Editing Ryu (SSBU)/Forward tilt

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'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|Both hits of forward tilt (heavy) have less startup (frame 15 (hit 1)/17-18 (hit 2) → 14/16-17).}}
*{{buff|Forward tilt (heavy) has less startup (frame 15 → 14).}}


==Hitboxes==
==Hitboxes==
===Tapped (close)===
===Tapped (close)===
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it also applies to the ID 1 hitbox [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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|g=f
|g=f
}}
}}
|—
|}
|}
===Tapped (far)===
===Tapped (far)===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 65: Line 62:
|damage=6.8%
|damage=6.8%
|angle=55
|angle=55
|af=3
|bk=66
|bk=66
|ks=46
|ks=46
Line 84: Line 80:
|damage=6.8%
|damage=6.8%
|angle=72
|angle=72
|af=3
|bk=66
|bk=66
|ks=46
|ks=46
Line 99: Line 94:
}}
}}
|}
|}
===Held===
===Held===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|42}}
{{HitboxTableTitle|Hit 2|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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==Timing==
==Timing==
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over.
===Tapped (close)===
===Tapped (close)===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|3-4
|-
!Special cancel window
|3-24
|-
!Final Smash cancel window
|3-4
|3-4
|-
|-
Line 242: Line 228:


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=10}}
|-
!Special cancel {{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=22}}{{FrameStrip|t=Blank|c=15}}
|-
!FS cancel {{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=35}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Tapped (far)===
===Tapped (far)===
{|class="wikitable"
{|class="wikitable"
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|-
|-
!Hitboxes
!Hitboxes
|8-11
|-
!Final Smash cancel window
|8-11
|8-11
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=18}}
|-
|-
!Leg {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=30}}
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=30}}
|-
!FS cancel {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=4}}{{FrameStrip|t=Blank|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Held===
===Held===
{|class="wikitable"
{|class="wikitable"
!Hit 1
!Hit 1
|14
|15
|-
|-
!Hit 2
!Hit 2
|16-17
|17-18
|-
!Final Smash cancel window
|14-17
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=26}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=26}}
|-
!FS cancel {{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Continuable|c=4}}{{FrameStrip|t=Blank|c=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|hitboxchange=y|continuable=y|interruptible=y}}
 
==Trivia==
*The tapped far forward tilt has a 50% trip chance that is nearly impossible to achieve in practice, as only the ID 0 hitbox can cause it on steep enough slants, such as the ones in [[Hanenbow]], but hitting it also requires the opponent to be at a distance where the close-range version of the forward tilt is activated instead.
 
{{MvSubNavRyu|g=SSBU}}
{{MvSubNavRyu|g=SSBU}}
[[Category:Ryu (SSBU)]]
[[Category:Ryu (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

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