Editing Samus (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Samus
|name        = Samus
|image        = {{tabber|title1=Varia Suit (PM)|content1=[[File:Samus SSBB.jpg|250x250px]]|title2=Varia Suit (P+)|content2=[[File:PPlus Samus.png|250x250px]]|title3=Fusion Suit (PM)|content3=[[File:NewFusionSuitSamusPM.png|250x250px]]|title4=Fusion Suit (P+)|content4=[[File:PPlus Fusion Suit Samus.png|250x250px]]|title5=Light Suit (PM)|content5=[[File:Light Suit Samus PM.png|250x250px]]|title6=Light Suit (P+)|content6=[[File:PPlus Light Suit Samus.png|250x250px]]|title7=Retro Suit Samus (PM)|content7=[[File:NewRetroSuitSamusPM.png|250x250px]]|title8=Retro Suit Samus (P+)|content8=[[File:PPlus Retro Suit Samus.png|250x250px]]|title9=Dark Suit Samus (P+)|content9=[[File:PPlus Dark Suit Samus.png|250x250px]]|title10=PED Suit (P+)|content10=[[File:PPlus PED Suit Samus.png|250x250px]]}}
|image        = [[Image:Samus SSBB.jpg|250px]]
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Samus (SSBM)
|moveset1    = Samus (SSBM)
| altcostume  = Light Suit, Fusion Suit, Retro Suit Samus, Dark Suit, PED Suit (''[[Project+]]'')
| altcostume  = Light Suit, Fusion Suit, Retro Suit Samus
|tier        = Mid
|ranking      = 26
}}
}}
'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', her attributes have been restored to how they were in ''Melee'', alongside considerable buffs and a slightly altered moveset that is accessible via her side taunt.
'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For her appearance in ''Project M'' she has been restored to her ''Melee'' version with considerable buffs and an entirely new alternate moveset that can be accessed via a taunt. <!--tier position paragraph-->
 
[[File:Light Suit Samus PM.png|thumb|right|Samus Light Suit alt in Project M 3.5.]]  
Samus ranks 27th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the top of the C tier. This placement is significantly lower than her ''Melee'' placement, where she is ranked 11th out of 26, however slightly higher than her ''Brawl'' placement, at 32nd out of 38.
[[File:Samus Fusion Suit Alt Project M.png|thumb|right|Samus Fusion suit alt in Project M 3.5.]]
[[File:Light Suit Samus PM.png|thumb|Samus Light Suit alt in Project M 3.5.]]  
[[File:Retro Suit Samus PM.png|thumb|right|Samus Original Power Suit in Project M 3.5.]]  
[[File:NewRetroSuitSamusPM.png|thumb|Samus Original Power Suit in Project M 3.6.]]  
[[File:Dark Samus PM.jpg|thumb|right|Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.]]
[[File:Dark Samus PM.jpg|thumb|Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.]]
==Attributes==
==Attributes==
Samus is a heavy fighter who is unusually floaty, a characteristic defying those of her weight class. She utilizes a unique array of powerful projectiles in her arsenal, including [[Charge Shot]] beams, [[missile]]s, and [[bomb]]s. Additionally, new to Samus's ''Project M'' iteration, using her side taunt allows her to switch between either fire and ice elements (with the former being default). This mechanic changes the elements of her forward smash, forward air, up smash, down tilt, and missiles (unusually, it does not change the element for her bombs), which allows Samus to utilize a new set of skills that players are able to use in strategic methods.
<!--attributes paragraph-->
 
===Changes from ''Melee'' to PM===
Samus does have her flaws, however. Despite being a heavyweight, Samus's vertical endurance is slightly below average due to her very slow falling speed (having the worst vertical endurance of the heavyweights); it also causes her to be easily juggled. Additionally, despite being floaty, Samus's recovery is below average should a few elements be absent, due to a relatively low air speed. Also, her recovery move, [[Screw Attack]], offers very little horizontal and vertical distance (with the former especially occurring should Samus not gain any prior momentum, similar to {{SSBB|Link}}'s [[Spin Attack]] from ''Brawl''). Samus can, however, improve her recovery by using both her [[bomb recovery]] technique and grappling beam for a [[tether recovery]] in conjunction.
====Aesthetics====
 
*{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot and [[Screw Attack]].}}
In addition, she has a below average aerial approach due to her low air and falling speed, resulting in Samus receiving a poor [[Short hop fast fall l-cancel|SHFFL]], despite her aerials generally having little to no endlag in her aerial attacks.
====Attributes====
 
*{{buff|Can now [[crawl]], with a similar animation to her previous roll, and has gained a new crawl attack based off of the boost ball from ''Metroid Prime''.}}
==Changes from ''Brawl'' to PM==
Samus has received new tools in ''Project M'', notably [[crawl]]ing, the addition of ice beam, and the ability to charge the [[Charge Shot]] while airborne.
 
===Aesthetics===
*{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot, Missiles and [[Screw Attack]].}}
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}}
 
===Attributes===
*{{buff|Can now [[crawl]] via Morph Ball like her previous roll animation, giving her a drastically smaller hurtbox, and has gained a new crawl attack based off of the Boost Ball from ''Metroid Prime''. In addition, Samus remains in Morph Ball mode when she stops crawling while the crouching button is held.}}
*{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}}
*{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}}
====Smash Attacks====
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
====Dodges====
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}}
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}}
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. In addition, holding side taunt during her on-screen appearance will have Samus start with the ice beam. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
====Grabs and Throws====
 
*{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}}
===Ground Attacks===
*{{nerf|Can no longer use the [[extended grapple]].}}
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
====Special Attacks====
 
===Grabs and Throws===
*{{buff|[[Grapple Beam]] has faster start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab's range has been increased to match standing grab.}}
*{{nerf|Standing Grapple Beam has shorter reach.}}
 
===Special Attacks===
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
*{{buff|Changing to Zero Suit Samus via {{b|Zero Laser|Samus}} now requires holding the special button as the laser fires.}}
====Taunts====
 
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
==Changes from PM to P+==
*{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}}
Jab1
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}}
 
*{{buff|Y Offset 12.8 > 10.3}}
 
Forward Tilt
 
*{{buff|Non-angled variant: 2 Outermost Hitboxes lowered 0 > 1.2 (change in X offset)}}
*{{buff|Forward tilt has arm intangibility from frames 3 to 6}}
 
Ice Down Tilt
 
*{{buff|Hitboxes now travel forward, but will not travel off of ledges}}
*{{buff|Sends grounded characters sliding backwards}}
 
Ice Forward Smash
 
*{{change|Stats modified: Damage 17, BKB 40, KBG 85, Angle 361}}
*{{change|No longer freezes}}
 
Ice Up Smash
 
Initial sweet spot
*{{buff|Angle 65 > 80, BKB 50 > 45, KBG 88 > 90}}
 
Ice Forward Air
 
*{{buff|Active frames increased by 2}}
*{{buff|Auto Cancels 3 frames earlier}}
*{{buff|IASA lowered by 2}}
 
Standing Grab
 
*{{buff|Active frames increased from 11 > 12}}
 
Grounded Up Special (Screw Attack)
 
*{{buff|Initial hit no longer clanks}}
 
Down Special (Power Bomb)
 
*{{nerf|Initial hit is now clankable}}
*{{buff|Explosion is no longer clankable}}
*{{buff|Now properly detonates on shields}}
*{{change|Can now transition into crawl}}
 
Other
 
*{{buff|Height on trip animation lowered}}
*{{change|Fixed a bug that caused Samus’s bury animation to be her wait animation}}
 
===Aesthetics===
*{{change|Samus' design is now a combination of her design seen in ''Metroid Prime'' and ''Metroid: Samus Returns''.}}


==Revisions==
==Revisions==
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*{{nerf|Zair knockback reduced.}}
*{{nerf|Zair knockback reduced.}}
*{{change|Up air now uses linking hitbox stats from Melee Samus.}}
*{{change|Up air now uses linking hitbox stats from Melee Samus.}}
===v3.6===
Beta
*{{buff|Samus can now start a match in ice mode by holding the side taunt on entry.}}
Full
*{{buff|Players can now hold the B button to become {{PM|Zero Suit Samus}} when using Zero Laser.}}


==Moveset==
==Moveset==
Up to date as of version 3.6.
Up to date as of version 3.5.


{|class="wikitable"
{|class="wikitable"
! colspan=2| !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
! colspan=2 rowspan=2 | Neutral attack
| rowspan=2 | || 3% || rowspan=2 | A quick jab and then attacks with her arm cannon in a arc. The second hit can be easily [[shield|shielded]] or [[shield grab|shield grabbed]], making it difficult to connect both hits.
|-
|7%
|-
! rowspan="3" | Forward tilt || ↗
| rowspan="3" | || 11% || rowspan="3" | Does a spinning horizontal kick forward. Good for stopping ground approaches. This move can be angled up or down.
|-
!→
|10%
|-
!↘
|9%
|-
|-
! colspan=2| Up tilt
!Neutral attack
| || 12% (grounded), 13% (aerial) || Raises her leg and brings it down. Very similar animation to [[Captain Falcon (PM)|Captain Falcon's]] up tilt. It is a [[meteor smash]] according to the game, but it only works on grounded opponents, making it an [[unconventional meteor smash]]. Has low vertical knockback and can combo into itself at low damage percentages.
| || 3% (hit 1), 7% (hit 2) (10% total) || A quick jab and then attacks with her arm cannon in a arc.
|-
|-
! colspan=2| Down tilt
!Forward tilt
| || Fire: 14%<br/>Ice: 5% (center), 2% (edge) || Brings down her cannon arm creating either a fiery explosion or an icy explosion depending on which one the player has chosen. The fiery version has stronger vertical knockback, while the icy version has more horizontal knockback at the center and causes no knockback or [[hitstun]] at the edge.
| || 11% (high), 10% (mid), 9% (low) || Very quickly kicks forward with her right leg. Good for stopping ground approaches.
|-
|-
! colspan=2| Crawl attack
!Up tilt
| || 5% || Dashes forward a slight distance while in her Morph Ball form. Deals weak damage and knockback.
| || 12%-13% || Raises her right leg and quickly brings it down. Has low vertical knockback and can combo into itself at low damage percentages.
|-
|-
! colspan=2| Dash attack
!Down tilt
| || 13% (clean), 9% (late) || Does a shoulder tackle. Weak horizontal knockback that doesn't KO until over 100%. Combos well with her neutral attack at low damage percentages.  
| || Fire: 14%; Ice: 5% (center), 2% (edge) || Brings down her cannon arm creating either a fiery explosion or an icy explosion depending on which one the player has chosen. Fire version has stronger vertical knockback while the icy version has more horizontal knockback at the tip, while having low knockback near the center.
|-
|-
! rowspan="3" | Forward smash || ↗
!Crawl attack
| rowspan="3" | || Fire: {{ChargedSmashDmgSSBM|15}}<br/>Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2) || rowspan="3" | Thrusts her cannon arm forward with either a fiery explosion or an icy explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
| || 5% || Her ball form while crawling lights up and moves forward a slight distance quickly. Has weak knockback and damage.
|-
|-
!
!Dash attack
|Fire: {{ChargedSmashDmgSSBM|14}}<br/>Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2)
| || 13% (clean), 9% (late) || Shoulder tackles. Weak horizontal knockback that doesn't kill until over 100%. Combos well with her neutral attack at low damage percentages.
|-
|-
!
!Forward smash
|Fire: {{ChargedSmashDmgSSBM|13}}<br/>Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2)
| || Fire: {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|13}} (arm high/mid/low), {{ChargedSmashDmgSSBM|15}} (tip); Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2) || Thrusts her cannon arm forward with either an icy explosion or fiery explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
|-
|-
! colspan=2| Up smash
!Up smash
| || Fire: {{ChargedSmashDmgSSBM|3}} (hits 1-4), {{ChargedSmashDmgSSBM|6}} (hit 5)<br/>Ice: {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (mid), {{ChargedSmashDmgSSBM|12}} (late) || Fire: Aims her arm cannon upward and creates six small fire explosions above her in an arc.<br/>Ice: Quickly swings her arm cannon upwards leaving an icy trail.
| || Fire: {{ChargedSmashDmgSSBM|3}} (hits 1-4), {{ChargedSmashDmgSSBM|6}} (hit 5); Ice: {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (mid), {{ChargedSmashDmgSSBM|12}} (late) || Samus aims her arm cannon upward and creates six small fire explosions above her in an arc when set to fire and swings her arm up quickly leaving an icy trail when set to ice. Both attacks have decent vertical knockback with the icy version having slight horizontal knockback.
Both attacks have decent vertical knockback with the icy version having slight horizontal knockback.
|-
|-
! colspan=2| Down smash
!Down smash
| || {{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) || Does a low 360° sweep kick. Fast and has good knockback, knocking opponents up and behind Samus.
| || {{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) || Quickly swings her foot around her in a circle. Has good horizontal knockback which knocks the enemy behind Samus from the front and knocking the enemy in front of her when hit from the back.
|-
|-
! colspan=2| Neutral aerial
!Neutral aerial
| || 14% (clean), 10% (late) || Kicks her foot in front of herself, dealing horizontal knockback. Has [[sex kick]] properties.
| || 14% (clean), 10% (late) || Kicks her foot in front of herself. Has horizontal knockback.
|-
|-
! colspan=2| Forward aerial
!Forward aerial
| || Fire: 5% (hits 1-5)<br/>Ice: 14% || Fire: Shoots five small explosions in front of her with her arm cannon.<br/>Ice: Does a quick downward swing with her arm cannon leaving behind an icy trail.
| || Fire: 5% (hits 1-5) (25% total); Ice: 14% || Fires several explosions in front of her with her arm cannon when set to fire and does a quick downward arc with her arm cannon leaving an icy trail when set to ice. Both attacks have horizontal knockback.
Both attacks have horizontal knockback.
|-
|-
! colspan=2| Back aerial
!Back aerial
| || 10% (leg), 14% (foot) || Kicks her foot behind her. The sweetspot is at her foot, which deals more damage and knockback. A useful move for [[edgeguarding]].
| || 10% (leg), 14% (foot) || Kicks her foot behind her. Has slightly stronger knockback when hit at the tip.
|-
|-
! colspan=2| Up aerial
!Up aerial
| || 3% (hit 1), 1% (hits 2-5), 4% (hit 6) || Brings her legs above her body and spins in a drill.
| || 3% (hit 1), 1% (hits 2-5), 4% (hit 6) (11% total) || Spins upward in a drill.
|-
|-
! colspan=2| Down aerial
!Down aerial
| || 16% || Swings her arm cannon in an arc below. This move is a [[meteor smash]] and is good for edgeguarding.
| || 16% || Throws her cannon arm in arc under herself. This move is a spike and is good for edge guarding.
|-
|-
! colspan=2| Grab aerial
!Grab aerial
| || 4% || Fires her [[Grapple Beam]] forward. Has long reach and can be used for a [[tether recovery]] offstage.
| || 4% || Grapple beam flies out in front of her. Has long reach and can be used for a tether recovery offstage.
|-
|-
! colspan=2| Grab
!Grab
| || &mdash; || Samus sends out her Grapple Beam to catch the enemy.
| || &mdash; || Samus sends out her Grapple Beam to catch the enemy.
|-
|-
! colspan=2| Pummel
!Pummel
| || 3% || Chops the enemy with her left hand.
| || 3% || Smacks the enemy with her left arm.
|-
|-
! colspan=2| Forward throw
!Forward throw
| || 9% || Brings the enemy up with her Grapple Beam and then throws them forward.  
| || 9% || Brings the enemy up with her Grapple Beam and then throws them forward.  
|-
|-
! colspan=2| Back throw
!Back throw
| || 8% || Flings the enemy behind her.
| || 8% || Flings the enemy behind her.
|-
|-
! colspan=2| Up throw
!Up throw
| || 1% (hits 1-6), 3% (throw) || Holds the enemy from above with her Grapple Beam, then launches them upward.
| || 3% (hits 1-3), 6% (throw) (9% total) || Spins opponent above her head and shocks opponent upward.
|-
|-
! colspan=2| Down throw
!Down throw
| || 6% || Violently picks the foe up with her Grapple Beam and slams them to the ground.
| || 6% || Brings the enemy above her then slams them downward in front of her,
|-
|-
! colspan=2| Floor attack (front)
!Floor attack (front)
| || 8% || Gets up and performs a low sweep kick on both sides.  
| || 8% (hit 1), 6% (hit 2) || Gets up and kicks on both sides.  
|-
|-
! colspan=2| Floor attack (back)
!Floor attack (back)
| || 8% (hit 1), 6% (hit 2) || Stands on her arm cannon and does a spinning double kick.  
| || 6% || Gets up and kicks on both sides.  
|-
|-
! colspan=2| Floor attack (trip)
!Floor attack (trip)
| || 5% || Kicks her leg in front and behind her, then gets up.
| || 5% || Kicks her leg in front and behind her, then gets up.
|-
|-
! colspan=2| Edge attack (fast)
!Edge attack (fast)
| || 9% || Flips up with a kick.
| || 9% || Flips up with a kick.
|-
|-
! colspan=2| Edge attack (slow)
!Edge attack (slow)
| || 10% || Slowly gets up, and then thrusts her arm cannon in front of her.
| || 10% || Slowly gets up and then flicks her arm cannon in front of her.
|-
|-
! colspan=2| Neutral special
!Neutral special
| [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge, it can KO as early as 80%.
| [[Charge Shot]] || 3%-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge it can KO as early as 80%.
|-
|-
! colspan=2| Side special
!Side special
| [[Missile]] || Fire: 5% (homing), 12% (super)<br/>Ice: 7% (homing), 10% (super) || Deploys a plasma or ice missile depending on whether the player is in Plasma or Ice Mode (can be toggled via side-taunt). The missile can either be a homing missile (when B is pressed while tilting the [[control stick]]) or a Super Missile (when B is pressed while smashing the control stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles. Super Ice Missiles have a shorter range than its plasma counterpart. Homing Ice Missiles do not explode after a certain distance, they keep on going until they either hit their target, terrain, or go offscreen.
| [[Missile]] || Fire: 5% (guided), 12% (super); Ice: 7% (guided), 10% (super) || Fires a fiery or icy missile.  
|-
|-
! colspan=2| Up special
!Up special
| [[Screw Attack]] || Ground: 2% (hit 1), 1% (hits 2-12)<br/>Air: 1% (hits 1-12) || Shoots up into the air while spinning around rapidly via the "Screw Attack" ability from the ''Metroid'' series.  
| [[Screw Attack]] || Ground: 2% (hit 1), 1% (hits 2-13) (13% total); Air: 1% (hits 1-12) (12% total) || Shoots up into the air while spinning around quickly.  
|-
|-
! colspan=2| Down special
!Down special
| [[Bomb (Samus)|Bomb]] || 8% || Goes into Morph Ball mode and drops a timed bomb that explodes in a few seconds. Can be used to extend Samus's recovery.
| [[Bomb (Samus)|Bomb]] || 8% || Turns into a ball and drops a small bomb that falls a slight distance before exploding. Can be used to extend Samus's recovery.
|-
|-
! colspan=2| Final Smash
!Final Smash
| {{b|Zero Laser|Samus}} || 40-78% || Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through any [[terrain]]. Has decent knockback and makes Samus lose her Power Suit if the [[B button]] is held whenever the move ends.
| [[Zero Laser]] || 40-78% || Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through terrain. Has decent knockback and makes Samus lose her Power Suit.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Boiko|USA}}
*{{Sm|Morsecode762|USA}}- The best Samus player in the world. Ranked 6th on [[PMRank 2019]].
*{{Sm|Chevy|USA}}
*{{Sm|ESAM|USA}}
*{{Sm|Lite|USA}}
*{{Sm|Plup|USA}}


==Alternate costumes==
==Alternate costumes==
 
Samus has had three new costumes added in version 3.5  They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble [[Dark Samus]].
===Project M===
Samus had three new costumes added in version 3.5. They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble [[Dark Samus]].
 
Version 3.6 replaced the Dark Suit color scheme with the actual Dark Suit, and gave all her other alternate costumes [http://imgur.com/a/RU1wd#zVps6RS brand new aesthetics].
 
An unreleased patch reveals Samus would have had an alternate costume based off the PED Suit from Metroid Prime 3: Corruption, which would have given her five model swapping costumes.
 
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=12|[[File:Samus Palette (PM).png|frame|center|Samus' costumes in PM]]
|colspan=12|[[Image:Samus Palette (PM).png|frame|center|Samus's costumes in PM]]
|-
|-
|colspan=2|[[File:SamusHeadSSBB.png]]
|colspan=2|[[Image:SamusHeadSSBB.png]]
|colspan=2|[[File:SamusHeadDarkPM.png]]
|colspan=2|[[Image:SamusHeadDarkPM.png]]
|colspan=2|[[File:SamusHeadPinkSSBB.png]]
|colspan=2|[[Image:SamusHeadPinkSSBB.png]]
|colspan=2|[[File:SamusHeadPurpleSSBB.png]]
|colspan=2|[[Image:SamusHeadBrownSSBB.png]]
|colspan=2|[[File:SamusHeadGreenSSBB.png]]
|colspan=2|[[Image:SamusHeadPurpleSSBB.png]]
|colspan=2|[[Image:SamusHeadGreenSSBB.png]]
|-
|-
|colspan=1|
|colspan=3|
|colspan=2|[[File:SamusHeadBrownPM.png]]
|colspan=2|[[Image:SamusHeadPowerPM.png]]
|colspan=2|[[File:SamusHeadLightPM.png]]
|colspan=2|[[Image:SamusHeadLightPM.png]]
|colspan=2|[[File:SamusHeadFusionPM.png]]
|colspan=2|[[Image:SamusHeadFusionPM.png]]
|colspan=2|[[File:SamusHeadPowerPM.png]]
|colspan=3|
|colspan=1|
|}
|}
===Project+===
In ''Project+'', Samus is one of few characters to receive a new character model, with said model now incorporating elements from ''Metroid Prime'' series and ''Metroid: Samus Returns''. It received a new blue recolor to replace the one previously inspired by [[Dark Samus]], and an alternate costume inspired by the Phazon Suit from ''Metroid Prime.''
Samus' alternate costumes from ''Project M'' were significantly revamped to match the proportions of her new design. In addition, the previously unused PED Suit in ''Project M'' is included as an alternate costume, sharing the same touch ups as her other costumes. The Fusion Suit and the Classic Suit received recolors for team battles, with the recolors for the Fusion Suit inspired by the various suit upgrades in ''Metroid Fusion.''
[[File:Samus Palette (P+).png|1280px|thumb|center|Samus' alternate costumes in P+]]
'''Secret costumes:'''
[[File:Samus Z P+.png|160px]] [[File:Samus R_P+.png|160px]]
'''Z-Secret Costume (vBrawl Samus):''' Her design in the un-modded base game of ''Brawl,'' which comes from her appearance in ''Super Metroid''
'''R-Secret Costume:''' Prime Power Suit Samus


==Trivia==
==Trivia==
*In ''Project M,'' Samus has the highest amount of model-swapping costumes in the game, with four (Light Suit, Fusion Suit, the Retro Suit, and Dark Suit). ''Project+'' raises this to seven (PED Suit, her ''Brawl'' design, and her Prime Power Suit).
*Samus has the highest amount of model-swapping costumes in the game, with three (Light Suit, Fusion Suit, and Retro Suit).
*Samus is the only character who was unable to crawl in ''[[Brawl]]'' but now able to in ''[[Project M]]''.
*In ''Project+'', the Retro Suit's pose is almost identical to one of the North American boxarts for ''Super Metroid''.


==External links==
==External links==
*[https://www.reddit.com/r/SSBPM/comments/izogpv/labbing_discord_results_samus/ Labbing Discord Tech Post]
*[http://projectmgame.com/en/characters/samus Project M character page]


{{Project M}}
{{Project M}}
[[Category:Samus]]
[[Category:Samus]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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