Editing Roy (SSBU)/Up special

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It is also one of Roy's only effective methods of [[recovery]], with the ability to be angled to aid in mixups or optimally reaching the [[ledge]]. The hitboxes also add a degree of protection to the recovery, making it slightly harder to intercept. However, it is still noticeably poor for this, with Roy relying heavily on his [[midair jump]] to get back. As such, he remains very vulnerable to [[gimp]]s. Angling the recovery reduces its vertical distance as well, further increasing Roy's reliance on the jump for this move's success.  
It is also one of Roy's only effective methods of [[recovery]], with the ability to be angled to aid in mixups or optimally reaching the [[ledge]]. The hitboxes also add a degree of protection to the recovery, making it slightly harder to intercept. However, it is still noticeably poor for this, with Roy relying heavily on his [[midair jump]] to get back. As such, he remains very vulnerable to [[gimp]]s. Angling the recovery reduces its vertical distance as well, further increasing Roy's reliance on the jump for this move's success.  
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{buff|Blazer's hits connect more reliably.}}


==Hitboxes==
==Hitboxes==
===Grounded===
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 34: Line 30:
|ks=100
|ks=100
|fkv=120
|fkv=120
|setweight=t
|r=5.1
|r=5.1
|bn=top
|bn=top
Line 48: Line 43:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Multihits|42}}
{{HitboxTableTitle|Multihits|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 54: Line 49:
|damage=1.1%
|damage=1.1%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=85
|fkv=85
|setweight=t
|r=6.0
|r=6.0
|bn=top
|bn=top
Line 77: Line 70:
|damage=1.1%
|damage=1.1%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=85
|fkv=85
|setweight=t
|r=5.3
|r=5.3
|bn=top
|bn=top
Line 95: Line 86:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 118: Line 109:
}}
}}
|}
|}
===Aerial===
===Aerial===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 129: Line 119:
|ks=100
|ks=100
|fkv=120
|fkv=120
|setweight=t
|r=4.6
|r=4.6
|bn=top
|bn=top
Line 143: Line 132:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Multihits|42}}
{{HitboxTableTitle|Multihits|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 149: Line 138:
|damage=1.0%
|damage=1.0%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=85
|fkv=85
|setweight=t
|r=5.6
|r=5.6
|bn=top
|bn=top
Line 172: Line 159:
|damage=1.0%
|damage=1.0%
|angle=367
|angle=367
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=85
|fkv=85
|setweight=t
|r=5.0
|r=5.0
|bn=top
|bn=top
Line 190: Line 175:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 213: Line 198:
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
The move enables ledge grabs from the front starting on frame 24. It lacks a window for backward ledge grabs, so Roy cannot grab ledges from behind until a frame after the animation is over (frame 51 onward).
{|class="wikitable"
{|class="wikitable"
!Super armor (grounded only)
!Super Armor (grounded only)
|4-8, 10
|4-8, 10
|-
|-
Line 229: Line 210:
|-
|-
!Multihits
!Multihits
|11-19 (rehit rate: 3)
|11-19
|-
|-
!Final hit
!Final hit
Line 239: Line 220:


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|-
|-
!Grounded {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Armour|c=5}}{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Armour|c=1}}{{FrameStrip|t=Vulnerable|c=39}}
|'''Grounded''' {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Armour|c=5}}{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Armour|c=1}}{{FrameStrip|t=Vulnerable|c=39}}
|-
|-
!Aerial {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=40}}
|'''Aerial''' {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=1}}{{FrameStrip|t=Vulnerable|c=40}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing===
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|armour=y|vulnerable=y|intangible=y}}
{|class="wikitable"
!Interruptible
|31
|-
!Animation length
|43
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=13}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|armour=y|vulnerable=y|intangible=y|interruptible=y}}
 
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.66
|-
!Stick sensitivity to angle
|0.5
|-
!Maximum angle deviation
|40°
|-
!Gravity after jump
|0.06
|-
!Aerial height multiplier
|1.1
|-
!Helplessness air speed multiplier
|0.45
|-
!Landing lag
|30 frames
|}
 
{{MvSubNavRoy|g=SSBU}}
{{MvSubNavRoy|g=SSBU}}
[[Category:Roy (SSBU)]]
[[Category:Roy (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]

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