Editing Samus (SSB)
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{{disambig2|Samus' appearance in ''Super Smash Bros''|the character in other contexts|Samus Aran}} | {{disambig2|Samus' appearance in ''Super Smash Bros.''|the character in other contexts|Samus Aran}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Samus | |name = Samus | ||
|image = [[File:Samus SSB.png|Samus]] | |image = [[File:Samus SSB.png|Samus]] | ||
|symbol = preBrawl | |symbol = preBrawl | ||
|game = SSB | |game = SSB | ||
|ssbgame1 = | |ssbgame1 = Melee | ||
|ssbgame2 = | |ssbgame2 = Brawl | ||
|ssbgame3 = SSB4 | |ssbgame3 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = D | ||
|ranking = 12 | |||
|ranking = | |||
}} | }} | ||
'''Samus''' ( | '''Samus''', written as '''Samus Aran''' (サムス・アラン, ''Samusu Aran''), is a [[starter character]] in ''[[Super Smash Bros.]]''. Samus is a [[weight|heavy]], yet [[falling speed#Floaty|floaty]], character with decent horizontal [[recovery]]. However, she also has sluggish moves with a lot of ending lag, and she lacks a quick and easy-to-land KO move. | ||
Samus is last on the current tier list for a number of factors. Samus does moderately well against {{SSB|Ness}} and {{SSB|Jigglypuff}}, but is one of only two characters in ''SSB'' to currently have no advantageous matchups (along with {{SSB|Jigglypuff}}). Samus's only even matchup is against Jigglypuff, with almost all other ones at least beating 40-60. She has a low amount of combos and relies on prediction and predictable finishers to KO. The few things that save Samus are spacing, recovery, and the fact that she cannot be comboed as easily as others. | |||
==Attributes== | ==Attributes== | ||
[[File:Metroidending.jpg|thumb|250px|Samus's ending picture in Super Smash Bros.]] | |||
[[File: | Samus is a tall heavyweight character that is also rather [[floaty]] (which is uncommon for heavyweights). She has a fast [[dashing]] speed, but her low [[air speed]], low [[falling]] speed, and long and slow [[roll]] heavily decrease her mobility. She has decent [[range]] and also has two [[projectile]]s, including [[Charge Shot]] (which covers a great distance and is fairly powerful, being quite useful for keeping opponents at bay, but requires a large amount of charging to have KO power) and [[Bomb (Samus)|Bomb]] (which can aid her horizontal [[recovery]]). [[Spacing]] works quite well with Samus, with her forward tilt and back aerial being useful. However, she has a high and slow [[short hop]]. Her [[grab]] is one of the three tether grabs in the game, giving it excellent range, but very high lag if it misses. Her back throw is a powerful KO throw and is also tied with {{SSB|Pikachu}} and {{SSB|Donkey Kong}}'s back throws for the most damaging throw in the game. | ||
Samus is a tall heavyweight character that is also rather [[floaty]] | |||
Overall, most of Samus's moves | Overall, most of Samus's moves have a high amount of ending lag, and she has no quick, easy-to-land KO moves, though her down aerial is an extremely fast [[meteor smash]]. While Samus's dair is a great edgeguarding move, she has poor to mediocre edgeguarding ability outside of it, and her primary recovery move ([[Screw Attack (move)|Screw Attack]]) travels extremely short horizontal ''and'' vertical distance, giving her a very poor vertical recovery. Her horizontal recovery, while still short and predictable, is slightly aided by her floatiness and Bombs. | ||
Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it | Samus is known for being the only character in ''Smash 64'' who cannot [[0-death]] easily, though her floatiness and Screw Attack can slightly help her escape combos. Posting a legitimate Samus combo is considered to be an inside joke in the ''Smash 64'' community, as there are players who state that Samus has no [[combo]]s and that it's impossible to make a combo video of her without hacking. | ||
Overall, Samus has the worst [[matchup]]s in the game. She is heavily countered by virtually everyone in the high tiers, with especially terrible matchups against {{SSB|Fox}} and Pikachu. She has no advantageous matchups, and her only even matchup ({{SSB|Jigglypuff}}) could still be considered to be slightly in Jigglypuff's favour. | |||
==Moveset== | ==Moveset== | ||
[[File:SSB64 Samus.gif|right]] | [[File:SSB64 Samus.gif|right]] | ||
[[File:Samus SSB air atacks.PNG|thumb|150px|Samus's | [[File:Samus SSB air atacks.PNG|right|thumb|150px|Samus's Air Attacks]] | ||
[[Image:Ssb64samus.jpg|right|thumb|Samus in the ''Smash 64'' instruction booklet.]] | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname=Cannon Combo | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=7% | |neutral2dmg=7% | ||
|neutraldesc=A jab followed by a vertical cannon swipe. | |neutraldesc=A jab followed by a vertical cannon swipe. | ||
|ftiltname=Roundhouse Kick | |||
|ftiltname= | |ftiltdmg=9-12% (depending on [[angling]]) | ||
| | |||
|ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer. | |ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer. | ||
|utiltname= | |utiltname=Leg Drop | ||
|utiltdmg=8% (upwards), 13% (down) | |utiltdmg=3-8% (upwards), 5-13% (down) | ||
|utiltdesc=Brings her foot down in an axe-like way. | |utiltdesc=Brings her foot down in an axe-like way. Decent against aerial opponents, better suited for wall-based ground combos. | ||
|dtiltname= | |dtiltname=Sweep Kick | ||
|dtiltdmg=13% | |dtiltdmg=13% | ||
|dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge. | |dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge. | ||
|dashname= | |dashname=Charge Ram | ||
|dashdmg=12% | |dashdmg=12% | ||
|dashdesc=Charges forward and rams opponent with shoulder. | |dashdesc=Charges forward and rams opponent with shoulder. Bad [[shield stun]], and can leave her vulnerable against opponents even at moderate percentages due to its very low knockback. | ||
|fsmashname=Arm Smash | |||
|fsmashname= | |fsmashdmg=18% | ||
| | |||
|fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well. | |fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well. | ||
|usmashname= | |usmashname=Upwards Flame | ||
|usmashdmg= | |usmashdmg=50% if all hits connect | ||
|usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi- | |usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi-hiting, 10% per hit. Best usage against heavier or fast falling characters as an anti-air move. | ||
|dsmashname= | |dsmashname=Double Sweep Kick | ||
|dsmashdmg=16% | |dsmashdmg=16% | ||
|dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge | |dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge. | ||
|nairname= | |nairname=Midair Kick | ||
|nairdmg=16% | |nairdmg=16% maximum | ||
|nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out. | |nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out. | ||
|fairname=Aerial | |fairname=Aerial Flame | ||
|fairdmg= | |fairdmg=20% if all hits connect | ||
|fairdesc=Deals 20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves. | |fairdesc=Deals 2-20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves. | ||
|bairname= | |bairname=Back Kick | ||
|bairdmg=14% | |bairdmg=14% | ||
|bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of | |bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of combo'ing into it. | ||
|uairname= | |uairname=Spiral Kick | ||
|uairdmg= | |uairdmg=10% if all hits connect | ||
|uairdesc=Multi-hitting upwards drill kick. 2% per hit. | |uairdesc=Multi-hitting upwards drill kick. 2% per hit. An impractical move due to it being very difficult to land all the hits and her being left very vulnerable. | ||
|dairname= | |dairname=Cannon Spike | ||
|dairdmg=14% | |dairdmg=14% | ||
|dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial. | |dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial. | ||
|grabname=[[Grapple Beam]] | |grabname=[[Grapple Beam]] | ||
|grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses | |grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to the large grab range. | ||
|fthrowname= | |fthrowname=Front Toss | ||
|fthrowdmg=16% | |fthrowdmg=12-16% | ||
|fthrowdesc=Grabs opponent via Grapple Beam and tosses | |fthrowdesc=Grabs opponent via Grapple Beam and tosses him/her forward with good power. Very high base knockback and decent scaling. | ||
|bthrowname= | |bthrowname=Back Toss | ||
|bthrowdmg=18% | |bthrowdmg=14-18% | ||
|bthrowdesc=Same as f-throw, but tosses | |bthrowdesc=Same as f-throw, but tosses him/her backwards and faces the position she was in before the throw. Also slightly stronger. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
Line 141: | Line 95: | ||
|edgesdesc=Picks herself up, leaning on arm cannon, and jabs in front. | |edgesdesc=Picks herself up, leaning on arm cannon, and jabs in front. | ||
|nsname=Charge Shot | |nsname=Charge Shot | ||
|nsdmg=3% | |nsdmg=3-25% | ||
|nsdesc=Chargeable in the same way as {{SSB|Donkey Kong}}'s [[Giant Punch]] - pressing the B button starts charging, and the charge can be saved with the Z button, then continued by pressing B. The projectile is quite large but easy to dodge. Usually used as a combo extender or finisher. | |nsdesc=Chargeable in the same way as {{SSB|Donkey Kong}}'s [[Giant Punch]] - pressing the B button starts charging, and the charge can be saved with the Z button, then continued by pressing B. The projectile is quite large but easy to dodge. Usually used as a combo extender or finisher. | ||
|usname=Screw Attack | |usname=Screw Attack | ||
|usdmg= | |usdmg=13% if all hits connect | ||
|usdesc=Does a Screw Attack upwards, recovery move that does multiple hits and can trap opponents to rack up damage. Useful against opponents on [[soft platform]]s above Samus. | |usdesc=Does a Screw Attack upwards, recovery move that does multiple hits and can trap opponents to rack up damage. Useful against opponents on [[soft platform]]s above Samus. | ||
|dsname=Bomb | |dsname=Bomb | ||
|dsdmg=9% | |dsdmg=9% | ||
|dsdesc=Drops a Morph Ball Bomb that explodes within a few seconds. Does extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a [[double jump]] will cause Samus to be unable to perform her double jump until she lands. | |dsdesc=Drops a Morph Ball Bomb that explodes within a few seconds. Does extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a [[double jump]] will cause Samus to be unable to perform her double jump until she lands. | ||
}} | }} | ||
=== | ===Taunt=== | ||
*Takes her left arm off of the arm cannon and puts her left hand on her hip, at the same time raising her right arm so that her upper arm is perpendicular to her body, and her lower arm (the cannon) is parallel to her body. She then shakes the cannon like a fist. | |||
== | ==In [[Competitive play]]== | ||
===Matchups=== | |||
====International versions==== | |||
{{SSB64MatchupTable|samus=y}} | |||
| | |||
=== | ====Japanese versions==== | ||
{{ | {{SSB64MatchupTable-JPN|samus=y}} | ||
=== | ===Notable players=== | ||
:''See also: [[:Category:Samus professionals (SSB)]]'' | |||
*{{Sm|Bane|USA}} | |||
*{{Sm|Cobr|USA}} | |||
*{{Sm|Fck Vwls|Canada}} | |||
*{{Sm|JaimeHR|Mexico}} | |||
*{{Sm|Jousuke|Japan}} | |||
*{{Sm|Sensei|USA}} | |||
*{{Sm|Wilde|USA}} | |||
:''See also: [[:Category:Samus | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
==In Single-player== | ==In Single-player== | ||
In the game's Single-player mode, Samus is fought on the [[Planet Zebes]] stage | In the game's Single-player mode, Samus is fought on the [[Planet Zebes]] stage. | ||
==Techniques== | ==Techniques== | ||
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*Super Metroid (SNES) | *Super Metroid (SNES) | ||
==[[ | ===From the Instruction Booklet=== | ||
''The greatest bounty hunter in the galaxy, Samus Aran fights with the super-human power of her hi-tech power suit.'' | |||
==[[Palette swap (SSB)#Samus|Costumes]]== | |||
| | [[File:alt-samus.jpg|frame|center|Samus' changeable clothing in SSB]] | ||
| | |||
==Trivia== | ==Trivia== | ||
*Samus is the only female character in ''Super Smash Bros.'' | *Samus is the only true female character in ''Super Smash Bros.'' (as Pokémon were not considered gendered at the time of this game). | ||
*While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead. | *While all other characters show their skeletons (or lack thereof) upon being hit with an electric attack, Samus's suitless outline becomes visible instead. | ||
*This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}. | *This is Samus' only appearance on the [[Nintendo 64]]. The only other playable character to share this distinction is {{SSB|Ness}}. | ||
**This is also | **This is also her first appearance in 3D. Ness also shares this distinction. | ||
*In the PAL version of the game, Samus's character description in French uses male pronouns with female ones in speculatory brackets (the equivalent of "his (her?)"), in contrast to both the English and German descriptions using female pronouns throughout. | |||
*In the PAL version of the game, Samus's character description in French uses male pronouns with female ones in | |||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{Metroid universe}} | {{Metroid universe}} | ||
[[Category: | |||
[[ | [[Category:Characters (SSB)]] | ||
[[Category:Metroid universe]] | |||
[[Category:Samus (SSB)]] |