Editing Rufio
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{{ArticleIcons|ssbb=y|ssb4=y|ssbu= | {{ArticleIcons|ssbb=y|ssb4=y|ssbu=yunofficial=y}} | ||
{{Incomplete|Needs the percent the combo starts, video guide for both games, and Name origin and discovery as well if there is a source.}} | {{Incomplete|Needs the percent the combo starts, video guide for both games, and Name origin and discovery as well if there is a source.}} | ||
[[File:Meta Knight Up Aerial Hitbox Brawl.png|thumb|top|The hitbox of Meta Knight's up aerial in ''Brawl'', the central component of the Rufio.]] | [[File:Meta Knight Up Aerial Hitbox Brawl.png|thumb|top|The hitbox of Meta Knight's up aerial in ''Brawl'', the central component of the Rufio.]] | ||
The '''Rufio''' is a famous [[Meta Knight]] combo, and is a staple of his metagame in both ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', particularly in ''Brawl''. The combo consists of Meta Knight chaining his [[Meta Knight (SSBB)/Up aerial|Up]] [[Meta Knight (SSB4)/Up aerial|aerial]] into itself multiple times and finally KOing the opponent with either a [[Mach Tornado]] or [[Shuttle Loop]]. The number of up aerials varies, but is usually either five or six, depending on the opponent's [[weight]], [[fall speed]], and size. | |||
The '''Rufio''' is a famous [[Meta Knight]] combo, and is a staple of his metagame in ''[[Super Smash Bros. Brawl]]'' | |||
The origin of the term "Rufio" is unknown. | The origin of the term "Rufio" is unknown. | ||
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===In ''Brawl''=== | ===In ''Brawl''=== | ||
[[File:RUFIO!.gif|thumb|350px|The Rufio performed by {{Sm|Mew2King|c1=Meta Knight|g=SSBB|size=15}} against {{Sm|Seagull Joe|c1=Wolf|g=SSBB|size=15}}.]] | [[File:RUFIO!.gif|thumb|right|350px|The Rufio performed by {{Sm|Mew2King|c1=Meta Knight|g=SSBB|size=15}} against {{Sm|Seagull Joe|c1=Wolf|g=SSBB|size=15}}.]] | ||
The Rufio made its debut in ''Brawl.'' Meta Knight's up aerial is among the fastest moves in the game, with its hitbox coming out on frame 2, and it also features [[interruptibility]] on frame 13, allowing Meta Knight to potentially perform three up aerials in a single [[short hop]]. It also has a [[disjoint]]ed hitbox, low damage (6%), and weak knockback (40 base/125 growth). All of these traits make it a superb [[combo]] tool; Meta Knight's five midair jumps can also allow him to easily and quickly pursue opponents in the air when he uses the attack. | The Rufio made its debut in ''Brawl.'' Meta Knight's up aerial is among the fastest moves in the game, with its hitbox coming out on frame 2, and it also features [[interruptibility]] on frame 13, allowing Meta Knight to potentially perform three up aerials in a single [[short hop]]. It also has a [[disjoint]]ed hitbox, low damage (6%), and weak knockback (40 base/125 growth). All of these traits make it a superb [[combo]] tool; Meta Knight's five midair jumps can also allow him to easily and quickly pursue opponents in the air when he uses the attack. | ||
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===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
The Rufio returned in ''Smash 4''. However, due to a number of changes and [[nerf]]s to {{SSB4|Meta Knight}} between games, it is performed differently from its appearance in ''Brawl''. | The Rufio returned in ''Smash 4''. However, due to a number of changes and [[nerf]]s to {{SSB4|Meta Knight}} between games, it is performed differently from its appearance in ''Brawl''. | ||
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Alternatively, Meta Knight can dash attack into an up aerial and then [[footstool]] the opponent, preventing them teching the resultant knockback and creating an inescapable zero-death. Interestingly, this zero-death works on all characters except for heavyweights, such as {{SSB4|Donkey Kong}}. After the back aerial, they only flinch rather than fall over, and when footstooled, Meta Knight cannot reach the ground fast enough to start the jab lock. | Alternatively, Meta Knight can dash attack into an up aerial and then [[footstool]] the opponent, preventing them teching the resultant knockback and creating an inescapable zero-death. Interestingly, this zero-death works on all characters except for heavyweights, such as {{SSB4|Donkey Kong}}. After the back aerial, they only flinch rather than fall over, and when footstooled, Meta Knight cannot reach the ground fast enough to start the jab lock. | ||
==See also== | ==See also== | ||
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[[Category:Meta Knight (SSBB)]] | [[Category:Meta Knight (SSBB)]] | ||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSB4)]] | [[Category:Techniques (SSB4)]] | ||