerful beam that is controllable and hits full screen. After she finishes firing the beam, her Power Suit breaks apart and she now becomes {{SSBB|Zero Suit Samus}}. Additionally, three pieces of her Power Suit lay where Samus used her Final Smash and can be picked up and thrown by anyone.}}
**{{change|Samus has a Final Smash: {{b|Zero Laser|Samus}}. She charges up a powerful beam that is controllable and hits full screen. After she finishes firing the beam, her Power Suit breaks apart and she now becomes {{SSBB|Zero Suit Samus}}. Additionally, three pieces of her Power Suit lay where Samus used her Final Smash and can be picked up and thrown by anyone.}}


==Moveset==
==Moveset==
''For a gallery of Samus' hitboxes, see [[Samus (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
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|neutraldesc=Samus punches and then smacks the opponent with her cannon. Good on short-hopping opponents close-up, otherwise the second hit can be easily shielded or shield grabbed.
|neutraldesc=Samus punches and then smacks the opponent with her cannon. Good on short-hopping opponents close-up, otherwise the second hit can be easily shielded or shield grabbed.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Spin Kick ({{ja|スピンキック|Supin Kikku}})
|ftiltname= 
|ftiltupdmg=10%
|ftiltupdmg=10%
|ftiltsidedmg=8% (foot), 7% (leg)
|ftiltsidedmg=8% (foot), 7% (leg)
|ftiltdowndmg=10%
|ftiltdowndmg=10%
|ftiltdesc=Samus does a roundhouse kick.
|ftiltdesc=Samus does a roundhouse kick.
|utiltname=Heel Kick ({{ja|ヒールキック|Hīru Kikku}})
|utiltname= 
|utiltdmg=13% (grounded), 12% (aerial)
|utiltdmg=13% (grounded), 12% (aerial)
|utiltdesc=Samus does an axe kick. Very similar animation to {{SSBB|Captain Falcon}}'s up tilt. Meteor smashes grounded opponents, making it an [[unconventional meteor smash]].
|utiltdesc=Samus does an axe kick. Very similar animation to {{SSBB|Captain Falcon}}'s up tilt. Meteor smashes grounded opponents, making it an [[unconventional meteor smash]].
|dtiltname=Earth Blaster ({{ja|アースブラスター|Āsu Burasutā}})
|dtiltname= 
|dtiltdmg=14%
|dtiltdmg=14%
|dtiltdesc=Samus blasts the opponent's feet. Deals high knockback.
|dtiltdesc=Samus blasts the opponent's feet. Deals high knockback.
|dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Samus shoulder rams the opponent.
|dashdesc=Samus shoulder rams the opponent.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Arm Cannon Knuckle ({{ja|アームキャノンナックル|Āmu Kyanon Nakkuru}})
|fsmashname= 
|fsmashupdmg={{ChargedSmashDmgSSBB|14}}
|fsmashupdmg={{ChargedSmashDmgSSBB|14}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|13}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|13}}
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|usmashdmg={{ChargedSmashDmgSSBB|4}} (hits 1-3), {{ChargedSmashDmgSSBB|5}} (hit 4), {{ChargedSmashDmgSSBB|6}} (hit 5).
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hits 1-3), {{ChargedSmashDmgSSBB|5}} (hit 4), {{ChargedSmashDmgSSBB|6}} (hit 5).
|usmashdesc=Samus fires 5 bursts in an arc above herself. Moderately fast start-up lag, but has punishable ending lag with poor horizontal reach. The move is easy to escape out of with DI, especially at high percentages.
|usmashdesc=Samus fires 5 bursts in an arc above herself. Moderately fast start-up lag, but has punishable ending lag with poor horizontal reach. The move is easy to escape out of with DI, especially at high percentages.
|dsmashname=Spinning Low Kick ({{ja|スピニングローキック|Supiningu Rō Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2)
|dsmashdesc=Samus does a 360° legsweep. The move deals good knockback, which is good for spacing.
|dsmashdesc=Samus does a 360° legsweep. The move deals good knockback, which is good for spacing.
|nairname=Samus Kick ({{ja|サムスキック|Samusu Kikku}})
|nairname= 
|nairdmg=9% (clean), 6% (late)
|nairdmg=9% (clean), 6% (late)
|nairdesc=Samus does a [[sex kick]] that deals good horizontal knockback.
|nairdesc=Samus does a [[sex kick]] that deals good horizontal knockback.
|fairname=Aerial Fire ({{ja|エアリアルヘルファイア|Eariaru Herufaia}}, ''Aerial Hellfire'')
|fairname= 
|fairdmg=4% (hit 1), 3% (hits 2-4), 5% (hit 5), 18% total.
|fairdmg=4% (hit 1), 3% (hits 2-4), 5% (hit 5), 18% total.
|fairdesc=Samus shoots five blasts forwards.
|fairdesc=Samus shoots five blasts forwards.
|bairname=Sobat ({{ja|ソバット|Sobatto}})
|bairname= 
|bairdmg=14% (foot), 10% (leg)
|bairdmg=14% (foot), 10% (leg)
|bairdesc=Samus kicks backwards. A good move for [[edgeguarding]].
|bairdesc=Samus kicks backwards. A good move for [[edgeguarding]].
|uairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|uairname= 
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total.
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total.
|uairdesc=Samus does a drill kick upwards. Great for horizontal [[momentum canceling]] when used in conjunction with a jump.
|uairdesc=Samus does a drill kick upwards. Great for horizontal [[momentum canceling]] when used in conjunction with a jump.
|dairname=Meteor Drop ({{ja|メテオドロップ|Meteo Doroppu}})
|dairname= 
|dairdmg=15%
|dairdmg=15%
|dairdesc=Samus swings her cannon downwards. Can [[meteor smash]] opponents.
|dairdesc=Samus swings her cannon downwards. Can [[meteor smash]] opponents.
|zairname=Midair [[Grapple Beam]] ({{ja|空中グラップリングビーム|Kūchū Gurappuringu Bīmu}}, ''Aerial Grappling Beam'')
|zairname=[[Grapple Beam]] ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'')
|zairdmg=4% (early), 7% (tip)
|zairdmg=4% (early), 7% (tip)
|zairdesc=Samus fires the [[Grapple Beam]] forwards.
|zairdesc=Samus fires the [[Grapple Beam]] forwards.
|grabname=Grapple Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'')
|grabname=Grapple Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'')
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. Has remarkable range.
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. Has remarkable range.
|pummelname=Grab Chop ({{ja|つかみチョップ|Tsukami Choppu}})
|pummelname= 
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Samus chops the opponent with her free hand. Moderately fast pummel with very low startup frames. This pummel can sometimes miss {{SSBB|Bowser}} due to his struggling animation.
|pummeldesc=Samus chops the opponent with her free hand. Moderately fast pummel with very low startup frames. This pummel can sometimes miss {{SSBB|Bowser}} due to his struggling animation.
|fthrowname=Grappling Throw Front ({{ja|グラップリングスルーフロント|Gurappuringu Surū Furonto}})
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Samus twirls the enemy over her head, then flings them forward.
|fthrowdesc=Samus twirls the enemy over her head, then flings them forward.
|bthrowname=Grappling Throw Back ({{ja|グラップリングスルーバック|Gurappuringu Surū Bakku}})
|bthrowname= 
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Samus flings the opponent behind her.
|bthrowdesc=Samus flings the opponent behind her.
|uthrowname=Grappling Cannon ({{ja|グラップリングキャノン|Gurappuringu Kyanon}})
|uthrowname= 
|uthrowdmg=1% (hits 1-5), 4% (throw), 9% total
|uthrowdmg=1% (hits 1-5), 4% (throw), 9% total
|uthrowdesc=Samus holds the foe above her, then blasts them upwards with the Grapple Beam.
|uthrowdesc=Samus holds the foe above her, then blasts them upwards with the Grapple Beam.
|dthrowname=Grappling Throw Down ({{ja|グラップリングスルーダウン|Gurappuringu Surū Daun}})
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials.
|dthrowdesc=Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials.
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|fsdmg=40-78%
|fsdmg=40-78%
|fsdesc=Samus fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. After firing the beam, Samus's Power Suit is "damaged" and falls off of Samus's body, transforming her into {{SSBB|Zero Suit Samus}}.
|fsdesc=Samus fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. After firing the beam, Samus's Power Suit is "damaged" and falls off of Samus's body, transforming her into {{SSBB|Zero Suit Samus}}.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 108
|rweight    = 7
|dash      = 1.86
|rdash      = 4
|run        = 1.445
|rrun      = 21
|walk      = 1.05
|rwalk      = 21-22
|trac      = 0.0585
|rtrac      = 18
|airfric    = 0.0075
|rairfric  = 27-31
|air        = 0.987
|rair      = 14-17
|baseaccel  = 0.04
|rbaseaccel = 3-5
|addaccel  = 0.05
|raddaccel  = 26-30
|gravity    = 0.058
|rgravity  = 38
|fall      = 1.07
|rfall      = 37
|ff        = 1.498
|rff        = 37
|jumpsquat  = 4
|rjumpsquat = 1-10
|jumpheight = 35.21069828
|rjumpheight= 12
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|samus=yes}}
Samus has a poor matchup spread overall. She only hard counters {{SSBB|Ganondorf}}, counters 2 characters, soft counters 3 characters, has 8 even matchups, gets soft countered by 6 characters, countered by 11, and hard countered by 5. Samus does well against characters she can zone out with her projectiles, such as {{SSBB|Bowser}} and Ganondorf, and has decent matchups against some mid tier characters, such as {{SSBB|Peach}}, {{SSBB|Toon Link}} and {{SSBB|R.O.B.}} However, Samus struggles against characters who can reflect her projectiles, like {{SSBB|Fox}} and {{SSBB|Falco}}; and characters who can chain grab her, like {{SSBB|King Dedede}} and the {{SSBB|Ice Climbers}}.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Samus players (SSBB)]]''
:''See also: [[:Category:Samus players (SSBB)]]''
*{{Sm|Dicks|USA}} - A top Samus main in the United States, known for his flashy combo playstyle with the character. Has wins over {{Sm|Lain}} and {{Sm|Anther}}.
*{{Sm|Dicks|USA}} - A top Samus main in the United States, known for his flashy combo playstyle with the character.
*{{Sm|NOID|USA}} - Among the two best Samus players in the USA alongside {{Sm|Xyro}}. Placed 33rd at {{Trn|Pound V}} and {{Trn|WHOBO 3}}, which were some of the strongest Samus results in majors achieved during ''[[Brawl|Brawl's]]'' competitive lifetime.  
*{{Sm|ESAM|USA}} - Had a strong Samus secondary.
*{{Sm|quiKsilver|Germany}} - Although much better known for his capabilities in ''[[Ultimate]]'' and mostly used Zero Suit Samus for his bracket runs, he used Samus as a secondary. Notably placed 9th in {{Trn|Sun Rise Tournament}}, though it is unknown how much Samus he used there.
*{{Sm|NOID|USA}} - Among the two best Samus players in the USA alongside {{Sm|Xyro}}. Placed 33rd at {{Trn|Pound V}} and {{Trn|WHOBO 3}}.
*{{Sm|Xyro|USA}} Among the two best Samus players in the USA alongside {{Sm|NOID}}, and was able to place very well at low-tiered events using the character, though his placements at majors tended to be far worse.
*{{Sm|quiKsilver|Germany}} - Although much better known in ''[[Ultimate]]'', quiKsilver was considered the best Samus player in Europe there.
*{{Sm|YB|Japan}} - The top Samus player in Japan. Though he rarely competed, he placed 49th at {{Trn|Sun Rise Tournament}}, which were among some of the best Samus results in ''[[Brawl|Brawl's]]'' competitive lifetime.
*{{Sm|Xyro|USA}} Among the two best Samus players in the USA alongside {{Sm|NOID}}.
*{{Sm|YB|Japan}} - The top Samus player in Japan.


===Tier placement and history===
===Tier placement and history===
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*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]


==In Solo Modes==
==In [[Event Match]]es==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Samus/{{SSBB|Zero Suit Samus}} can appear as an opponent in Stage 6 on [[Norfair]] or [[Frigate Orpheon]]. Samus/Zero Suit Samus can also appear as an opponent in Stage 11, but only if she hasn't appeared in Stage 6.
 
===[[All-Star Mode]]===
In All-Star Mode, Samus/{{SSBB|Zero Suit Samus}} is fought in Stage 7 on [[Norfair]] or [[Frigate Orpheon]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 10: All-Star Battle Regulars]]''': Samus is one of the opponents fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 10: All-Star Battle Regulars]]''': Samus is one of the opponents fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 16: Power Suit ON!]]''': The player, as {{SSBB|Zero Suit Samus}}, must obtain a [[Smash Ball]] and transform into Samus while fending off against two CPUs, who are also Zero Suit Samus.
*'''[[Event 16: Power Suit ON!]]''': The player, as {{SSBB|Zero Suit Samus}}, must obtain a [[Smash Ball]] and transform into Samus while fending off against two CPUs, who are also Zero Suit Samus.
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*'''[[Event 36: High-Tech Special Forces]]''': The player plays as {{SSBB|Snake}} and must defeat Samus, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].
*'''[[Event 36: High-Tech Special Forces]]''': The player plays as {{SSBB|Snake}} and must defeat Samus, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and Samus, must defeat their dark forms in a 200 HP Stamina match on [[Bridge of Eldin]].
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and Samus, must defeat their dark forms in a 200 HP Stamina match on [[Bridge of Eldin]].
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two Samuses in [[Big Blue]] within 30 seconds.
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two Samuses in [[Big Blue]] within 30 seconds.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Samus Congratulations Screen Classic Mode Brawl.png|Classic Mode
Samus Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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*Whenever Samus uses her red costume, her battle portrait will have her face zoomed in a little closer compared to the rest of her costumes.
*Whenever Samus uses her red costume, her battle portrait will have her face zoomed in a little closer compared to the rest of her costumes.
*This is the only game where Samus has a unique design that is not reused in a later game.
*This is the only game where Samus has a unique design that is not reused in a later game.
**Sakurai later would claim that this design was based on ''[[Super Metroid]]'',<ref>{{cite web |url=https://www.youtube.com/watch?v=vQD1yJinzeQ&t=127s |title=Wii U & Nintendo 3DS Developer Direct |accessdate=2021-07-09 |date=2014-07-11 |publisher=Official Nintendo YouTube channel |quote=Until now Samus was based off the design from Super Metroid, but she's been given a major makeover. Her design is now closer to that of Metroid: Other M. }}</ref> although it bears more similarity with the one shown in ending screens of ''{{s|metroidwiki|Metroid: Zero Mission}}'', which in turn is very similar to ''Super Metroid''.
**Sakurai later would claim that this design were based on ''[[Super Metroid]]'',<ref>{{cite web |url=https://www.youtube.com/watch?v=vQD1yJinzeQ&t=127s |title=Wii U & Nintendo 3DS Developer Direct |accessdate=2021-07-09 |date=2014-07-11 |publisher=Official Nintendo YouTube channel |quote=Until now Samus was based off the design from Super Metroid, but she's been given a major makeover. Her design is now closer to that of Metroid: Other M. }}</ref> although it bears more similarity with to the one shown in ending screens of ''{{s|metroidwiki|Metroid: Zero Mission}}'', which in turn is very similar to ''Super Metroid''.
*Samus' render pose resembles her "Smash Red" trophy pose in ''Melee'', but with her left foot forward instead of her right foot, and with her free hand in a fist instead of on her Arm Cannon. Both poses resemble a shot from the end of Super Metroid.
*Samus' render pose resembles her "Smash Red" trophy pose in ''Melee'', but with her left foot forward instead of her right foot, and with her free hand in a fist instead of on her Arm Cannon. Both poses resemble a shot from the end of Super Metroid.
*Samus teaming up with Pikachu in the Subspace Emissary might be a reference to {{s|metroidwiki|Pyonchi}}, her pet in the manga.
*Samus teaming up with Pikachu in the Subspace Emissary might be a reference to {{s|metroidwiki|Pyonchi}}, her pet in the manga.

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