Editing Sacred Land

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The Triforce of Courage section is based on the Lost Woods in ''Ocarina of Time''. In order to solve the section, the player must rely on the owl statues. Most of the spirit battles contain fog reflecting the foggy atmosphere of the Lost Woods. While the player is in this section, ''{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}'' plays.
The Triforce of Courage section is based on the Lost Woods in ''Ocarina of Time''. In order to solve the section, the player must rely on the owl statues. Most of the spirit battles contain fog reflecting the foggy atmosphere of the Lost Woods. While the player is in this section, ''{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}'' plays.


The Triforce of Wisdom section is based on Kakariko Village in ''Breath of the Wild'' and features torches forming a clock. The player must light the torches for a given time to unlock certain appearances. While the player is in this section, ''{{SSBUMusicLink|The Legend of Zelda|Dark World (for 3DS / Wii U)}}'' plays.
The Triforce of Wisdom section is based on Kakariko Village in ''Breath of the Wild'' and features torches forming a clock. The player must light the torches for a given time to unlock certain appearances. While the player is in this section, ''{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}'' plays.


The Triforce of Power section is based on the Gerudo Desert and the Gerudo Fortress in ''Ocarina of Time''. This land cannot be accessed until the player activates the Master Sword in the center of the land. The Gerudo Desert portion is made of two paths. The right path features easier spirit battles, but with more spirits in general. The left path, referred to as the Path of Wisdom by one of the owl statues, features harder spirit battles, but with fewer battles. Both paths eventually merge in the Gerudo Fortress portion. While the player is in this section, ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Castle (Outside)}}'' plays.
The Triforce of Power section is based on the Gerudo Desert and the Gerudo Fortress in ''Ocarina of Time''. This land cannot be accessed until the player activates the Master Sword in the center of the land. The Gerudo Desert portion is made of two paths. The right path features easier spirit battles, but with more spirits in general. The left path, referred to as the Path of Wisdom by one of the owl statues, features harder spirit battles, but with fewer battles. Both paths eventually merge in the Gerudo Fortress portion. While the player is in this section, ''{{SSBUMusicLink|The Legend of Zelda|Hyrule Castle (Outside)}}'' plays.
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==Trivia==
==Trivia==
*The battle types for the unlockable ''Zelda'' characters coincide with the color of the {{s|zeldawiki|goddesses}} which held the [[Triforce]] parts represented by the characters.
*The battle types for the unlockable ''Zelda'' characters coincide with the color of the goddesses which held the Triforce parts represented by the characters.
*Although {{SSBU|Bowser}} is unlocked by defeating [[Giga Bowser]], {{SSBU|Ganondorf}} is unlocked in a separate battle from [[Ganon]], and is, in fact, mandatory in order to face Ganon.
*Although {{SSBU|Bowser}} is unlocked by defeating [[Giga Bowser]], {{SSBU|Ganondorf}} is unlocked in a separate battle from [[Ganon]], and is, in fact, mandatory in order to face Ganon.
*This sub-world's name is likely based on the "{{s|zeldawiki|Sacred Realm}}" mentioned throughout ''The Legend of Zelda'' lore. The fact that it is in the Dark Realm could be an allusion to its transformation into the {{s|zeldawiki|Dark World}} upon Ganondorf entering it in ''Ocarina of Time''. In addition, it shares its Japanese name with the Sacred Realm.
*This sub-world's name is likely based on the "Sacred Realm" mentioned throughout ''The Legend of Zelda'' lore. The fact that it is in the Dark Realm could be an allusion to its transformation into the Dark World upon Ganondorf entering it in ''Ocarina of Time''.


{{World of Light areas}}
{{World of Light areas}}

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