Editing Samus (SSB)
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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{disambig2|Samus' appearance in ''Super Smash Bros''|the character in other contexts|Samus Aran}} | {{disambig2|Samus' appearance in ''Super Smash Bros.''|the character in other contexts|Samus Aran}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Samus | |name = Samus | ||
|image = [[File:Samus SSB.png|Samus]] | |image = [[File:Samus SSB.png|Samus]] | ||
|symbol = preBrawl | |symbol = preBrawl | ||
|game = SSB | |game = SSB | ||
|ssbgame1 = | |ssbgame1 = Melee | ||
|ssbgame2 = | |ssbgame2 = Brawl | ||
|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = C | |tier = C | ||
|tierJP = ? | |tierJP = ? | ||
|ranking = 8 | |ranking = 8 | ||
|rankingJP = 7 | |rankingJP = 7 | ||
}} | }} | ||
'''Samus''' ({{ja| | {{cquote|''The greatest bounty hunter in the galaxy, Samus Aran fights with the super-human power of her hi-tech power suit.'' | ||
|cite=Super Smash Bros<nowiki>'</nowiki>s instruction manual}} | |||
'''Samus Aran''' ({{ja|サムス・アラン|Samusu Aran}}, ''Samus Aran'') is a [[starter character]] in ''[[Super Smash Bros.]]''. As in her games, she fights inside the hi-tech, powerful Varia Suit, giving her a strong endurance to attacks as well as varied options for attack. Her sound clips are entirely "technologic" sounds. | |||
She is ranked 8th on the current [[tier list]], placing her at the top of the C tier. Samus is a [[weight|heavy]], yet [[falling speed#Floaty|floaty]], character with decent horizontal [[recovery]]. She has arguably the highest raw damage output in the game, courtesy of her many options for attacking, and due to the long range of her moves, she is able to space them well. The high damage output of her moves also translates well to her power, having many powerful finishers like her [[Charge Shot]] and her neutral and back aerials. Despite her weight, her floaty nature also allows her to not be comboed as easily as others. | She is ranked 8th on the current [[tier list]], placing her at the top of the C tier. Samus is a [[weight|heavy]], yet [[falling speed#Floaty|floaty]], character with decent horizontal [[recovery]]. She has arguably the highest raw damage output in the game, courtesy of her many options for attacking, and due to the long range of her moves, she is able to space them well. The high damage output of her moves also translates well to her power, having many powerful finishers like her [[Charge Shot]] and her neutral and back aerials. Despite her weight, her floaty nature also allows her to not be comboed as easily as others. | ||
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However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness. Samus also has no reliable grounded or aerial options for approaching. Another weakness is her very sluggish frame data, with some of her moves having lots of ending lag. Altogether, this gives her an almost non-existent approach. While she seemingly has many combo starters due to said moves having low knockback, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to KO. | However, Samus has many glaring weaknesses. One of them is her overall slow mobility: while she has a fast dashing speed, she is among the least mobile characters in the air due to her floatiness. Samus also has no reliable grounded or aerial options for approaching. Another weakness is her very sluggish frame data, with some of her moves having lots of ending lag. Altogether, this gives her an almost non-existent approach. While she seemingly has many combo starters due to said moves having low knockback, she has a low amount of combos due to her moves' ending lag. Lastly, she lacks a quick and easy-to-land KO move and relies on reads and predictable finishers to KO. | ||
However, she is ranked higher in the Japanese version at 7th, due to the different gameplay mechanics having an impact on her moveset, and she has a notable smasher in {{Sm|Jouske}}, who achieves great results with her (despite refusing to travel to North America). | The few things that save Samus from being the worst character in the NTSC version are spacing, recovery, and the fact she is hard to combo. Even so, she still has mediocre matchups, as well as terrible representation and results in North America. However, she is ranked higher in the Japanese version at 7th, due to the different gameplay mechanics having an impact on her moveset, and she has a notable smasher in {{Sm|Jouske}}, who achieves great results with her (despite refusing to travel to North America). | ||
==Attributes== | ==Attributes== | ||
{{incomplete|Needs more information.}} | {{incomplete|Needs more information.}} | ||
[[File: | [[File:Samusending.jpg|thumb|250px|Samus's ending picture in ''Super Smash Bros.'']] | ||
[[File:Ssb64samus.jpg|thumb|Samus | [[File:Ssb64samus.jpg|right|thumb|Samus in the ''Smash 64'' instruction booklet.]] | ||
Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she | Samus is a tall heavyweight character that is also rather [[floaty]], an uncommon trait for most heavyweights. She has the 4th fastest [[dashing]] speed, but combined with the 4th slowest [[air speed]], second slowest [[falling]] speed, and a long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]], which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power, and {{b|Bomb|Samus}}, which can aid her horizontal [[recovery]]. [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but has sixty frames of ending lag, making it the laggiest grab in the game. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. Her biggest flaw however is her notorious inability to perform a [[zero-to-death]] combo with her regular moves, though to compensate, she escape many zero deaths with her floaty weight and [[Screw Attack]]. | ||
Overall, most of Samus's moves | Overall, most of Samus's moves have a high amount of ending lag, and she has no quick, easy-to-land KO moves, though her down aerial is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move, the {{b|Screw Attack|move}}, travels extremely short horizontal and vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. | ||
Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it is virtually impossible to make a combo video of her without hacking. | Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it is virtually impossible to make a combo video of her without hacking. | ||
==Difference between game versions== | |||
===Japan to NTSC=== | |||
== | Samus was nerfed in her transition to NTSC. Both of her nerfs have affected her noticeably, with the higher [[SDI]] presence making her moves even harder to correctly link into the other, and the Screw Attack has less invincibility frames making her easier to gimp. Overall, Samus is worse than in the Japanese version. | ||
=== | |||
Samus was nerfed in her transition to NTSC | |||
====Ground attacks==== | ====Ground attacks==== | ||
*{{change | *{{change|Up smash hits twice while grounded instead of once.}} | ||
====Special attacks==== | ====Special attacks==== | ||
*{{nerf| | *{{nerf|Screw Attack has fewer invincibility frames on startup (11 → 3 frames).}} | ||
===NTSC | ===NTSC to PAL=== | ||
Samus was | Samus was buffed indirectly in her transition to PAL, due to the [[Teleport (SSB)|teleport]] glitch covering more distance, which in turn gives her a slightly better approach option, though still inferior compared to {{SSB|Jigglypuff}}. | ||
====Attributes==== | ====Attributes==== | ||
*{{buff| | *{{buff|[[Teleport (SSB)|Teleport]] goes farther, making it a better approach option.}} | ||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Samus.gif|right]] | [[File:SSB64 Samus.gif|right]] | ||
[[File:Samus SSB air atacks.PNG|thumb|150px|Samus's aerial attacks]] | [[File:Samus SSB air atacks.PNG|right|thumb|150px|Samus's aerial attacks]] | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=7% | |neutral2dmg=7% | ||
|neutraldesc=A jab followed by a vertical cannon swipe. | |neutraldesc=A jab followed by a vertical cannon swipe. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=12% | |ftiltupdmg=12% | ||
|ftiltsidedmg=10% | |ftiltsidedmg=10% | ||
|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer. | |ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=8% (upwards), 13% (down) | |utiltdmg=8% (upwards), 13% (down) | ||
|utiltdesc=Brings her foot down in an axe-like way. | |utiltdesc=Brings her foot down in an axe-like way. Decent against aerial opponents, better suited for wall-based ground combos. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=13% | |dtiltdmg=13% | ||
|dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge. | |dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge. | ||
|dashname= | |dashname= | ||
|dashdmg=12% (clean), 10% (late) | |dashdmg=12% (clean), 10% (late) | ||
|dashdesc=Charges forward and rams opponent with shoulder. | |dashdesc=Charges forward and rams opponent with shoulder. Bad [[shield stun]], and can leave her vulnerable against opponents even at moderate percentages due to its very low knockback. However, if used correctly, it can occasionally be a combo starter. | ||
|fsmashangles= | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg=20% | |fsmashupdmg=20% | ||
|fsmashsidedmg=18% | |fsmashsidedmg=18% | ||
|fsmashdowndmg=16% | |fsmashdowndmg=16% | ||
|fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well. | |fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well. | ||
|usmashname=Cover Fire | |usmashname=Cover Fire | ||
|usmashdmg= | |usmashdmg=50% if all hits connect | ||
|usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi- | |usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi-hiting, 10% per hit. Best usage against heavier or fast falling characters as an anti-air move. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=16% (front), 14% (back) | |dsmashdmg=16% (front), 14% (back) | ||
|dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge. | |dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge. Knockback wise, it is the weakest down smash in Super Smash Bros. | ||
|nairname= | |nairname= | ||
|nairdmg=16% (clean), 13% (late) | |nairdmg=16% (clean), 13% (late) | ||
|nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out. | |nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out. | ||
|fairname= | |fairname= | ||
|fairdmg= | |fairdmg=20% if all hits connect | ||
|fairdesc=Deals 20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves. | |fairdesc=Deals 20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean), 10% (late) | |bairdmg=14% (clean), 10% (late) | ||
|bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of comboing into it. | |bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of comboing into it. | ||
|uairname= | |uairname= | ||
|uairdmg= | |uairdmg=10% if all hits connect | ||
|uairdesc=Multi-hitting upwards drill kick. 2% per hit. | |uairdesc=Multi-hitting upwards drill kick. 2% per hit. An impractical move due to it being very difficult to land all the hits and her being left very vulnerable. | ||
|dairname= | |dairname= | ||
|dairdmg=14% | |dairdmg=14% | ||
|dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial. | |dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial. | ||
|grabname=[[Grapple Beam]] | |grabname=[[Grapple Beam]] | ||
|grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses | |grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to the large grab range. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=16% | |fthrowdmg=16% | ||
|fthrowdesc=Grabs opponent via Grapple Beam and tosses | |fthrowdesc=Grabs opponent via Grapple Beam and tosses him/her forward with good power. Very high base knockback and decent scaling. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=18% | |bthrowdmg=18% | ||
|bthrowdesc=Same as f-throw, but tosses | |bthrowdesc=Same as f-throw, but tosses him/her backwards and faces the position she was in before the throw. Also slightly stronger. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
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|edgesdesc=Picks herself up, leaning on arm cannon, and jabs in front. | |edgesdesc=Picks herself up, leaning on arm cannon, and jabs in front. | ||
|nsname=Charge Shot | |nsname=Charge Shot | ||
|nsdmg=3 | |nsdmg=3-26% | ||
|nsdesc=Chargeable in the same way as {{SSB|Donkey Kong}}'s [[Giant Punch]] - pressing the B button starts charging, and the charge can be saved with the Z button, then continued by pressing B. The projectile is quite large but easy to dodge. Usually used as a combo extender or finisher. | |nsdesc=Chargeable in the same way as {{SSB|Donkey Kong}}'s [[Giant Punch]] - pressing the B button starts charging, and the charge can be saved with the Z button, then continued by pressing B. The projectile is quite large but easy to dodge. Usually used as a combo extender or finisher. | ||
|usname=Screw Attack | |usname=Screw Attack | ||
|usdmg= | |usdmg=15% if all hits connect (ground), 14% if all hits connect (air) | ||
|usdesc=Does a Screw Attack upwards, recovery move that does multiple hits and can trap opponents to rack up damage. Useful against opponents on [[soft platform]]s above Samus. | |usdesc=Does a Screw Attack upwards, recovery move that does multiple hits and can trap opponents to rack up damage. Useful against opponents on [[soft platform]]s above Samus. | ||
|dsname=Bomb | |dsname=Bomb | ||
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|dsdesc=Drops a Morph Ball Bomb that explodes within a few seconds. Does extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a [[double jump]] will cause Samus to be unable to perform her double jump until she lands. | |dsdesc=Drops a Morph Ball Bomb that explodes within a few seconds. Does extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a [[double jump]] will cause Samus to be unable to perform her double jump until she lands. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|char=Samus}} | |char=Samus}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|samus=y}} | |||
====Japanese versions==== | |||
{{SSB64MatchupTable-JPN|samus=y}} | |||
=== | ===Notable players=== | ||
:''See also: [[:Category:Samus professionals (SSB)]]'' | |||
*{{Sm|Bane|USA}} | |||
*{{Sm|Cobr|USA}} | |||
*{{Sm|Fck Vwls|Canada}} | |||
*{{Sm|JaimeHR|Mexico}} | |||
*{{Sm|Jousuke|Japan}} | |||
*{{Sm|Mr.Sir|USA}} | |||
*{{Sm|Kabal|USA}} | |||
*{{Sm|Sensei|USA}} | |||
*{{Sm|The Z|Canada}} | |||
*{{Sm|Wilde|USA}} | |||
==In Single-player== | ==In Single-player== | ||
In the game's Single-player mode, Samus is fought on the [[Planet Zebes]] stage | In the game's Single-player mode, Samus is fought on the [[Planet Zebes]] stage. | ||
==Techniques== | ==Techniques== | ||
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==[[Alternate costume (SSB)#Samus|Alternate costumes]]== | ==[[Alternate costume (SSB)#Samus|Alternate costumes]]== | ||
[[Image:Samus Palette (SSB).png|frame|center|Samus' changeable clothing in SSB]] | |||
| | |||
| | |||
==Trivia== | ==Trivia== | ||
*Samus is the only female character in ''Super Smash Bros.'' | *Samus is the only female character in ''Super Smash Bros.'' (as [[Pokémon]] like {{SSB|Pikachu}} and {{SSB|Jigglypuff}} did not have genders at the time of this game.). The other nine characters, {{SSB|Mario}}, {{SSB|Yoshi}}, {{SSB|Donkey Kong}}, {{SSB|Link}}, {{SSB|Kirby}}, {{SSB|Fox}}, {{SSB|Luigi}}, {{SSB|Captain Falcon}}, and {{SSB|Ness}}, are male. However, Pikachu is considered male in the [[Super Smash Bros. series]] (as all four installments) because of its tail from the [[Pokemon]] series. Male Pikachu have the common Pikachu tail; and females have a heart shaped tail. | ||
*While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead. | *While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead. | ||
*This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}. | *This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}. | ||
**This is also | **This is also her first appearance in 3D. Ness also shares this distinction. | ||
*In the PAL version of the game, Samus's character description in French uses male pronouns with female ones in speculatory brackets (the equivalent of "his (her?)"), in contrast to both the English and German descriptions using female pronouns throughout. This might be a reference to the instruction booklet from the original metroid, where Samus is refered to as a "he". | |||
*In the PAL version of the game, Samus's character description in French uses male pronouns with female ones in | |||
*On the [[Character selection screen]], Samus's portrait greatly resembles her artwork from ''{{s|metroidwiki|Super Metroid}}''. | *On the [[Character selection screen]], Samus's portrait greatly resembles her artwork from ''{{s|metroidwiki|Super Metroid}}''. | ||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{Metroid universe}} | {{Metroid universe}} | ||
[[Category: | |||
[[ | [[Category:Characters (SSB)]] | ||
[[Category:Metroid universe]] | |||
[[Category:Samus (SSB)]] |