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Editing Rush Coil
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===Beat=== | ===Beat=== | ||
The second variant, Beat, first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in ''Mega Man 7'', ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' was to act as a safety net, saving Mega Man if he fell down a pit (and [[Proto Man]] in ''Mega Man 10''). He could only be used a set number of times (excluding Newcomer Mode difficulty in ''Mega Man 11'' which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In ''Mega Man 7'' only, Beat had to be found and rescued before this ability could be used, but in ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' the Beat item could be bought right away. | The second variant, Beat, first appeared in ''Mega Man 5'', designed by Dr. Cossack, the unwilling enemy of the previous game, to help Mega Man. In his original appearance, he acts as a weapon, automatically targeting enemies that get close to Mega Man, but this was changed in later games, as it was too powerful. His usual function thereafter as seen in ''Mega Man 7'', ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' was to act as a safety net, saving Mega Man if he fell down a pit (and [[Proto Man]] in ''Mega Man 10''). He could only be used a set number of times (excluding Newcomer Mode difficulty in ''Mega Man 11'' which has unlimited usage) before having to be re-bought and could not save Mega Man from other instant death traps like spikes and crushers. In ''Mega Man 7'' only, Beat had to be found and rescued before this ability could be used, but in ''Mega Man 9'', ''Mega Man 10'', and ''Mega Man 11'' the Beat item could be bought right away. | ||
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==Gallery== | ==Gallery== |