Editing Ryu (SSB4)

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Ryu's [[recovery]] is also resilient, as his entire special moveset grants him unpredictable ways to return to the stage. Additionally, Ryu's light and heavy tilts' [[stale]] independently from each other, allowing him to attack with light tilts without weakening, and in some cases even strengthening his heavy ones.
Ryu's [[recovery]] is also resilient, as his entire special moveset grants him unpredictable ways to return to the stage. Additionally, Ryu's light and heavy tilts' [[stale]] independently from each other, allowing him to attack with light tilts without weakening, and in some cases even strengthening his heavy ones.


However, Ryu's [[approach]] is problematic due to his overall mobility being only average. Most notably, he carries over the "fixed arc" jumps from his home series because of his [[air acceleration]] being the slowest in the game; as such, Ryu's aerial approach is very committal. Additionally, his only projectile, [[Hadoken]], is slow and very easily intercepted, while his ground attacks have short ranges. His grab game is also lackluster, as none of his throws possess KO potential, while only his down throw has minimal combo potential at low percents.
However, Ryu's [[approach]] is problematic due to his overall mobility being slightly below-average. Most notably, he carries over the "fixed arc" jumps from his home series because of his [[air acceleration]] being the slowest in the game; as such, Ryu's aerial approach is very committal. Additionally, his only projectile, [[Hadoken]], is slow and very easily intercepted, while his ground attacks have short ranges. His grab game is also lackluster, as none of his throws possess KO potential, while only his down throw has minimal combo potential at low percents.


Ryu's recovery is also very easy to [[gimp]] if [[Shoryuken]] is his only available option, due to its fixed movement and inability to [[edge sweetspot]] until the later half of its animation. Finally, Ryu often suffers with "forcing" KOs, as he lacks reliable finishing moves outside of set-ups from Focus Attack or his tapped tilts, making it difficult for him to KO without starting a combo.
Ryu's recovery is also very easy to [[gimp]] if [[Shoryuken]] is his only available option, due to its fixed movement and inability to [[edge sweetspot]] until the later half of its animation. Finally, Ryu often suffers with "forcing" KOs, as he lacks reliable finishing moves outside of set-ups from Focus Attack or his tapped tilts, making it difficult for him to KO without starting a combo.

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