Editing Samus (PM)
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! colspan=2| Edge attack (slow) | ! colspan=2| Edge attack (slow) | ||
| || 10% || Slowly gets up | | || 10% || Slowly gets up and then thrust her arm cannon in front of her. | ||
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! colspan=2| Neutral special | ! colspan=2| Neutral special | ||
| [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge | | [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge it can KO as early as 80%. | ||
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! colspan=2| Side special | ! colspan=2| Side special | ||
| [[Missile]] || Fire: 5% ( | | [[Missile]] || Fire: 5% (guided), 12% (super)<br/>Ice: 7% (guided), 10% (super) || Fires a fiery or icy missile depending on which one the player has chosen. The missile can either be a homing missile (when B is pressed while tilting the [[control stick]]) or a Super Missile (when B is pressed while smashing the control stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles. | ||
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! colspan=2| Up special | ! colspan=2| Up special |