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|logo = [[File:SNK logo.svg|200px]] | |logo = [[File:SNK logo.svg|200px]] | ||
|type = Public | |type = Public | ||
|founded = | |founded = 1978 | ||
|headquarters = {{flag|Japan}} Suita, Osaka, Japan | |headquarters = {{flag|Japan}} Suita, Osaka, Japan | ||
|key_people = Eikichi Kawasaki | |key_people = Eikichi Kawasaki | ||
|industry = Video Games | |industry = Video Games | ||
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|interwikipage = SNK | |interwikipage = SNK | ||
}} | }} | ||
'''SNK''' ('''S'''hin '''N'''ihon '''K'''ikaku, lit. "New Japan Project") is a Japanese video game hardware and software company. Founded in 1973 by Eikichi Kawasaki as Shin Nihon Kikaku Corporation in the computer electronics industry, shifting fully into coin-op video games in the late 1970's. Initially having modest success, the company officially rebranded to SNK Corporation in 1986 and released a string of successful arcade games such as {{uvm3|Alpha Mission}}, {{uvm3|Ikari Warriors}}, {{uvm3|Athena}} and {{uvm3|Psycho Soldier}}, with all having successful home console ports. This inspired SNK to start the Neo-Geo family of arcade and console hardware in 1990. The hardware would be the home of many classic franchises, like {{uv|Fatal Fury}}, {{uvm3|Art of Fighting}}, {{uvm3|The King of Fighters}}, {{uvm3|Samurai Shodown}} and {{uvm3|Metal Slug}}. However, revenue would slowly dry up throughout the 1990's and SNK would fall onto hard times, with multiple key staff members, including Kawasaki, departing to start their own companies. SNK would end up declaring bankruptcy on October 30th, 2001 | '''SNK''' ('''S'''hin '''N'''ihon '''K'''ikaku, lit. "New Japan Project") is a Japanese video game hardware and software company. Founded in 1973 by Eikichi Kawasaki as Shin Nihon Kikaku Corporation in the computer electronics industry, shifting fully into coin-op video games in the late 1970's. Initially having modest success, the company officially rebranded to SNK Corporation in 1986 and released a string of successful arcade games such as {{uvm3|Alpha Mission}}, {{uvm3|Ikari Warriors}}, {{uvm3|Athena}} and {{uvm3|Psycho Soldier}}, with all having successful home console ports. This inspired SNK to start the Neo-Geo family of arcade and console hardware in 1990. The hardware would be the home of many classic franchises, like {{uv|Fatal Fury}}, {{uvm3|Art of Fighting}}, {{uvm3|The King of Fighters}}, {{uvm3|Samurai Shodown}} and {{uvm3|Metal Slug}}. However, revenue would slowly dry up throughout the 1990's and SNK would fall onto hard times, with multiple key staff members, including Kawasaki, departing to start their own companies. SNK would end up declaring bankruptcy on October 30th, 2001.<ref>https://www.itmedia.co.jp/news/bursts/0111/02/snk.html</ref> Established as '''Playmore Corporation''' on August 1st, 2001.<ref>https://www.snk-corp.co.jp/profile/</ref><ref>https://web.archive.org/web/20160408173845/http://www.snkplaymore.co.jp/us/press/2013/20131108.php</ref> It was originally an affiliate of the former SNK. Initially, it was a legal company specializing in copyright management services, and it would be incorrect to refer to the former SNK as its predecessor company. On October 30, of the same year, the company won the company's intellectual property rights in a bid made during the bankruptcy of the former SNK. In July 2003, with the permission of Eikichi Kawasaki, the founder of the former SNK company, the company changed its name to '''SNK Playmore Corporation'''.<ref>https://web.archive.org/web/20030804033817/http://www.snkplaymore.jp/information/en_press12.html</ref> The company would once again achieve modest success through the 2000's and into the 2010's, but nowhere near their peak. In 2016, Hong Kong based investment firm {{s|wikipedia|Leyou}} Technologies Holdings acquired a majority stake. SNK also dropped the Playmore brand at this time. Under this new ownership, there has been a push to restore the brand name by releasing more games and making established franchises known to a new generation. In November 2020, the {{s|wikipedia|MiSK Foundation}}, a non-profit organization owned by the crown prince of Saudi Arabia, {{s|wikipedia|Mohammed Bin Salman}}, acquired a 33.3% share of SNK through its subsidiary, Electronic Gaming Development Company (EGDC), with the intention to acquire a further 17.7% share at a later time as to gain controlling interest in the company.<ref>https://web.archive.org/web/20210109224846/https://www.gamasutra.com/view/news/374424/</ref> In April 2021, three board members dispatched from Saudi Arabia were appointed. EGDC announced its intention to acquire 51% through additional purchases.<ref>https://www.snk-corp.co.jp/ir/wp-content/uploads/2021/04/ir-news_20210407_jp.pdf</ref> In February 2022, EGDC's ownership share was increased to 96.18%.<ref>https://snk-corp.co.jp/kr/ir/wp-content/uploads/2022/02/Results_of_Tender_Offer_Korea_220210_English-2.pdf</ref><ref>https://misk.org.sa/en/the-mohammed-bin-salman-foundation-misk-announces-completion-of-strategic-investment-in-japanese-gaming-company-snk-en/</ref><ref>https://www.theverge.com/2022/4/5/23011757/snk-corporation-mohammed-bin-salman-misk-foundation</ref> Alongside producing the Neo-Geo line of arcade systems and consoles, as well as several franchises, SNK has collaborated with multiple companies on various projects, such as antagonist Geese Howard in [[Bandai Namco]]'s ''{{s|wikipedia|Tekken 7}}'' and their dedicated crossover series with [[Capcom]], ''{{s|wikipedia|Capcom vs. SNK}}''. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
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*SNK is the third company represented in the ''Smash Bros.'' series to have competed against [[Nintendo]] in the console market, after [[Sega]] and [[Microsoft]]. As with the former, however, it stopped producing its own consoles before providing content for ''Smash Bros.'' | *SNK is the third company represented in the ''Smash Bros.'' series to have competed against [[Nintendo]] in the console market, after [[Sega]] and [[Microsoft]]. As with the former, however, it stopped producing its own consoles before providing content for ''Smash Bros.'' | ||
**Unlike the former two, one of their consoles is mentioned in-game, as the NEO GEO logo appears on one of Terry's hats. | **Unlike the former two, one of their consoles is mentioned in-game, as the NEO GEO logo appears on one of Terry's hats. | ||
*SNK is the | *SNK is the third third-party company to be introduced to the ''Super Smash Bros.'' series as DLC, the first two being [[Square Enix]] and Microsoft. | ||
*SNK's ''The King of Fighters'' series actually played a part in the creation of the ''Super Smash Bros.'' series, as [[Masahiro Sakurai]] got the idea to create a newcomer-friendly fighting game after effortlessly winning against a young couple in ''The King of Fighters '95''. | *SNK's ''The King of Fighters'' series actually played a part in the creation of the ''Super Smash Bros.'' series, as [[Masahiro Sakurai]] got the idea to create a newcomer-friendly fighting game after effortlessly winning against a young couple in ''The King of Fighters '95''. | ||
**Fittingly, the ''King of Fighters'' series was the first to introduce a short-hopping mechanic to a traditional fighting game, and may have inspired the use of short hops with aerial attacks in the ''Super Smash Bros.'' series, along with other mechanics like the [[run]] (likewise borrowed from SNK's {{uvm3|Samurai Shodown}}), [[spot dodge]], and [[roll]]. | **Fittingly, the ''King of Fighters'' series was the first to introduce a short-hopping mechanic to a traditional fighting game, and may have inspired the use of short hops with aerial attacks in the ''Super Smash Bros.'' series, along with other mechanics like the [[run]] (likewise borrowed from SNK's {{uvm3|Samurai Shodown}}), [[spot dodge]], and [[roll]]. |