Editing Samus (SSBB)
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'''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a playable character that appears in ''[[Super Smash Bros. Brawl]]''. She was revealed at [[E3]] 2006. Samus can now transition into {{SSBB|Zero Suit Samus}} through a variety of methods, similar to how {{SSBB|Zelda}} can turn into {{SSBB|Sheik}}. | '''Samus''' ({{ja|サムス|Samusu}}, ''Samus'') is a playable character that appears in ''[[Super Smash Bros. Brawl]]''. She was revealed at [[E3]] 2006. Samus can now transition into {{SSBB|Zero Suit Samus}} through a variety of methods, similar to how {{SSBB|Zelda}} can turn into {{SSBB|Sheik}}. | ||
Samus is ranked 32nd out of 38 on the [[tier list]], placing her in the F | Samus is ranked 32nd out of 38 on the [[tier list]], placing her in the F Tier, a significant drop from her position in the Melee tier list, where she was ranked 11th out of 26th. Her ranking in ''Brawl'' is also her worst placement in the series. Samus has relatively fast attacks such as her [[tilt]]s and her smash attacks, as well as [[aerial]]s with nearly no landing lag. Along with this, Samus has her trademark bevy of [[projectile]]s, far [[reach]] in most of her attacks, and great horizontal survivability (possessing both strong [[Momentum canceling#Horizontal momentum canceling|horizontal endurance]] and a good [[recovery]]). However, Samus's KO potential has been significantly [[nerf]]ed in almost every area from ''Melee''; Samus' strongest finishers don't start reliably KOing until beyond 125%, and none of her potential finishers are especially effective. Her KOing problems are exacerbated by her difficulty in racking up damage on opponents; despite having a decent combo game thanks to the low knockback of her aerials, most of her attacks deal low to mediocre damage, and she has rather slow attacking speed (combination of slow movement and her attacks being ending lag heavy). Her projectiles were also nerfed; her Super Missiles take longer to fire as well as travel slower and being unable to KO until near [[sudden death]] percentages, her bombs no longer explode on contact, and a fully charged Charge Shot cannot KO reliably until 124% fresh (and it is rarely fresh as Samus players must often use it to keep opponents at bay). This has resulted in terrible [[matchup]]s against characters beyond low tier, and terrible [[tournament]] results. | ||
==Attributes== | ==Attributes== | ||
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*[[Missile]]: | *[[Missile]]: | ||
**{{buff|Homing Missiles have increased homing precision.}} | **{{buff|Homing Missiles have increased homing precision.}} | ||
**{{nerf|Super Missiles have greater start-up and ending lag, travel slower, deal 2% | **{{nerf|Super Missiles have greater start-up and ending lag, travel slower, deal 2% (12% → 10%) and have significantly decreased knockback (30 (base), 100 (scaling) → 40/65), making it incapable of KO'ing at realistic percentages. They could KO under 150% in ''Melee'', but can't KO at 300% in ''Brawl''.}} | ||
**{{change|The start-up for the aerial version of her Missiles have switched; the Super Missiles come out on frame 24 instead of 15 and vice versa for the homing Missiles.}} | **{{change|The start-up for the aerial version of her Missiles have switched; the Super Missiles come out on frame 24 instead of 15 and vice versa for the homing Missiles.}} | ||
*[[Screw Attack]]: | *[[Screw Attack]]: | ||
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**{{nerf|Screw Attack has more startup lag (frame 4 → 5) and has decreased [[intangibility]] (frames 1-5 → 3-6 (grounded), 1-3 → 3-4 (aerial)). It also has increased landing lag.}} | **{{nerf|Screw Attack has more startup lag (frame 4 → 5) and has decreased [[intangibility]] (frames 1-5 → 3-6 (grounded), 1-3 → 3-4 (aerial)). It also has increased landing lag.}} | ||
**{{change|Screw Attack makes a different sound effect.}} | **{{change|Screw Attack makes a different sound effect.}} | ||
*{{ | *{{nerf|[[Bomb (Samus)|Bombs]] no longer explode upon enemy contact, and are less effective for recovery. Additionally, they no longer allow Samus to Super Wavedash.}} | ||
*[[Final Smash]]: | *[[Final Smash]]: | ||
**{{change|Samus has a Final Smash: {{b|Zero Laser|Samus}}. She charges up a powerful beam that is controllable and hits full screen. After she finishes firing the beam, her Power Suit breaks apart and she now becomes {{SSBB|Zero Suit Samus}}. Additionally, three pieces of her Power Suit lay where Samus used her Final Smash and can be picked up and thrown by anyone.}} | **{{change|Samus has a Final Smash: {{b|Zero Laser|Samus}}. She charges up a powerful beam that is controllable and hits full screen. After she finishes firing the beam, her Power Suit breaks apart and she now becomes {{SSBB|Zero Suit Samus}}. Additionally, three pieces of her Power Suit lay where Samus used her Final Smash and can be picked up and thrown by anyone.}} | ||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname=Straight | |neutralname=Straight and Cannon Hammer | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=7% | |neutral2dmg=7% | ||
|neutraldesc=Samus punches and then smacks the opponent with her cannon. Good on short-hopping opponents close-up, otherwise the second hit can be easily shielded or shield grabbed. | |neutraldesc=Samus punches and then smacks the opponent with her cannon. Good on short-hopping opponents close-up, otherwise the second hit can be easily shielded or shield grabbed. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=10% | |ftiltupdmg=10% | ||
|ftiltsidedmg=8% (foot), 7% (leg) | |ftiltsidedmg=8% (foot), 7% (leg) | ||
|ftiltdowndmg=10% | |ftiltdowndmg=10% | ||
|ftiltdesc=Samus does a roundhouse kick. | |ftiltdesc=Samus does a roundhouse kick. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=13% (grounded), 12% (aerial) | |utiltdmg=13% (grounded), 12% (aerial) | ||
|utiltdesc=Samus does an axe kick. Very similar animation to {{SSBB|Captain Falcon}}'s up tilt. Meteor smashes grounded opponents, making it an [[unconventional meteor smash]]. | |utiltdesc=Samus does an axe kick. Very similar animation to {{SSBB|Captain Falcon}}'s up tilt. Meteor smashes grounded opponents, making it an [[unconventional meteor smash]]. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=14% | |dtiltdmg=14% | ||
|dtiltdesc=Samus blasts the opponent's feet. Deals high knockback. | |dtiltdesc=Samus blasts the opponent's feet. Deals high knockback. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=Samus shoulder rams the opponent. | |dashdesc=Samus shoulder rams the opponent. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg={{ChargedSmashDmgSSBB|14}} | |fsmashupdmg={{ChargedSmashDmgSSBB|14}} | ||
|fsmashsidedmg={{ChargedSmashDmgSSBB|13}} | |fsmashsidedmg={{ChargedSmashDmgSSBB|13}} | ||
|fsmashdowndmg={{ChargedSmashDmgSSBB|12}} | |fsmashdowndmg={{ChargedSmashDmgSSBB|12}} | ||
|fsmashdesc=Samus thrusts her arm cannon in front of herself. Has high knockback scaling but has below-average knockback. | |fsmashdesc=Samus thrusts her arm cannon in front of herself. Has high knockback scaling but has below-average knockback. | ||
|usmashname=Cover Fire | |usmashname=Cover Fire | ||
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hits 1-3), {{ChargedSmashDmgSSBB|5}} (hit 4), {{ChargedSmashDmgSSBB|6}} (hit 5). | |usmashdmg={{ChargedSmashDmgSSBB|4}} (hits 1-3), {{ChargedSmashDmgSSBB|5}} (hit 4), {{ChargedSmashDmgSSBB|6}} (hit 5). | ||
|usmashdesc=Samus fires 5 bursts in an arc above herself. Moderately fast start-up lag, but has punishable ending lag with poor horizontal reach. The move is easy to escape out of with DI, especially at high percentages. | |usmashdesc=Samus fires 5 bursts in an arc above herself. Moderately fast start-up lag, but has punishable ending lag with poor horizontal reach. The move is easy to escape out of with DI, especially at high percentages. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|14}} (hit 2) | ||
|dsmashdesc=Samus does a 360° legsweep. The move deals good knockback, which is good for spacing. | |dsmashdesc=Samus does a 360° legsweep. The move deals good knockback, which is good for spacing. | ||
|nairname= | |nairname= | ||
|nairdmg=9% (clean), 6% (late) | |nairdmg=9% (clean), 6% (late) | ||
|nairdesc=Samus does a [[sex kick]] that deals good horizontal knockback. | |nairdesc=Samus does a [[sex kick]] that deals good horizontal knockback. | ||
|fairname= | |fairname= | ||
|fairdmg=4% (hit 1), 3% (hits 2-4), 5% (hit 5), 18% total. | |fairdmg=4% (hit 1), 3% (hits 2-4), 5% (hit 5), 18% total. | ||
|fairdesc=Samus shoots five blasts forwards. | |fairdesc=Samus shoots five blasts forwards. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (foot), 10% (leg) | |bairdmg=14% (foot), 10% (leg) | ||
|bairdesc=Samus kicks backwards. A good move for [[edgeguarding]]. | |bairdesc=Samus kicks backwards. A good move for [[edgeguarding]]. | ||
|uairname= | |uairname= | ||
|uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total. | |uairdmg=3% (hit 1), 1% (hits 2-5), 4% (hit 6), 11% total. | ||
|uairdesc=Samus does a drill kick upwards. Great for horizontal [[momentum canceling]] when used in conjunction with a jump. | |uairdesc=Samus does a drill kick upwards. Great for horizontal [[momentum canceling]] when used in conjunction with a jump. | ||
|dairname= | |dairname= | ||
|dairdmg=15% | |dairdmg=15% | ||
|dairdesc=Samus swings her cannon downwards. Can [[meteor smash]] opponents. | |dairdesc=Samus swings her cannon downwards. Can [[meteor smash]] opponents. | ||
|zairname= | |zairname= | ||
|zairdmg=4% (early), 7% (tip) | |zairdmg=4% (early), 7% (tip) | ||
|zairdesc=Samus fires the [[Grapple Beam]] forwards. | |zairdesc=Samus fires the [[Grapple Beam]] forwards. | ||
|grabname= | |grabname= | ||
|grabdesc=Samus sends out her Grapple Beam to catch the opponent. Has remarkable range. | |grabdesc=Samus sends out her Grapple Beam to catch the opponent. Has remarkable range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=Samus chops the opponent with her free hand. Moderately fast pummel with very low startup frames. This pummel can sometimes miss {{SSBB|Bowser}} due to his struggling animation. | |pummeldesc=Samus chops the opponent with her free hand. Moderately fast pummel with very low startup frames. This pummel can sometimes miss {{SSBB|Bowser}} due to his struggling animation. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Samus twirls the enemy over her head, then flings them forward. | |fthrowdesc=Samus twirls the enemy over her head, then flings them forward. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Samus flings the opponent behind her. | |bthrowdesc=Samus flings the opponent behind her. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=1% (hits 1-5), 4% (throw), 9% total | |uthrowdmg=1% (hits 1-5), 4% (throw), 9% total | ||
|uthrowdesc=Samus holds the foe above her, then blasts them upwards with the Grapple Beam. | |uthrowdesc=Samus holds the foe above her, then blasts them upwards with the Grapple Beam. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials. | |dthrowdesc=Samus pulls the victim up, them whips them into the ground. Can be followed up with aerials. | ||
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|fsdmg=40-78% | |fsdmg=40-78% | ||
|fsdesc=Samus fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. After firing the beam, Samus's Power Suit is "damaged" and falls off of Samus's body, transforming her into {{SSBB|Zero Suit Samus}}. | |fsdesc=Samus fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. After firing the beam, Samus's Power Suit is "damaged" and falls off of Samus's body, transforming her into {{SSBB|Zero Suit Samus}}. | ||
}} | }} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Matchups=== | |||
{{SSBBMatchupTable|samus=yes}} | |||
Samus has a poor matchup spread overall. She only hard counters {{SSBB|Ganondorf}}, counters 2 characters, soft counters 3 characters, has 8 even matchups, gets soft countered by 6 characters, countered by 11, and hard countered by 5. Samus does well against characters she can zone out with her projectiles, such as {{SSBB|Bowser}} and Ganondorf, and has decent matchups against some mid tier characters, such as {{SSBB|Peach}}, {{SSBB|Toon Link}} and {{SSBB|R.O.B.}} However, Samus struggles against characters who can reflect her projectiles, like {{SSBB|Fox}} and {{SSBB|Falco}}; and characters who can chain grab her, like {{SSBB|King Dedede}} and the {{SSBB|Ice Climbers}}. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Samus professionals (SSBB)]]'' | |||
:''See also: [[:Category:Samus | *{{Sm|Dicks|USA}} - A top Samus main in the United States, known for his flashy combo playstyle with the character. | ||
*{{Sm|Dicks|USA}} - A top Samus main in the United States, known for his flashy combo playstyle with the character. | *{{Sm|ESAM|USA}} - Had a strong Samus secondary. | ||
*{{Sm|NOID|USA}} - Among the two best Samus players in the USA alongside {{Sm|Xyro}}. Placed 33rd at {{Trn|Pound V}} and {{Trn|WHOBO 3}} | *{{Sm|NOID|USA}} - Among the two best Samus players in the USA alongside {{Sm|Xyro}}. Placed 33rd at {{Trn|Pound V}} and {{Trn|WHOBO 3}}. | ||
*{{Sm|quiKsilver|Germany}} - Although much better known | *{{Sm|quiKsilver|Germany}} - Although much better known in ''[[Ultimate]]'', quiKsilver was considered the best Samus player in Europe there. | ||
*{{Sm|Xyro|USA}} Among the two best Samus players in the USA alongside {{Sm|NOID}} | *{{Sm|Xyro|USA}} Among the two best Samus players in the USA alongside {{Sm|NOID}}. | ||
*{{Sm|YB|Japan}} - The top Samus player in Japan | *{{Sm|YB|Japan}} - The top Samus player in Japan. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace samus.PNG|thumb|250px|Samus in ''[[SSE]]'' | [[File:Subspace samus.PNG|thumb|250px|Samus in ''[[SSE]]'']] | ||
Samus begins The Subspace Emissary in her [[Zero Suit Samus (SSBB)|Zero Suit]], infiltrating a [[Research Facility (Part I)| | Samus begins the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]] in her [[Zero Suit Samus (SSBB)|Zero Suit]], infiltrating a [[Research Facility (Part I)|Reasearch Facility (Part 1)]]. After making her way through it, she encounters {{SSBB|Pikachu}} trapped within a strange device that harnesses its electrical energy to provide power to the complex. Seeing that the device causes Pikachu pain, Samus breaks the machine. In thanks, Pikachu helps Samus continue through the lab. The pair eventually find Samus' Power Suit within a tank, guarded by two [[False character|clones]] of Samus' Power Suit, prompting Samus and Pikachu to battle. When they are defeated, an alarm begins to wail, and the [[R.O.B. Squad]] approaches. Samus regains her Power Suit and blasts her way through them along with Pikachu. | ||
As they attempt to escape the complex, [[Ridley]] strikes without warning, snatching up Samus and grinding her viciously against the wall. Pikachu [[Thunder (Pokémon)|uses Thunder on]] Ridley to free Samus and the two face off against Ridley. | As they attempt to escape the complex, [[Ridley]] strikes without warning, snatching up Samus and grinding her viciously against the wall. Pikachu [[Thunder (Pokémon)|uses Thunder on]] Ridley to free Samus and the two face off against Ridley. | ||
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*[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | *[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | ||
==In | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
*'''[[Event 10: All-Star Battle Regulars]]''': Samus is one of the opponents fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game. | *'''[[Event 10: All-Star Battle Regulars]]''': Samus is one of the opponents fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game. | ||
*'''[[Event 16: Power Suit ON!]]''': The player, as {{SSBB|Zero Suit Samus}}, must obtain a [[Smash Ball]] and transform into Samus while fending off against two CPUs, who are also Zero Suit Samus. | *'''[[Event 16: Power Suit ON!]]''': The player, as {{SSBB|Zero Suit Samus}}, must obtain a [[Smash Ball]] and transform into Samus while fending off against two CPUs, who are also Zero Suit Samus. | ||
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*'''[[Event 36: High-Tech Special Forces]]''': The player plays as {{SSBB|Snake}} and must defeat Samus, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]]. | *'''[[Event 36: High-Tech Special Forces]]''': The player plays as {{SSBB|Snake}} and must defeat Samus, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]]. | ||
===Co-op Events=== | |||
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and Samus, must defeat their dark forms in a 200 HP Stamina match on [[Bridge of Eldin]]. | *'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and Samus, must defeat their dark forms in a 200 HP Stamina match on [[Bridge of Eldin]]. | ||
*'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two Samuses in [[Big Blue]] within 30 seconds. | *'''[[Co-Op Event 12: Come Back! Falcon Flyer]]''': Captain Falcon and {{SSBB|Olimar}} must defeat two Samuses in [[Big Blue]] within 30 seconds. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Samus VS Link SSBB.jpg|Link fighting Samus in Skyworld. | |||
Samus FAIR SSBB.jpg|Samus using her forward aerial. | |||
Charge.jpg|Samus in the process of charging her arm cannon. | Charge.jpg|Samus in the process of charging her arm cannon. | ||
Samus Aran4.jpg|Samus's arm cannon flashes at the end, a sign that her Charged Shot is fully charged. | Samus Aran4.jpg|Samus's arm cannon flashes at the end, a sign that her Charged Shot is fully charged. | ||
FULLYchargedshot.jpg|Samus shooting a fully charged Charged Shot | |||
FULLYchargedshot.jpg|Samus shooting a fully charged | ChargebeamSamusSSBb.jpg|Fox being hit by Samus's fully charged Charged Shot. | ||
ChargebeamSamusSSBb.jpg | |||
Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick. | Homing missile.jpg|The Homing Missile, which can be used when applying only slight pressure to the control stick. | ||
Power missile.jpg|Samus using her Super Missile | Power missile.jpg|Samus using her Super Missile | ||
Screw Attack.jpg|Samus using her Screw Attack | Screw Attack.jpg|Samus using her Screw Attack | ||
Morph Ball Bomb.jpg|Samus inside her Morph Ball | Morph Ball Bomb.jpg|Samus inside her Morph Ball | ||
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Zero Laser Brawl 2.png|Samus blasting the Zero Laser in ''Brawl''. | Zero Laser Brawl 2.png|Samus blasting the Zero Laser in ''Brawl''. | ||
Zero Laser Brawl 3.png|Once the laser is finished, her Power suit pieces fall off of her. | Zero Laser Brawl 3.png|Once the laser is finished, her Power suit pieces fall off of her. | ||
Aether.jpg | Aether.jpg|Ike starting to use [[Aether]] against Samus. | ||
BrawlAetherIke.jpg|Ike finishing Aether against Samus. | BrawlAetherIke.jpg|Ike finishing Aether against Samus. | ||
Great Aether.jpg|Samus being caught with Ike's Final Smash | Great Aether.jpg|Samus being caught with Ike's Final Smash | ||
MarthForwardSmashSSBB.jpg | MarthForwardSmashSSBB.jpg|Marth attacking Samus. | ||
</gallery> | </gallery> | ||
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*Whenever Samus uses her red costume, her battle portrait will have her face zoomed in a little closer compared to the rest of her costumes. | *Whenever Samus uses her red costume, her battle portrait will have her face zoomed in a little closer compared to the rest of her costumes. | ||
*This is the only game where Samus has a unique design that is not reused in a later game. | *This is the only game where Samus has a unique design that is not reused in a later game. | ||
**Sakurai later would claim that this design | **Sakurai later would claim that this design were based on ''[[Super Metroid]]'',<ref>{{cite web |url=https://www.youtube.com/watch?v=vQD1yJinzeQ&t=127s |title=Wii U & Nintendo 3DS Developer Direct |accessdate=2021-07-09 |date=2014-07-11 |publisher=Official Nintendo YouTube channel |quote=Until now Samus was based off the design from Super Metroid, but she's been given a major makeover. Her design is now closer to that of Metroid: Other M. }}</ref> although it bears more similarity with to the one shown in ending screens of ''{{s|metroidwiki|Metroid: Zero Mission}}'', which in turn is very similar to ''Super Metroid''. | ||
*Samus' render pose resembles her "Smash Red" trophy pose in ''Melee'', but with her left foot forward instead of her right foot, and with her free hand in a fist instead of on her Arm Cannon. Both poses resemble a shot from the end of Super Metroid. | *Samus' render pose resembles her "Smash Red" trophy pose in ''Melee'', but with her left foot forward instead of her right foot, and with her free hand in a fist instead of on her Arm Cannon. Both poses resemble a shot from the end of Super Metroid. | ||
*Samus teaming up with Pikachu in the Subspace Emissary might be a reference to {{s|metroidwiki|Pyonchi}}, her pet in the manga. | *Samus teaming up with Pikachu in the Subspace Emissary might be a reference to {{s|metroidwiki|Pyonchi}}, her pet in the manga. |