Editing Sacrificial KO

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|"Bowsercide" is executed with [[Flying Slam]], with Bowser grabbing the opponent and diving off the side of the stage. The move cannot be escaped, but as the lower-damage player has more control over the pair's flight, it is not useful for evening out percentages. While the technique initially returned for {{for3ds}}, [[List of updates (SSB4-3DS)|version 1.0.4]] changed Flying Slam so that Bowser is KO'd before the opponent when the move is performed onto a blast line, making it less useful than in ''Brawl''.
|"Bowsercide" is executed with [[Flying Slam]], with Bowser grabbing the opponent and diving off the side of the stage. The move cannot be escaped, but as the lower-damage player has more control over the pair's flight, it is not useful for evening out percentages. While the technique initially returned for {{for3ds}}, [[List of updates (SSB4-3DS)|version 1.0.4]] changed Flying Slam so that Bowser is KO'd before the opponent when the move is performed onto a blast line, making it less useful than in ''Brawl''.
|In PAL and Sudden Death for ''Brawl'', Bowser always wins. In NTSC's ''Brawl'', [[port priority]] determines whether Bowser wins or Sudden Death occurs. In ''Smash 4'' and ''Ultimate'', Bowser always loses.
|In PAL and Sudden Death for ''Brawl'', Bowser always wins. In NTSC's ''Brawl'', [[port priority]] determines whether Bowser wins or Sudden Death occurs. In ''Smash 4'' and ''Ultimate'', Bowser always loses.
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|[[Cloud]]
|''Smash 4''
|"Cloudcide" is executed with [[Climhazzard]]. If Cloud uses his up special on a character and then presses the button again to slash downwards, the opponent will get spiked while Cloud dives towards the bottom blast line.
|In ''Smash 4'', Cloud always loses.
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|[[Diddy Kong]]
|[[Diddy Kong]]

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