Editing Ryu (SSBU)

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|nairname=Knee Kick ({{ja|膝蹴り|Hizageri}})
|nairname=Knee Kick ({{ja|膝蹴り|Hizageri}})
|nairdmg={{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|nairdmg={{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|nairdesc=A downward angled knee strike. It has limited range but acts like a [[sex kick]], with the sweetspot lasting 3 frames and the sourspot lasting 24 frames. Can cancel into any of his special moves upon hit, and the late hit is capable of locking. It has very low ending lag and landing lag; along with {{SSBU|Ken}}'s neutral aerial, this move also has the shortest landing animation of any aerial attack in the game (8 frames). These factors make it one of Ryu's best combo starters/breakers, as it allows him to transition to the ground and pressure opponents into shielding, or start tilt combos. It is based on his diagonal jumping light kick in ''Street Fighter II''.
|nairdesc=A downward angled knee strike. Its limited range is compensated by its [[sex kick]] properties and low ending lag. Can cancel into any of his special moves upon hit. The late hit is capable of locking. Overall, this is one of Ryu's best combo starters/breakers, as it allows him to transition to the ground and pressure opponents into shielding, or start tilt combos. It is based on his diagonal jumping light kick in ''Street Fighter II''.
|fairname=Tobigeri{{ref|g}} ({{ja|飛び蹴り|Tobigeri}}, ''Jumping Kick'')
|fairname=Tobigeri{{ref|g}} ({{ja|飛び蹴り|Tobigeri}}, ''Jumping Kick'')
|fairdmg={{ShortHopDmgSSBU|15}} (clean sweetspot), {{ShortHopDmgSSBU|13}} (late sweetspot), {{ShortHopDmgSSBU|9}} (clean sourspot), {{ShortHopDmgSSBU|8}} (late sourspot)
|fairdmg={{ShortHopDmgSSBU|15}} (clean sweetspot), {{ShortHopDmgSSBU|13}} (late sweetspot), {{ShortHopDmgSSBU|9}} (clean sourspot), {{ShortHopDmgSSBU|8}} (late sourspot)

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