Editing Run turnaround cancel
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{{articleIcons|ssbb=y|ssb4 | {{articleIcons|ssbb=y|ssb4=y}} | ||
[[File:Diddy rtc.gif|thumb|285px|Diddy Kong performing RTC with his down tilt.]] | [[File:Diddy rtc.gif|thumb|285px|Diddy Kong performing RTC with his down tilt.]] | ||
A run turnaround cancel, abbreviated as RTC, is a technique in [[Super Smash Bros. Brawl]] and [[Super Smash Bros. 4]]. It is done by performing any grounded action from the run turnaround animation, such as a tilt. | |||
==Application== | ==Application== | ||
In both | In both Brawl and SSB4, RTC is functionally the same. RTC is mainly used as a grounded mixup tool, or to approach with grounded moves. When using RTC, certain moves are more useful than others, as some stop the player's momentum when used, while others don't. An example of this would be {{SSB4|Charizard}}'s spot dodge and up tilt. His spot dodge stops all forward momentum, while his up tilt doesn't. All characters have different timing to when they can use a grounded move during a run turnaround, some are extremely strict and provide little to no benefit (such as {{SSB4|Little Mac}} or {{SSB4|Corrin}}'s run turnaround), and some can be done rather easily and provide a good distance from sliding (such as {{SSB4|Ryu}} or {{SSB4|Kirby}}'s run turnaround). | ||
If a run turnaround is performed right at the ledge, characters will move sooner than they would without being blocked off by the ledge, allowing more slide from RTC. | If a run turnaround is performed right at the ledge, characters will move sooner than they would without being blocked off by the ledge, allowing more slide from RTC. | ||
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==External links== | ==External links== | ||
[https://www.youtube.com/watch?v=zumpzuCnG64/ Reflex's guide on RTC.] | |||
[https://www.youtube.com/watch?v=QN5X-Cr2Cnk/ The 'Wii Fit Slide'.] | |||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSB4)]] | [[Category:Techniques (SSB4)]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] |