Editing Samus (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{stub}}
{{for|the original version of Samus which this mod's Samus was based off of gameplay-wise|Samus (SSBM)}}{{for|the unmodded version of Samus|Samus (SSBB)}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Samus
|name        = Samus
|image        = {{tabber|title1=Varia Suit (PM)|content1=[[File:Samus SSBB.jpg|250x250px]]|title2=Varia Suit (P+)|content2=[[File:PPlus Samus.png|250x250px]]|title3=Fusion Suit (PM)|content3=[[File:NewFusionSuitSamusPM.png|250x250px]]|title4=Fusion Suit (P+)|content4=[[File:PPlus Fusion Suit Samus.png|250x250px]]|title5=Light Suit (PM)|content5=[[File:Light Suit Samus PM.png|250x250px]]|title6=Light Suit (P+)|content6=[[File:PPlus Light Suit Samus.png|250x250px]]|title7=Retro Suit Samus (PM)|content7=[[File:NewRetroSuitSamusPM.png|250x250px]]|title8=Retro Suit Samus (P+)|content8=[[File:PPlus Retro Suit Samus.png|250x250px]]|title9=Dark Suit Samus (P+)|content9=[[File:PPlus Dark Suit Samus.png|250x250px]]|title10=PED Suit (P+)|content10=[[File:PPlus PED Suit Samus.png|250x250px]]}}
|image        = [[File:Samus_SSBB.jpg|250px]]
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Samus (SSBM)
|altcostume  =  
| altcostume  = Light Suit, Fusion Suit, Retro Suit Samus, Dark Suit, PED Suit (''[[Project+]]'')
|tier        =
|ranking      =  
}}
}}
'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', her attributes have been restored to how they were in ''Melee'', alongside considerable buffs and a slightly altered moveset that is accessible via her side taunt.
'''Samus''' is a playable character in the ''[[Brawl]]'' mod [[Project M]].
<!--tier position paragraph-->


Samus ranks 27th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the top of the C tier. This placement is significantly lower than her ''Melee'' placement, where she is ranked 11th out of 26, however slightly higher than her ''Brawl'' placement, at 32nd out of 38.
[[File:Light Suit Samus PM.png|thumb|Samus Light Suit alt in Project M 3.5.]]
[[File:NewRetroSuitSamusPM.png|thumb|Samus Original Power Suit in Project M 3.6.]]
[[File:Dark Samus PM.jpg|thumb|Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.]]
==Attributes==
==Attributes==
Samus is a heavy fighter who is unusually floaty, a characteristic defying those of her weight class. She utilizes a unique array of powerful projectiles in her arsenal, including [[Charge Shot]] beams, [[missile]]s, and [[bomb]]s. Additionally, new to Samus's ''Project M'' iteration, using her side taunt allows her to switch between either fire and ice elements (with the former being default). This mechanic changes the elements of her forward smash, forward air, up smash, down tilt, and missiles (unusually, it does not change the element for her bombs), which allows Samus to utilize a new set of skills that players are able to use in strategic methods.


Samus does have her flaws, however. Despite being a heavyweight, Samus's vertical endurance is slightly below average due to her very slow falling speed (having the worst vertical endurance of the heavyweights); it also causes her to be easily juggled. Additionally, despite being floaty, Samus's recovery is below average should a few elements be absent, due to a relatively low air speed. Also, her recovery move, [[Screw Attack]], offers very little horizontal and vertical distance (with the former especially occurring should Samus not gain any prior momentum, similar to {{SSBB|Link}}'s [[Spin Attack]] from ''Brawl''). Samus can, however, improve her recovery by using both her [[bomb recovery]] technique and grappling beam for a [[tether recovery]] in conjunction.
===Changes from ''Melee'' to PM===
 
*{{buff|[[Rolling]] is significantly faster, and uses a conventional side-step animation.}}
In addition, she has a below average aerial approach due to her low air and falling speed, resulting in Samus receiving a poor [[Short hop fast fall l-cancel|SHFFL]], despite her aerials generally having little to no endlag in her aerial attacks.
*{{buff|Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from ''Metroid Prime''.}}
 
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt cancelling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
==Changes from ''Brawl'' to PM==
*{{buff|Retains the [[super wavedash]]. The window of time allowed to perform the technique has been increased from one frame to two frames.}}
Samus has received new tools in ''Project M'', notably [[crawl]]ing, the addition of ice beam, and the ability to charge the [[Charge Shot]] while airborne.
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
 
===Aesthetics===
*{{change|While most characters in ''Project M'' keep their ''Brawl'' voices and sounds, Samus uses SFXs from ''Melee'' for her jumps, Charge Shot, Missiles and [[Screw Attack]].}}
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}}
 
===Attributes===
*{{buff|Can now [[crawl]] via Morph Ball like her previous roll animation, giving her a drastically smaller hurtbox, and has gained a new crawl attack based off of the Boost Ball from ''Metroid Prime''. In addition, Samus remains in Morph Ball mode when she stops crawling while the crouching button is held.}}
*{{buff|[[Super wavedash]] timing window increased from one [[frame]] to two frames.}}
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}}
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. In addition, holding side taunt during her on-screen appearance will have Samus start with the ice beam. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
 
===Ground Attacks===
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
===Grabs and Throws===
*{{buff|[[Grapple Beam]] has faster start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab's range has been increased to match standing grab.}}
*{{nerf|Standing Grapple Beam has shorter reach.}}
===Special Attacks===
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
*{{buff|Changing to Zero Suit Samus via {{b|Zero Laser|Samus}} now requires holding the special button as the laser fires.}}
==Changes from PM to P+==
Jab1
*{{buff|Y Offset 12.8 > 10.3}}
Forward Tilt
*{{buff|Non-angled variant: 2 Outermost Hitboxes lowered 0 > 1.2 (change in X offset)}}
*{{buff|Forward tilt has arm intangibility from frames 3 to 6}}
Ice Down Tilt
*{{buff|Hitboxes now travel forward, but will not travel off of ledges}}
*{{buff|Sends grounded characters sliding backwards}}
Ice Forward Smash
*{{change|Stats modified: Damage 17, BKB 40, KBG 85, Angle 361}}
*{{change|No longer freezes}}
Ice Up Smash
Initial sweet spot
*{{buff|Angle 65 > 80, BKB 50 > 45, KBG 88 > 90}}
Ice Forward Air
*{{buff|Active frames increased by 2}}
*{{buff|Auto Cancels 3 frames earlier}}
*{{buff|IASA lowered by 2}}
Standing Grab
*{{buff|Active frames increased from 11 > 12}}
Grounded Up Special (Screw Attack)
*{{buff|Initial hit no longer clanks}}
Down Special (Power Bomb)
*{{nerf|Initial hit is now clankable}}
*{{buff|Explosion is no longer clankable}}
*{{buff|Now properly detonates on shields}}
*{{change|Can now transition into crawl}}
Other
*{{buff|Height on trip animation lowered}}
*{{change|Fixed a bug that caused Samus’s bury animation to be her wait animation}}
===Aesthetics===
*{{change|Samus' design is now a combination of her design seen in ''Metroid Prime'' and ''Metroid: Samus Returns''.}}
==Revisions==
===v3.01===
*{{buff|Samus can drift properly after an aerial Charge Shot.}}
===v3.5===
*{{buff|Ice forward smash now freezes characters hit by the second hit.}}
*{{nerf|Fire up smash has smaller hitboxes and the final hit has reduced knockback.}}
*{{nerf|Fire forward air's final hit knockback reduced to match Melee Samus.}}
*{{nerf|Ice forward air [[autocancel]]s later, and has a later [[IASA]] window.}}
*{{nerf|Bombs no longer damage opponents through shields.}}
**{{buff|They now deal more damage.}}
*{{nerf|Tether ledge grab range reduced. Additionally, the tether attaches to the ledge later.}}
*{{nerf|Zair knockback reduced.}}
*{{change|Up air now uses linking hitbox stats from Melee Samus.}}
===v3.6===
Beta
*{{buff|Samus can now start a match in ice mode by holding the side taunt on entry.}}
Full
*{{buff|Players can now hold the B button to become {{PM|Zero Suit Samus}} when using Zero Laser.}}


==Moveset==
==Moveset==
Up to date as of version 3.6.
Up to date as of [version].


{|class="wikitable"
{|class="wikitable"
! colspan=2| !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
! colspan=2 rowspan=2 | Neutral attack
| rowspan=2 | || 3% || rowspan=2 | A quick jab and then attacks with her arm cannon in a arc. The second hit can be easily [[shield|shielded]] or [[shield grab|shield grabbed]], making it difficult to connect both hits.
|-
|7%
|-
! rowspan="3" | Forward tilt || ↗
| rowspan="3" | || 11% || rowspan="3" | Does a spinning horizontal kick forward. Good for stopping ground approaches. This move can be angled up or down.
|-
!→
|10%
|-
|-
!
!Neutral attack
|9%
| || ||
|-
|-
! colspan=2| Up tilt
!Forward tilt
| || 12% (grounded), 13% (aerial) || Raises her leg and brings it down. Very similar animation to [[Captain Falcon (PM)|Captain Falcon's]] up tilt. It is a [[meteor smash]] according to the game, but it only works on grounded opponents, making it an [[unconventional meteor smash]]. Has low vertical knockback and can combo into itself at low damage percentages.
| || ||
|-
|-
! colspan=2| Down tilt
!Up tilt
| || Fire: 14%<br/>Ice: 5% (center), 2% (edge) || Brings down her cannon arm creating either a fiery explosion or an icy explosion depending on which one the player has chosen. The fiery version has stronger vertical knockback, while the icy version has more horizontal knockback at the center and causes no knockback or [[hitstun]] at the edge.
| || ||
|-
|-
! colspan=2| Crawl attack
!Down tilt
| || 5% || Dashes forward a slight distance while in her Morph Ball form. Deals weak damage and knockback.
| || ||
<!--Crawl attack-->
|-
|-
! colspan=2| Dash attack
!Dash attack
| || 13% (clean), 9% (late) || Does a shoulder tackle. Weak horizontal knockback that doesn't KO until over 100%. Combos well with her neutral attack at low damage percentages.
| || ||
|-
|-
! rowspan="3" | Forward smash || ↗
!Forward smash
| rowspan="3" | || Fire: {{ChargedSmashDmgSSBM|15}}<br/>Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2) || rowspan="3" | Thrusts her cannon arm forward with either a fiery explosion or an icy explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
| || ||
|-
|-
!
!Up smash
|Fire: {{ChargedSmashDmgSSBM|14}}<br/>Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2)
| || ||
|-
|-
!
!Down smash
|Fire: {{ChargedSmashDmgSSBM|13}}<br/>Ice: {{ChargedSmashDmgSSBM|14}} (hit 1), {{ChargedSmashDmgSSBM|6}} (hit 2)
| || ||
|-
|-
! colspan=2| Up smash
!Neutral aerial
| || Fire: {{ChargedSmashDmgSSBM|3}} (hits 1-4), {{ChargedSmashDmgSSBM|6}} (hit 5)<br/>Ice: {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|14}} (mid), {{ChargedSmashDmgSSBM|12}} (late) || Fire: Aims her arm cannon upward and creates six small fire explosions above her in an arc.<br/>Ice: Quickly swings her arm cannon upwards leaving an icy trail.
| || ||
Both attacks have decent vertical knockback with the icy version having slight horizontal knockback.
|-
|-
! colspan=2| Down smash
!Forward aerial
| || {{ChargedSmashDmgSSBM|16}} (front), {{ChargedSmashDmgSSBM|15}} (back) || Does a low 360° sweep kick. Fast and has good knockback, knocking opponents up and behind Samus.
| || ||
|-
|-
! colspan=2| Neutral aerial
!Back aerial
| || 14% (clean), 10% (late) || Kicks her foot in front of herself, dealing horizontal knockback. Has [[sex kick]] properties.
| || ||
|-
|-
! colspan=2| Forward aerial
!Up aerial
| || Fire: 5% (hits 1-5)<br/>Ice: 14% || Fire: Shoots five small explosions in front of her with her arm cannon.<br/>Ice: Does a quick downward swing with her arm cannon leaving behind an icy trail.
| || ||
Both attacks have horizontal knockback.
|-
|-
! colspan=2| Back aerial
!Down aerial
| || 10% (leg), 14% (foot) || Kicks her foot behind her. The sweetspot is at her foot, which deals more damage and knockback. A useful move for [[edgeguarding]].
| || ||
<!--Grab aerial-->
|-
|-
! colspan=2| Up aerial
!Glide attack
| || 3% (hit 1), 1% (hits 2-5), 4% (hit 6) || Brings her legs above her body and spins in a drill.
| || ||
|-
|-
! colspan=2| Down aerial
!Grab
| || 16% || Swings her arm cannon in an arc below. This move is a [[meteor smash]] and is good for edgeguarding.
| ||&mdash;||
|-
|-
! colspan=2| Grab aerial
!Pummel
| || 4% || Fires her [[Grapple Beam]] forward. Has long reach and can be used for a [[tether recovery]] offstage.
| || ||
|-
|-
! colspan=2| Grab
!Forward throw
| || &mdash; || Samus sends out her Grapple Beam to catch the enemy.
| || ||
|-
|-
! colspan=2| Pummel
!Back throw
| || 3% || Chops the enemy with her left hand.
| || ||
|-
|-
! colspan=2| Forward throw
!Up throw
| || 9% || Brings the enemy up with her Grapple Beam and then throws them forward.
| || ||
|-
|-
! colspan=2| Back throw
!Down throw
| || 8% || Flings the enemy behind her.
| || ||
|-
|-
! colspan=2| Up throw
!Floor attack (front)
| || 1% (hits 1-6), 3% (throw) || Holds the enemy from above with her Grapple Beam, then launches them upward.
| || ||
|-
|-
! colspan=2| Down throw
!Floor attack (back)
| || 6% || Violently picks the foe up with her Grapple Beam and slams them to the ground.
| || ||
|-
|-
! colspan=2| Floor attack (front)
!Floor attack (trip)
| || 8% || Gets up and performs a low sweep kick on both sides.
| || ||
|-
|-
! colspan=2| Floor attack (back)
!Edge attack (fast)
| || 8% (hit 1), 6% (hit 2) || Stands on her arm cannon and does a spinning double kick.
| || ||
|-
|-
! colspan=2| Floor attack (trip)
!Edge attack (slow)
| || 5% || Kicks her leg in front and behind her, then gets up.
| || ||
|-
|-
! colspan=2| Edge attack (fast)
!Neutral special
| || 9% || Flips up with a kick.
| || ||
|-
|-
! colspan=2| Edge attack (slow)
!Side special
| || 10% || Slowly gets up, and then thrusts her arm cannon in front of her.
| || ||
|-
|-
! colspan=2| Neutral special
!Up special
| [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge, it can KO as early as 80%.
| || ||
|-
|-
! colspan=2| Side special
!Down special
| [[Missile]] || Fire: 5% (homing), 12% (super)<br/>Ice: 7% (homing), 10% (super) || Deploys a plasma or ice missile depending on whether the player is in Plasma or Ice Mode (can be toggled via side-taunt). The missile can either be a homing missile (when B is pressed while tilting the [[control stick]]) or a Super Missile (when B is pressed while smashing the control stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles. Super Ice Missiles have a shorter range than its plasma counterpart. Homing Ice Missiles do not explode after a certain distance, they keep on going until they either hit their target, terrain, or go offscreen.
| || ||
|-
|-
! colspan=2| Up special
!Final Smash
| [[Screw Attack]] || Ground: 2% (hit 1), 1% (hits 2-12)<br/>Air: 1% (hits 1-12) || Shoots up into the air while spinning around rapidly via the "Screw Attack" ability from the ''Metroid'' series.
| || ||
|-
! colspan=2| Down special
| [[Bomb (Samus)|Bomb]] || 8% || Goes into Morph Ball mode and drops a timed bomb that explodes in a few seconds. Can be used to extend Samus's recovery.
|-
! colspan=2| Final Smash
| {{b|Zero Laser|Samus}} || 40-78% || Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through any [[terrain]]. Has decent knockback and makes Samus lose her Power Suit if the [[B button]] is held whenever the move ends.
|}
|}


==In [[competitive play]]==
<!--==In [[competitive play]]==-->
===Notable players===
<!--===Notable players===-->
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
<!--==Palette swaps==-->
*{{Sm|Morsecode762|USA}}- The best Samus player in the world. Ranked 6th on [[PMRank 2019]].
 
==Alternate costumes==
 
===Project M===
Samus had three new costumes added in version 3.5.  They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble [[Dark Samus]].
 
Version 3.6 replaced the Dark Suit color scheme with the actual Dark Suit, and gave all her other alternate costumes [http://imgur.com/a/RU1wd#zVps6RS brand new aesthetics].
 
An unreleased patch reveals Samus would have had an alternate costume based off the PED Suit from Metroid Prime 3: Corruption, which would have given her five model swapping costumes.
 
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=12|[[File:Samus Palette (PM).png|frame|center|Samus' costumes in PM]]
|-
|colspan=2|[[File:SamusHeadSSBB.png]]
|colspan=2|[[File:SamusHeadDarkPM.png]]
|colspan=2|[[File:SamusHeadPinkSSBB.png]]
|colspan=2|[[File:SamusHeadPurpleSSBB.png]]
|colspan=2|[[File:SamusHeadGreenSSBB.png]]
|-
|colspan=1|
|colspan=2|[[File:SamusHeadBrownPM.png]]
|colspan=2|[[File:SamusHeadLightPM.png]]
|colspan=2|[[File:SamusHeadFusionPM.png]]
|colspan=2|[[File:SamusHeadPowerPM.png]]
|colspan=1|
|}
 
===Project+===
In ''Project+'', Samus is one of few characters to receive a new character model, with said model now incorporating elements from ''Metroid Prime'' series and ''Metroid: Samus Returns''. It received a new blue recolor to replace the one previously inspired by [[Dark Samus]], and an alternate costume inspired by the Phazon Suit from ''Metroid Prime.''
 
Samus' alternate costumes from ''Project M'' were significantly revamped to match the proportions of her new design. In addition, the previously unused PED Suit in ''Project M'' is included as an alternate costume, sharing the same touch ups as her other costumes. The Fusion Suit and the Classic Suit received recolors for team battles, with the recolors for the Fusion Suit inspired by the various suit upgrades in ''Metroid Fusion.''
 
[[File:Samus Palette (P+).png|1280px|thumb|center|Samus' alternate costumes in P+]]
 
 
'''Secret costumes:'''
 
[[File:Samus Z P+.png|160px]] [[File:Samus R_P+.png|160px]]
 
 
'''Z-Secret Costume (vBrawl Samus):''' Her design in the un-modded base game of ''Brawl,'' which comes from her appearance in ''Super Metroid''
 
'''R-Secret Costume:''' Prime Power Suit Samus
 
==Trivia==
*In ''Project M,'' Samus has the highest amount of model-swapping costumes in the game, with four (Light Suit, Fusion Suit, the Retro Suit, and Dark Suit). ''Project+'' raises this to seven (PED Suit, her ''Brawl'' design, and her Prime Power Suit).
*Samus is the only character who was unable to crawl in ''[[Brawl]]'' but now able to in ''[[Project M]]''.
*In ''Project+'', the Retro Suit's pose is almost identical to one of the North American boxarts for ''Super Metroid''.


==External links==
==External links==
*[https://www.reddit.com/r/SSBPM/comments/izogpv/labbing_discord_results_samus/ Labbing Discord Tech Post]
*[http://projectmgame.com/en/characters/samus Project M character page]


{{Project M}}
{{Project M}}
[[Category:Samus]]
[[Category:Samus]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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