Editing Rumble
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The later [[GameCube]], [[Wii]], and [[Wii U]] consoles all had controllers that would vibrate, but in these cases, the mechanism was built into the controller, as opposed to the Nintendo 64. The [[Classic Controller]] and [[Nunchuk]], however, lack rumble mechanisms, though the Wii Remote they are connected to will still vibrate. In later games of the series, the controller began to rumble more often, such as before the [[Results screen]] and before starting matches in the [[Classic Mode]]. | The later [[GameCube]], [[Wii]], and [[Wii U]] consoles all had controllers that would vibrate, but in these cases, the mechanism was built into the controller, as opposed to the Nintendo 64. The [[Classic Controller]] and [[Nunchuk]], however, lack rumble mechanisms, though the Wii Remote they are connected to will still vibrate. In later games of the series, the controller began to rumble more often, such as before the [[Results screen]] and before starting matches in the [[Classic Mode]]. | ||
Controllers for the [[Nintendo Switch]] were created with a new feature called '''HD Rumble'''. This feature has the ability to change the way the controller vibrates in real time depending on context. Aside from all uses of rumble from previously games, ''Ultimate'' uses HD Rumble in a few unique ways. The main way is that whiffed attacks cause a weak vibration while an attack that connects causes a much stronger vibration. This mechanic is mainly used as tactile confirmation of the attack connecting in case of ambiguous situations | Controllers for the [[Nintendo Switch]] were created with a new feature called '''HD Rumble'''. This feature has the ability to change the way the controller vibrates in real time depending on context. Aside from all uses of rumble from previously games, ''Ultimate'' uses HD Rumble in a few unique ways. The main way is that whiffed attacks cause a weak vibration while an attack that connects causes a much stronger vibration. This mechanic is mainly used as tactile confirmation of the attack connecting in case of ambiguous situations. {{SSBU|Kazuya}} has a specific effect where the controllers will vibrate to simulate a heartbeat while he is in his [[Rage Drive#Rage|Rage]] mode. | ||
==Menu setting== | ==Menu setting== | ||
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As the Rumble Pak can simply be removed from the Nintendo 64 controller, there is no Rumble menu in the original game while rumble is not present in the Wii Virtual Console version. In ''Ultimate'', the ability to turn rumble on or off has been folded into the button settings screen in the Controls menu. | As the Rumble Pak can simply be removed from the Nintendo 64 controller, there is no Rumble menu in the original game while rumble is not present in the Wii Virtual Console version. In ''Ultimate'', the ability to turn rumble on or off has been folded into the button settings screen in the Controls menu. | ||
==In | ==In tournament play== | ||
While Rumble is enabled by default in all games in the ''Smash'' series, players in tournaments can choose whether or not to enable the feature on their controllers. Some players disable Rumble, as they find the effect to be distracting, and some [[controller mod]]s even focus on removing the rumble motor from controllers as to prevent the need to manually disable the feature before matches. Other players leave Rumble on, as it can potentially act as a stimulus for [[Smash DI]], or simply because they do not find the feature distracting. | While Rumble is enabled by default in all games in the ''Smash'' series, players in tournaments can choose whether or not to enable the feature on their controllers. Some players disable Rumble, as they find the effect to be distracting, and some [[controller mod]]s even focus on removing the rumble motor from controllers as to prevent the need to manually disable the feature before matches. Other players leave Rumble on, as it can potentially act as a stimulus for [[Smash DI]], or simply because they do not find the feature distracting. | ||
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</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Ultimate'', the Joy- | *In ''Ultimate'', the Joy-Cons will rumble as soon as the game determines that a hit has occurred. Due to the 6 frame display lag the game has, this means the Joy-Cons will rumble perceptibly earlier than the hit will be displayed on screen, and for fast enough attacks, even before the attack animation begins. | ||
*''Ultimate'' introduced some rumble-related errors in version 7.0.0 that persist to this day. {{SSBU|Toon Link}}'s [[back aerial]] and {{SSBU|Cloud}}'s [[up smash]], which both received balance changes in this update, no longer trigger the stronger "attack connect" HD rumble. | *''Ultimate'' introduced some rumble-related errors in version 7.0.0 that persist to this day. {{SSBU|Toon Link}}'s [[back aerial]] and {{SSBU|Cloud}}'s [[up smash]], which both received balance changes in this update, no longer trigger the stronger "attack connect" HD rumble. | ||
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in their [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating. | *In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in their [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating. |