Editing Sample stages
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''[[Super Smash Bros. Brawl]]'' provides three built-in stages which exist as examples of how the [[Stage Builder]] works. | |||
==Sample S: Hole== | |||
[[Sample S: Hole]] uses the small size example. Its layout consists of two main towers with a hole in the middle, owing to its name. | |||
This stage features [[ledge]]s that characters cannot grab, thus [[recovery]] becomes more difficult. [[Character]]s should fight to remain on the stage. There is a small moving platform below the right tower, positioned to move between the left and right side. A character, with luck to find the platform at the same side, may use it to recover. | This stage features [[ledge]]s that characters cannot grab, thus [[recovery]] becomes more difficult. [[Character]]s should fight to remain on the stage. There is a small moving platform below the right tower, positioned to move between the left and right side. A character, with luck to find the platform at the same side, may use it to recover. | ||
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The left side features a spiked pit near the bottom blast line which can be used to stall. | The left side features a spiked pit near the bottom blast line which can be used to stall. | ||
If | If [[Olimar (SSBB)|Olimar]] uses his [[Final Smash]], [[End of Day]], on this stage, then as his ship descends from the sky, it falls directly through the hole in the center of the stage, and causes Olimar to die. This does not count as a [[self-destruct]]; ''Brawl'' awards the [[knock-out|KO]] to one of Olimar's opponents. A player who controls Olimar should remember this and stay aware that Olimar's Final Smash is much less useful than normal. The [[Bulborb]]s will hurt Olimar's opponents but the ship will not crash into the stage. After Olimar dies and respawns, he may still try to KO his damaged opponents. If Olimar is using his last [[stock]] then he should not use his Final Smash, and the same goes for [[Ike]]. | ||
==Sample M: Bath== | |||
[[Sample M: Bath]] is mainly a U-shape, with the only exits being the top opening and a lone [[Drop Block]] on the left side. The right side is slightly elevated. It is the medium size example. | |||
There is a [[glitch]] where if [[Peach (SSBB) | Peach]] uses her [[recovery | recovery move]] and floats into one of the blocks underneath the stage, she will remain floating until she is hit or the player moves her in another direction. | |||
==Sample L: Maze== | |||
[[Sample L: Maze]] is the example of the large size. It is a very complex stage, with many moving platforms and a few [[Drop Block]]s. | |||
The maze structure occupies the upper half of this stage. The top of this structure is a flat roof. When players enter any custom stage, the game likes to spawn [[character]]s on the highest part of the stage. Thus when players enter Sample L: Maze, the game spawns everyone of the roof. Unless someone moves down, all fight begins on the roof. | |||
The roof is close to the top [[blast line]], so it is easy to launch characters upward for the [[knock-out|KO]] (and survivors take [[hoop damage]]). The flatness of the roof also aids the use of horizontal [[projectile]]s, like Falco's [[Blaster (Falco)|Blaster]]. To escape the roof, a player can drop their character into the maze below. The presence of [[item]]s may encourage players to leave the roof and visit other parts of the stage. | |||
The maze is the best place for damaged characters, because walls often block attempts to launch them off the stage. Players can try to launch their opponents through the gaps at the top of the maze, or through the gap at the right side. Players can also try to force opponents into the area below the maze. | |||
The most dangerous area of the stage is the lowest part. Below the maze, there are only a few floating platforms; the risk to miss a platform and fall off the stage is most significant. The lower right area contains only a pair of small, moving platforms. If a character rides a Drop Block into this area, it might need to [[jumping|jump]] accurately onto either of these two platforms to [[recovery|recover]] from the fall. | |||
Because the lowest part of the stage is so dangerous, players tend to avoid it. However, sometimes characters do go that low, especially if a [[Smash Ball]] floats down there. | |||
{{SSBBStages}} | {{SSBBStages}} | ||
[[Category:Stages]] | |||
[[Category:Stages (SSBB)]] | [[Category:Stages (SSBB)]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] |