Editing Rumble
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==Trivia== | ==Trivia== | ||
*In ''Ultimate'', the Joy-Con will rumble as soon as the game determines that a hit has occurred. Due to the 6 frame display lag the game has, this means the Joy- | *In ''Ultimate'', the Joy-Con will rumble as soon as the game determines that a hit has occurred. Due to the 6 frame display lag the game has, this means the Joy-Cons will rumble perceptibly earlier than the hit will be displayed on screen, and for fast enough attacks, even before the attack animation begins. | ||
*''Ultimate'' introduced some rumble-related errors in version 7.0.0 that persist to this day. {{SSBU|Toon Link}}'s [[back aerial]] and {{SSBU|Cloud}}'s [[up smash]], which both received balance changes in this update, no longer trigger the stronger "attack connect" HD rumble. | *''Ultimate'' introduced some rumble-related errors in version 7.0.0 that persist to this day. {{SSBU|Toon Link}}'s [[back aerial]] and {{SSBU|Cloud}}'s [[up smash]], which both received balance changes in this update, no longer trigger the stronger "attack connect" HD rumble. | ||
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in their [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating. | *In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in their [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating. |