Page history
December 23, 2024
January 13, 2024
August 12, 2023
July 27, 2022
December 25, 2021
Undid edit by Mad4men: It is very unclear what this is supposed to be saying. I'd fix the wording myself, but I have no idea what this is talking about...try rewording it
−144
no edit summary
+144
February 10, 2021
September 26, 2020
August 10, 2019
April 19, 2019
March 16, 2019
Or more accurately...
m+2
whoops.....I kinda made an error in my testing...it was the early days of my Ultimate testing and I forgot to account for...animated hitboxes :p
m
March 6, 2019
February 13, 2019
December 28, 2018
March 10, 2018
July 4, 2017
April 18, 2017
this one's stored in radians too, so we round it because it can't be any closer
−10
Source: Kurogane Hammer himself
+118
April 17, 2016
March 7, 2015
December 18, 2014
putting the tables back together, adding SSB4 note
I'm changing some of the tables titles on the second tables to clarify what the tables show.
September 7, 2014
May 25, 2014
Undid edit by 69.143.176.175: not an error; the scaling in Melee is extremely sharp, but it's still scaling
fixed error
May 20, 2014
March 31, 2014
November 29, 2013
November 12, 2013
October 13, 2013
August 26, 2013
no edit summary
+155
thinking of a better way to present this cohesively - maybe a graph
−340
no edit summary
+134
August 11, 2013
March 27, 2013
February 19, 2013
February 4, 2013
January 17, 2012
October 9, 2011
no edit summary
−212
Turns out Melee has a scaling range on the angle as well, albeit -extremely- small
+167
"Sakurai Angle" solved in both Melee & Brawl
+1,019