Editing Samus (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Samus | |name = Samus | ||
|image | |image = [[Image:Samus SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|moveset1 = Samus (SSBM) | |moveset1 = Samus (SSBM) | ||
| altcostume = Light Suit, Fusion Suit, Retro Suit Samus | | altcostume = Light Suit, Fusion Suit, Retro Suit Samus | ||
|tier = Mid | |||
|ranking = 26 | |||
}} | }} | ||
'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. | '''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For her appearance in ''Project M'' she has been restored to her ''Melee'' version with considerable buffs and an entirely new alternate moveset that can be accessed via a taunt. <!--tier position paragraph--> | ||
[[File:Light Suit Samus PM.png|thumb|right|Samus Light Suit alt in Project M 3.5.]] | |||
[[File:NewFusionSuitSamusPM.png|thumb|right|Samus Fusion suit alt in Project M 3.6.]] | |||
[[File:Light Suit Samus PM.png|thumb|Samus Light Suit alt in Project M 3.5.]] | [[File:NewRetroSuitSamusPM.png|thumb|right|Samus Original Power Suit in Project M 3.6.]] | ||
[[File:NewRetroSuitSamusPM.png|thumb|Samus Original Power Suit in Project M 3.6.]] | [[File:Dark Samus PM.jpg|thumb|right|Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.]] | ||
[[File:Dark Samus PM.jpg|thumb|Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.]] | |||
==Attributes== | ==Attributes== | ||
Samus is a heavy fighter who is unusually floaty, a characteristic defying those of her weight class. She utilizes a unique array of powerful projectiles in her arsenal, including [[Charge Shot]] beams, [[missile]]s, and [[bomb]]s. Additionally, new to Samus's ''Project M'' iteration, using her side taunt allows her to switch between either fire and ice elements (with the former being default). This mechanic changes the elements of her forward smash, forward air, up smash, down tilt, and missiles (unusually, it does not change the element for her bombs), which allows Samus to utilize a new set of skills that players are able to use in strategic methods. | Samus is a heavy fighter who is unusually floaty, a characteristic defying those of her weight class. She utilizes a unique array of powerful projectiles in her arsenal, including [[Charge Shot]] beams, [[missile]]s, and [[bomb]]s. Additionally, new to Samus's ''Project M'' iteration, using her side taunt allows her to switch between either fire and ice elements (with the former being default). This mechanic changes the elements of her forward smash, forward air, up smash, down tilt, and missiles (unusually, it does not change the element for her bombs), which allows Samus to utilize a new set of skills that players are able to use in strategic methods. | ||
Samus does have her flaws, however. Despite being a heavyweight, Samus's vertical endurance is slightly below average due to her very slow falling speed (having the worst vertical endurance of the heavyweights); it also causes her to be easily juggled. Additionally, despite being floaty, Samus's recovery is below average | Samus does have her flaws, however. Despite being a heavyweight, Samus's vertical endurance is slightly below average due to her very slow falling speed (having the worst vertical endurance of the heavyweights); it also causes her to be easily juggled. Additionally, despite being floaty, Samus's recovery is below average due to a low air speed. Also, her recovery move, [[Screw Attack]], offers very little horizontal and vertical distance (with the former especially occuring should Samus not gain any prior momentum). While Samus can still use her grapple beam to grab onto edges, the [[Samus's extended grapple|extended grapple]] technique from ''Melee'' has been omitted, thus exacerbating her recovery. Fortunately, however, Samus's own bombs come to the rescue, and they greatly aid her in recovery, as she can perform the [[bomb recovery]] technique to get herself back onto the stage more easily. | ||
In addition, she has a below average aerial approach due to her low air and falling speed, resulting in Samus receiving a poor [[Short hop fast fall l-cancel|SHFFL]], despite her aerials generally having little to no endlag in her aerial attacks. | In addition, she has a below average aerial approach due to her low air and falling speed, resulting in Samus receiving a poor [[Short hop fast fall l-cancel|SHFFL]], despite her aerials generally having little to no endlag in her aerial attacks. | ||
==Changes from '' | ==Changes from ''Melee'' to PM== | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot, Missiles and [[Screw Attack]].}} | *{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot, Missiles and [[Screw Attack]].}} | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Can now [[crawl]] | *{{buff|Can now [[crawl]], with a similar animation to her previous roll, and has gained a new crawl attack based off of the boost ball from ''Metroid Prime''.}} | ||
*{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}} | *{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}} | ||
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}} | *{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}} | ||
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch | *{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}} | ||
*{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}} | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}} | *{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|[[Grapple Beam]] has faster start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab | *{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}} | ||
*{{nerf| | *{{nerf|Can no longer use the [[extended grapple]]; as a result, her recovery has been exacerbated and is now slightly below-average.}} | ||
===Special Attacks=== | ===Special Attacks=== | ||
*{{buff|[[Charge Shot]] can now be charged while airborne.}} | *{{buff|[[Charge Shot]] can now be charged while airborne.}} | ||
==Revisions== | ==Revisions== | ||
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===v3.6=== | ===v3.6=== | ||
Beta | Beta | ||
*{{ | *{{change|Samus can now start a match in ice mode by holding the side taunt on entry.}} | ||
Full | Full | ||
*{{ | *{{change|Players can now hold the B button to become {{PM|Zero Suit Samus}} when using Zero Laser.}} | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
! colspan=2| Down aerial | ! colspan=2| Down aerial | ||
| || 16% || Swings her arm cannon in an arc below. This move is a [[ | | || 16% || Swings her arm cannon in an arc below. This move is a [[spike]] and is good for edgeguarding. | ||
|- | |- | ||
! colspan=2| Grab aerial | ! colspan=2| Grab aerial | ||
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|- | |- | ||
! colspan=2| Edge attack (slow) | ! colspan=2| Edge attack (slow) | ||
| || 10% || Slowly gets up | | || 10% || Slowly gets up and then thrust her arm cannon in front of her. | ||
|- | |- | ||
! colspan=2| Neutral special | ! colspan=2| Neutral special | ||
| [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge | | [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge it can KO as early as 80%. | ||
|- | |- | ||
! colspan=2| Side special | ! colspan=2| Side special | ||
| [[Missile]] || Fire: 5% ( | | [[Missile]] || Fire: 5% (guided), 12% (super)<br/>Ice: 7% (guided), 10% (super) || Fires a fiery or icy missile depending on which one the player has chosen. The missile can either be a homing missile (when B is pressed while tilting the [[control stick]]) or a Super Missile (when B is pressed while smashing the control stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles. | ||
|- | |- | ||
! colspan=2| Up special | ! colspan=2| Up special | ||
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|- | |- | ||
! colspan=2| Final Smash | ! colspan=2| Final Smash | ||
| | | [[Zero Laser]] || 40-78% || Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through any [[terrain]]. Has decent knockback and makes Samus lose her Power Suit if the [[B button]] is held whenever the move ends. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Boiko|USA}} | ||
*{{Sm| | *{{Sm|Chevy|USA}} | ||
*{{Sm|ESAM|USA}} | |||
*{{Sm|Lite|USA}} | |||
*{{Sm|Plup|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Samus had three new costumes added in version 3.5. They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble [[Dark Samus]]. | Samus had three new costumes added in version 3.5. They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble [[Dark Samus]]. | ||
Version 3.6 replaced the Dark Suit color scheme with the actual Dark Suit, and gave all her other alternate costumes [http://imgur.com/a/RU1wd#zVps6RS brand new aesthetics]. | Version 3.6 replaced the Dark Suit color scheme with the actual Dark Suit, and gave all her other alternate costumes [http://imgur.com/a/RU1wd#zVps6RS brand new aesthetics]. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=12|[[ | |colspan=12|[[Image:Samus Palette (PM).png|frame|center|Samus's costumes in PM]] | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadDarkPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadPinkSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadPurpleSSBB.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadGreenSSBB.png]] | ||
|- | |- | ||
|colspan=1| | |colspan=1| | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadBrownPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadLightPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadFusionPM.png]] | ||
|colspan=2|[[ | |colspan=2|[[Image:SamusHeadPowerPM.png]] | ||
|colspan=1| | |colspan=1| | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* | *Samus has the highest amount of model-swapping costumes in the game, with four (Light Suit, Fusion Suit, the Retro Suit, and Dark Suit). | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/samus Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Samus]] | [[Category:Samus]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |