Editing Samus (SSBB)

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*[[Missile]]:
*[[Missile]]:
**{{buff|Homing Missiles have increased homing precision.}}
**{{buff|Homing Missiles have increased homing precision.}}
**{{nerf|Super Missiles have greater start-up and ending lag, travel slower, deal 2% less (12% → 10%) and  have significantly decreased knockback (30 (base), 100 (scaling) → 40/65), making it incapable of KO'ing at realistic percentages. They could KO under 150% in ''Melee'', but can't KO at 300% in ''Brawl''.}}
**{{nerf|Super Missiles have greater start-up and ending lag, travel slower, deal 2% (12% → 10%) and  have significantly decreased knockback (30 (base), 100 (scaling) → 40/65), making it incapable of KO'ing at realistic percentages. They could KO under 150% in ''Melee'', but can't KO at 300% in ''Brawl''.}}
**{{change|The start-up for the aerial version of her Missiles have switched; the Super Missiles come out on frame 24 instead of 15 and vice versa for the homing Missiles.}}
**{{change|The start-up for the aerial version of her Missiles have switched; the Super Missiles come out on frame 24 instead of 15 and vice versa for the homing Missiles.}}
*[[Screw Attack]]:
*[[Screw Attack]]:
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**{{nerf|Screw Attack has more startup lag (frame 4 → 5) and has decreased [[intangibility]] (frames 1-5 → 3-6 (grounded), 1-3 → 3-4 (aerial)). It also has increased landing lag.}}
**{{nerf|Screw Attack has more startup lag (frame 4 → 5) and has decreased [[intangibility]] (frames 1-5 → 3-6 (grounded), 1-3 → 3-4 (aerial)). It also has increased landing lag.}}
**{{change|Screw Attack makes a different sound effect.}}
**{{change|Screw Attack makes a different sound effect.}}
*{{b|Bomb|Samus}}:
*{{nerf|[[Bomb (Samus)|Bombs]] no longer explode upon enemy contact, and are less effective for recovery. Additionally, they no longer allow Samus to Super Wavedash.}}
**{{nerf|Bombs no longer explode upon enemy contact, and are less effective for recovery. Additionally, they no longer allow Samus to Super Wavedash.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{change|Samus has a Final Smash: {{b|Zero Laser|Samus}}. She charges up a powerful beam that is controllable and hits full screen. After she finishes firing the beam, her Power Suit breaks apart and she now becomes {{SSBB|Zero Suit Samus}}. Additionally, three pieces of her Power Suit lay where Samus used her Final Smash and can be picked up and thrown by anyone.}}
**{{change|Samus has a Final Smash: {{b|Zero Laser|Samus}}. She charges up a powerful beam that is controllable and hits full screen. After she finishes firing the beam, her Power Suit breaks apart and she now becomes {{SSBB|Zero Suit Samus}}. Additionally, three pieces of her Power Suit lay where Samus used her Final Smash and can be picked up and thrown by anyone.}}


==Moveset==
==Moveset==
''For a gallery of Samus' hitboxes, see [[Samus (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralname=Straight ({{ja|ストレート|Sutorēto}}) / Cannon Hammer ({{ja|アームキャノンハンマー|Āmu Kyanon Hanmā}}, ''Arm Cannon Hammer'')
|neutralname=Straight and Cannon Hammer
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=7%
|neutral2dmg=7%
|neutraldesc=Samus punches and then smacks the opponent with her cannon. Good on short-hopping opponents close-up, otherwise the second hit can be easily shielded or shield grabbed.
|neutraldesc=Samus punches and then smacks the opponent with her cannon. Good on short-hopping opponents close-up, otherwise the second hit can be easily shielded or shield grabbed.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Spin Kick ({{ja|スピンキック|Supin Kikku}})
|ftiltname= 
|ftiltupdmg=10%
|ftiltupdmg=10%
|ftiltsidedmg=8% (foot), 7% (leg)
|ftiltsidedmg=8% (foot), 7% (leg)
|ftiltdowndmg=10%
|ftiltdowndmg=10%
|ftiltdesc=Samus does a roundhouse kick.
|ftiltdesc=Samus does a roundhouse kick.
|utiltname=Heel Kick ({{ja|ヒールキック|Hīru Kikku}})
|utiltname= 
|utiltdmg=13% (grounded), 12% (aerial)
|utiltdmg=13% (grounded), 12% (aerial)
|utiltdesc=Samus does an axe kick. Very similar animation to {{SSBB|Captain Falcon}}'s up tilt. Meteor smashes grounded opponents, making it an [[unconventional meteor smash]].
|utiltdesc=Samus does an axe kick. Very similar animation to {{SSBB|Captain Falcon}}'s up tilt. Meteor smashes grounded opponents, making it an [[unconventional meteor smash]].
|dtiltname=Earth Blaster ({{ja|アースブラスター|Āsu Burasutā}})
|dtiltname= 
|dtiltdmg=14%
|dtiltdmg=14%
|dtiltdesc=Samus blasts the opponent's feet. Deals high knockback.
|dtiltdesc=Samus blasts the opponent's feet. Deals high knockback.
|dashname=Shoulder Tackle ({{ja|ショルダータックル|Shorudā Takkuru}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Samus shoulder rams the opponent.
|dashdesc=Samus shoulder rams the opponent.
|fsmashangles=3
|fsmashangles=3
|fsmashname=Arm Cannon Knuckle ({{ja|アームキャノンナックル|Āmu Kyanon Nakkuru}})
|fsmashname= 
|fsmashupdmg={{ChargedSmashDmgSSBB|14}}
|fsmashupdmg={{ChargedSmashDmgSSBB|14}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|13}}
|fsmashsidedmg={{ChargedSmashDmgSSBB|13}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|12}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|12}}
|fsmashdesc=Samus thrusts her arm cannon in front of herself. Has high knockback scaling but has below-average knockback.
|fsmashdesc=Samus thrusts her arm cannon in front of herself. Has high knockback scaling but has below-average knockback.
|usmashname=Cover Fire ({{ja|ヘルファイア|Herufaia}}, ''Hellfire'')
|usmashname=Cover Fire
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hits 1-3), {{ChargedSmashDmgSSBB|5}} (hit 4), {{ChargedSmashDmgSSBB|6}} (hit 5).
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hits 1-3), {{ChargedSmashDmgSSBB|5}} (hit 4), {{ChargedSmashDmgSSBB|6}} (hit 5).
|usmashdesc=Samus fires 5 bursts in an arc above herself. Moderately fast start-up lag, but has punishable ending lag with poor horizontal reach. The move is easy to escape out of with DI, especially at high percentages.
|usmashdesc=Samus fires 5 bursts in an arc above herself. Moderately fast start-up lag, but has punishable ending lag with poor horizontal reach. The move is easy to escape out of with DI, especially at high percentages.
|dsmashname=Spinning Low Kick ({{ja|スピニングローキック|Supiningu Rō Kikku}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2)
|dsmashdmg={{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2)
|dsmashdesc=Samus does a 360° legsweep. The move deals good knockback, which is good for spacing.
|dsmashdesc=Samus does a 360° legsweep. The move deals good knockback, which is good for spacing.
|nairname=Samus Kick ({{ja|サムスキック|Samusu Kikku}})
|nairname= 
|nairdmg=9% (clean), 6% (late)
|nairdmg=9% (clean), 6% (late)
|nairdesc=Samus does a [[sex kick]] that deals good horizontal knockback.
|nairdesc=Samus does a [[sex kick]] that deals good horizontal knockback.
|fairname=Aerial Fire ({{ja|エアリアルヘルファイア|Eariaru Herufaia}}, ''Aerial Hellfire'')
|fairname= 
|fairdmg=4% (hit 1), 3% (hits 2-4), 5% (hit 5), 18% total.
|fairdmg=4% (hit 1), 3% (hits 2-4), 5% (hit 5), 18% total.
|fairdesc=Samus shoots five blasts forwards.
|fairdesc=Samus shoots five blasts forwards.
|bairname=Sobat ({{ja|ソバット|Sobatto}})
|bairname= 
|bairdmg=14% (foot), 10% (leg)
|bairdmg=14% (foot), 10% (leg)
|bairdesc=Samus kicks backwards. A good move for [[edgeguarding]].
|bairdesc=Samus kicks backwards. A good move for [[edgeguarding]].
|uairname=Drill Kick ({{ja|ドリルキック|Doriru Kikku}})
|uairname= 
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total.
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total.
|uairdesc=Samus does a drill kick upwards. Great for horizontal [[momentum canceling]] when used in conjunction with a jump.
|uairdesc=Samus does a drill kick upwards. Great for horizontal [[momentum canceling]] when used in conjunction with a jump.
|dairname=Meteor Drop ({{ja|メテオドロップ|Meteo Doroppu}})
|dairname= 
|dairdmg=15%
|dairdmg=15%
|dairdesc=Samus swings her cannon downwards. Can [[meteor smash]] opponents.
|dairdesc=Samus swings her cannon downwards. Can [[meteor smash]] opponents.
|zairname=Midair [[Grapple Beam]] ({{ja|空中グラップリングビーム|Kūchū Gurappuringu Bīmu}}, ''Aerial Grappling Beam'')
|zairname= 
|zairdmg=4% (early), 7% (tip)
|zairdmg=4% (early), 7% (tip)
|zairdesc=Samus fires the [[Grapple Beam]] forwards.
|zairdesc=Samus fires the [[Grapple Beam]] forwards.
|grabname=Grapple Beam ({{ja|グラップリングビーム|Gurappuringu Bīmu}}, ''Grappling Beam'')
|grabname= 
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. Has remarkable range.
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. Has remarkable range.
|pummelname=Grab Chop ({{ja|つかみチョップ|Tsukami Choppu}})
|pummelname= 
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Samus chops the opponent with her free hand. Moderately fast pummel with very low startup frames. This pummel can sometimes miss {{SSBB|Bowser}} due to his struggling animation.
|pummeldesc=Samus chops the opponent with her free hand. Moderately fast pummel with very low startup frames. This pummel can sometimes miss {{SSBB|Bowser}} due to his struggling animation.
|fthrowname=Grappling Throw Front ({{ja|グラップリングスルーフロント|Gurappuringu Surū Furonto}})
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Samus twirls the enemy over her head, then flings them forward.
|fthrowdesc=Samus twirls the enemy over her head, then flings them forward.
|bthrowname=Grappling Throw Back ({{ja|グラップリングスルーバック|Gurappuringu Surū Bakku}})
|bthrowname= 
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Samus flings the opponent behind her.
|bthrowdesc=Samus flings the opponent behind her.
|uthrowname=Grappling Cannon ({{ja|グラップリングキャノン|Gurappuringu Kyanon}})
|uthrowname= 
|uthrowdmg=1% (hits 1-5), 4% (throw), 9% total
|uthrowdmg=1% (hits 1-5), 4% (throw), 9% total
|uthrowdesc=Samus holds the foe above her, then blasts them upwards with the Grapple Beam.
|uthrowdesc=Samus holds the foe above her, then blasts them upwards with the Grapple Beam.
|dthrowname=Grappling Throw Down ({{ja|グラップリングスルーダウン|Gurappuringu Surū Daun}})
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials.
|dthrowdesc=Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials.
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|fsdmg=40-78%
|fsdmg=40-78%
|fsdesc=Samus fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. After firing the beam, Samus's Power Suit is "damaged" and falls off of Samus's body, transforming her into {{SSBB|Zero Suit Samus}}.
|fsdesc=Samus fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. After firing the beam, Samus's Power Suit is "damaged" and falls off of Samus's body, transforming her into {{SSBB|Zero Suit Samus}}.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 108
|rweight    = 7
|dash      = 1.86
|rdash      = 4
|run        = 1.445
|rrun      = 21
|walk      = 1.05
|rwalk      = 21-22
|trac      = 0.0585
|rtrac      = 18
|airfric    = 0.0075
|rairfric  = 27-31
|air        = 0.987
|rair      = 14-17
|baseaccel  = 0.04
|rbaseaccel = 3-5
|addaccel  = 0.05
|raddaccel  = 26-30
|gravity    = 0.058
|rgravity  = 38
|fall      = 1.07
|rfall      = 37
|ff        = 1.498
|rff        = 37
|jumpsquat  = 4
|rjumpsquat = 1-10
|jumpheight = 35.21069828
|rjumpheight= 12
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Samus players (SSBB)]]''
*{{Sm|Dicks|USA}} - A top Samus main in the United States, known for his flashy combo playstyle with the character. Has wins over {{Sm|Lain}} and {{Sm|Anther}}.
*{{Sm|NOID|USA}} - Among the two best Samus players in the USA alongside {{Sm|Xyro}}. Placed 33rd at {{Trn|Pound V}} and {{Trn|WHOBO 3}}, which were some of the strongest Samus results in majors achieved during ''[[Brawl|Brawl's]]'' competitive lifetime.
*{{Sm|quiKsilver|Germany}} - Although much better known for his capabilities in ''[[Ultimate]]'' and mostly used Zero Suit Samus for his bracket runs, he used Samus as a secondary. Notably placed 9th in {{Trn|Sun Rise Tournament}}, though it is unknown how much Samus he used there.
*{{Sm|Xyro|USA}} Among the two best Samus players in the USA alongside {{Sm|NOID}}, and was able to place very well at low-tiered events using the character, though his placements at majors tended to be far worse.
*{{Sm|YB|Japan}} - The top Samus player in Japan. Though he rarely competed, he placed 49th at {{Trn|Sun Rise Tournament}}, which were among some of the best Samus results in ''[[Brawl|Brawl's]]'' competitive lifetime.
===Tier placement and history===
===Tier placement and history===
Samus's significant nerfs severely compromised her ability to viably compete since the very beginning of ''Brawl''; her inability to rack up damage quickly and effectively finish off stocks proved to be a fatal combination. As such, Samus has perpetually been a low tier character, who has sometimes even dropped into the bottom tiers. Throughout ''Brawl'''s time as a competitive game, Samus never made any significant rises on the tier list due to her lack of any successful tournament results or significant metagame advancement.
Samus's significant nerfs severely compromised her ability to viably compete since the very beginning of ''Brawl''; her inability to rack up damage quickly and effectively finish off stocks proved to be a fatal combination. As such, Samus has perpetually been a low tier character, who has sometimes even dropped into the bottom tiers. Throughout ''Brawl'''s time as a competitive game, Samus never made any significant rises on the tier list due to her lack of any successful tournament results or significant metagame advancement.


Despite this, Samus's competitive prospects are slightly better than other low tier characters. Unlike them, she can camp to some degree and keep opponents zoned away, which has favored her as ''Brawl'' has turned more defensively based. She also has better survivability compared other low tier characters, being a heavyweight with a good and hard to intercept recovery. However, while this will secure Samus from dropping further in placements, it's very unlikely she will rise out of low tier, as while she competes well with other low tier characters and many lower middle tier characters, she still fares poorly against any characters above said point, and it is extremely unlikely that there will ever be a breakthrough that would allow her to viably compete with such characters thanks to ''Brawl''{{'}}s metagame becoming highly stagnant.
Despite this, Samus's competitive prospects are slightly better than other low tier characters. Unlike them, she can camp to some degree and keep opponents zoned away, which has favored her as ''Brawl'' has turned more defensively based. She also has better survivability compared other low tier characters, being a heavyweight with a good and hard to intercept recovery. However, while this will secure Samus from dropping further in placements, it's very unlikely she will rise out of low tier, as while she competes well with other low tier characters and many lower middle tier characters, she still fares poorly against any characters above said point, and it is extremely unlikely that there will ever be a breakthrough that would allow her to viably compete with such characters thanks to ''Brawl''{{'}}s metagame becoming highly stagnant.
===Matchups===
{{SSBBMatchupTable|samus=yes}}
Samus has a poor matchup spread overall. She only hard counters {{SSBB|Ganondorf}}, counters 2 characters, soft counters 3 characters, has 8 even matchups, gets soft countered by 6 characters, countered by 11, and hard countered by 5. Samus does well against characters she can zone out with her projectiles, such as {{SSBB|Bowser}} and Ganondorf, and has decent matchups against some mid tier characters, such as {{SSBB|Peach}}, {{SSBB|Toon Link}} and {{SSBB|R.O.B.}} However, Samus struggles against characters who can reflect her projectiles, like {{SSBB|Fox}} and {{SSBB|Falco}}; and characters who can chain grab her, like {{SSBB|King Dedede}} and the {{SSBB|Ice Climbers}}.
===Notable players===
:''See also: [[:Category:Samus professionals (SSBB)]]''
*{{Sm|Dicks|USA}} - A top Samus main in the United States, known for his flashy combo playstyle with the character.
*{{Sm|ESAM|USA}} - Had a strong Samus secondary.
*{{Sm|NOID|USA}} - Among the two best Samus players in the USA alongside {{Sm|Xyro}}. Placed 33rd at {{Trn|Pound V}} and {{Trn|WHOBO 3}}.
*{{Sm|quiKsilver|Germany}} - Although much better known in ''[[Ultimate]]'', quiKsilver was considered the best Samus player in Europe there.
*{{Sm|Xyro|USA}} Among the two best Samus players in the USA alongside {{Sm|NOID}}.
*{{Sm|YB|Japan}} - The top Samus player in Japan.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace samus.PNG|thumb|250px|Samus in ''[[SSE]]''.]]
[[File:Subspace samus.PNG|thumb|250px|Samus in ''[[SSE]]'']]
Samus begins The Subspace Emissary in her [[Zero Suit Samus (SSBB)|Zero Suit]], infiltrating a [[Research Facility (Part I)|research facility]]. After making her way through it, she encounters {{SSBB|Pikachu}} trapped within a strange device that harnesses its electrical energy to provide power to the complex. Seeing that the device causes Pikachu pain, Samus breaks the machine. In thanks, Pikachu helps Samus continue through the lab. The pair eventually find Samus' Power Suit within a tank, guarded by two [[False character|clones]] of Samus' Power Suit, prompting Samus and Pikachu to battle. When they are defeated, an alarm begins to wail, and the [[R.O.B. Squad]] approaches. Samus regains her Power Suit and blasts her way through them along with Pikachu.
Samus begins the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] in her [[Zero Suit Samus (SSBB)|Zero Suit]], infiltrating a [[Research Facility (Part I)|Reasearch Facility (Part 1)]]. After making her way through it, she encounters {{SSBB|Pikachu}} trapped within a strange device that harnesses its electrical energy to provide power to the complex. Seeing that the device causes Pikachu pain, Samus breaks the machine. In thanks, Pikachu helps Samus continue through the lab. The pair eventually find Samus' Power Suit within a tank, guarded by two [[False character|clones]] of Samus' Power Suit, prompting Samus and Pikachu to battle. When they are defeated, an alarm begins to wail, and the [[R.O.B. Squad]] approaches. Samus regains her Power Suit and blasts her way through them along with Pikachu.


As they attempt to escape the complex, [[Ridley]] strikes without warning, snatching up Samus and grinding her viciously against the wall. Pikachu [[Thunder (Pokémon)|uses Thunder on]] Ridley to free Samus and the two face off against Ridley.
As they attempt to escape the complex, [[Ridley]] strikes without warning, snatching up Samus and grinding her viciously against the wall. Pikachu [[Thunder (Pokémon)|uses Thunder on]] Ridley to free Samus and the two face off against Ridley.
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*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]


==In Solo Modes==
==In [[Event Match]]es==
==={{SSBB|Classic Mode}}===
===Solo Events===
In Classic Mode, Samus/{{SSBB|Zero Suit Samus}} can appear as an opponent in Stage 6 on [[Norfair]] or [[Frigate Orpheon]]. Samus/Zero Suit Samus can also appear as an opponent in Stage 11, but only if she hasn't appeared in Stage 6.
 
===[[All-Star Mode]]===
In All-Star Mode, Samus/{{SSBB|Zero Suit Samus}} is fought in Stage 7 on [[Norfair]] or [[Frigate Orpheon]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 10: All-Star Battle Regulars]]''': Samus is one of the opponents fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 10: All-Star Battle Regulars]]''': Samus is one of the opponents fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 16: Power Suit ON!]]''': The player, as {{SSBB|Zero Suit Samus}}, must obtain a [[Smash Ball]] and transform into Samus while fending off against two CPUs, who are also Zero Suit Samus.
*'''[[Event 16: Power Suit ON!]]''': The player, as {{SSBB|Zero Suit Samus}}, must obtain a [[Smash Ball]] and transform into Samus while fending off against two CPUs, who are also Zero Suit Samus.
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*'''[[Event 36: High-Tech Special Forces]]''': The player plays as {{SSBB|Snake}} and must defeat Samus, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].
*'''[[Event 36: High-Tech Special Forces]]''': The player plays as {{SSBB|Snake}} and must defeat Samus, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].


====Co-Op Events====
===Co-op Events===
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and Samus, must defeat their dark forms in a 200 HP Stamina match on [[Bridge of Eldin]].
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and Samus, must defeat their dark forms in a 200 HP Stamina match on [[Bridge of Eldin]].
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two Samuses in [[Big Blue]] within 30 seconds.
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two Samuses in [[Big Blue]] within 30 seconds.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Samus Congratulations Screen Classic Mode Brawl.png|Classic Mode
Samus Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Samus VS Link SSBB.jpg|Link fighting Samus in Skyworld.
Samus FAIR SSBB.jpg|Samus using her forward aerial.
Charge.jpg|Samus in the process of charging her arm cannon.
Charge.jpg|Samus in the process of charging her arm cannon.
Samus VS Link SSBB.jpg|{{SSBB|Link}} fighting Samus in [[Skyworld]].
SSBBDojoSamus3.jpg|About to use her [[Super Missile]] on [[Delfino Plaza]].
Samus Aran4.jpg|Samus's arm cannon flashes at the end, a sign that her Charged Shot is fully charged.
Samus Aran4.jpg|Samus's arm cannon flashes at the end, a sign that her Charged Shot is fully charged.
Samus FAIR SSBB.jpg|Samus using her [[forward aerial]].
FULLYchargedshot.jpg|Samus shooting a fully charged Charged Shot
FULLYchargedshot.jpg|Samus shooting a fully charged [[Charged Shot]].
ChargebeamSamusSSBb.jpg|Fox being hit by Samus's fully charged Charged Shot.
ChargebeamSamusSSBb.jpg|{{SSBB|Fox}} being hit by Samus's fully charged Charged Shot.
Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick.
Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick.
Power missile.jpg|Samus using her Super Missile.
Power missile.jpg|Samus using her Super Missile
Screw Attack.jpg|Samus using her Screw Attack
Screw Attack.jpg|Samus using her Screw Attack
Morph Ball Bomb.jpg|Samus inside her Morph Ball
Morph Ball Bomb.jpg|Samus inside her Morph Ball
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Zero Laser Brawl 2.png|Samus blasting the Zero Laser in ''Brawl''.
Zero Laser Brawl 2.png|Samus blasting the Zero Laser in ''Brawl''.
Zero Laser Brawl 3.png|Once the laser is finished, her Power suit pieces fall off of her.
Zero Laser Brawl 3.png|Once the laser is finished, her Power suit pieces fall off of her.
Aether.jpg|{{SSBB|Ike}} starting to use [[Aether]] against Samus.
Aether.jpg|Ike starting to use [[Aether]] against Samus.
BrawlAetherIke.jpg|Ike finishing Aether against Samus.
BrawlAetherIke.jpg|Ike finishing Aether against Samus.
Great Aether.jpg|Samus being caught with Ike's Final Smash
Great Aether.jpg|Samus being caught with Ike's Final Smash
MarthForwardSmashSSBB.jpg|{{SSBB|Marth}} attacking Samus.
MarthForwardSmashSSBB.jpg|Marth attacking Samus.
</gallery>
</gallery>


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*Whenever Samus uses her red costume, her battle portrait will have her face zoomed in a little closer compared to the rest of her costumes.
*Whenever Samus uses her red costume, her battle portrait will have her face zoomed in a little closer compared to the rest of her costumes.
*This is the only game where Samus has a unique design that is not reused in a later game.
*This is the only game where Samus has a unique design that is not reused in a later game.
**Sakurai later would claim that this design was based on ''[[Super Metroid]]'',<ref>{{cite web |url=https://www.youtube.com/watch?v=vQD1yJinzeQ&t=127s |title=Wii U & Nintendo 3DS Developer Direct |accessdate=2021-07-09 |date=2014-07-11 |publisher=Official Nintendo YouTube channel |quote=Until now Samus was based off the design from Super Metroid, but she's been given a major makeover. Her design is now closer to that of Metroid: Other M. }}</ref> although it bears more similarity with the one shown in ending screens of ''{{s|metroidwiki|Metroid: Zero Mission}}'', which in turn is very similar to ''Super Metroid''.
**Sakurai later would claim that this design were based on ''[[Super Metroid]]'',<ref>{{cite web |url=https://www.youtube.com/watch?v=vQD1yJinzeQ&t=127s |title=Wii U & Nintendo 3DS Developer Direct |accessdate=2021-07-09 |date=2014-07-11 |publisher=Official Nintendo YouTube channel |quote=Until now Samus was based off the design from Super Metroid, but she's been given a major makeover. Her design is now closer to that of Metroid: Other M. }}</ref> although it bears more similarity with to the one shown in ending screens of ''{{s|metroidwiki|Metroid: Zero Mission}}'', which in turn is very similar to ''Super Metroid''.
*Samus' render pose resembles her "Smash Red" trophy pose in ''Melee'', but with her left foot forward instead of her right foot, and with her free hand in a fist instead of on her Arm Cannon. Both poses resemble a shot from the end of Super Metroid.
*Samus' render pose resembles her "Smash Red" trophy pose in ''Melee'', but with her left foot forward instead of her right foot, and with her free hand in a fist instead of on her Arm Cannon. Both poses resemble a shot from the end of Super Metroid.
*Samus teaming up with Pikachu in the Subspace Emissary might be a reference to {{s|metroidwiki|Pyonchi}}, her pet in the manga.
*Samus teaming up with Pikachu in the Subspace Emissary might be a reference to {{s|metroidwiki|Pyonchi}}, her pet in the manga.

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