Editing Roy (SSBU)/Side special

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==Overview==
==Overview==
Roy performs a series of sword swings to form a [[natural combo]], also known as a [https://streetfighter.fandom.com/wiki/Rekkaken#Trivia rekka]. The player can input up or downward inputs while executing the move to perform different swings. This can be used to position the opponent in a manner that can confirm a [[sweetspot]]ted 4th hit, which has high [[KO]] potential. The attack is notoriously powerful due to its amazing consistency, rarely dropping without the player making a huge mistake. The attack can carry opponents closer to the [[blast zone]], improving the already high kill power. This is a particularly popular maneuver when used in tandem with [[Roy (SSBU)/Neutral attack|neutral attack]] on [[Town and City]]. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. The lowered [[SDI]] and [[Hitlag]] multipliers are also crucial to its success, with the latter effectively increasing the already amazing input windows for the rekka. However, it does technically make it easier to SDI, albeit made worse by the lowered multipliers.  
Roy performs a series of sword swings to form a [[natural combo]], also known as a [https://streetfighter.fandom.com/wiki/Rekkaken#Trivia rekka]. The player can input up or downward inputs while executing the move to perform different swings. This can be used to position the opponent in a manner that can confirm a [[sweetspot]]ted 4th hit, which has high [[KO]] potential. The attack is notoriously powerful due to its amazing consistency, rarely dropping without the player making a huge mistake. The attack can carry opponents closer to the [[blast zone]], improving the already high kill power. This is a particularly popular maneuver when used in tandem with [[Roy (SSBU)/Neutral attack|neutral attack]] on [[Town and City]]. The sweetspots having higher hitbox priority also greatly assists with the move's consistent kill power. The lowered [[SDI]] and [[Hitlag]] multipliers are also crucial to its success.


However, the attack does have issues, namely its extremely poor safety on [[shield]]. The lowest possible shield safety is -16 from an aerial hit, while the rest ranges from -29 (2nd neutral hit) to -46 (4th downward hit). In a similar manner to how [[neutral attack]]s work, however, Roy players tend to make use of the large input window for the multiple hits. This allows the player to bait [[out of shield]] options and get the rekka anyway. Considering mental frame data as a result of reaction time, the hits can effectively be safe. The low 4th hits can also be used to poke through damaged shields, which is improved by the extra shield damage that each hit of [[Double-Edge Dance]] deals; almost every hit deals some bonus shield damage.
However, the attack does have issues, namely its extremely poor safety on [[shield]]. The lowest possible shield safety is -16 from an aerial hit, while the rest ranges from -29 (2nd neutral hit) to -46 (4th downward hit). In a similar manner to how [[neutral attack]]s work, however, Roy players tend to make use of the large input window for the multiple hits. This allows the player to bait [[out of shield]] options and get the rekka anyway. Considering mental frame data as a result of reaction time, the hits can effectively be safe. The low 4th hits can also be used to poke through damaged shields, which is improved by the extra shield damage that each hit of [[Double-Edge Dance]] deals; almost every hit deals some bonus shield damage.
Line 8: Line 8:
The first hit can be used with [[wavebouncing]] for safe movement and [[mindgame]]s, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly.  
The first hit can be used with [[wavebouncing]] for safe movement and [[mindgame]]s, as well as crossing up opponents on shield. This can bolster Roy's approach, though the safety on shield makes it a bit difficult to use properly.  


==Hitbox visualizations==
==Hitbox Visual Table==
{| class="wikitable" style="margin-center: auto; margin-center: 0px;"
{| class="wikitable" style="margin-center: auto; margin-center: 0px;"
!Type!!First!!Second!!Third!!Fourth
! !! 1 !! 2 !! 3 !! 4
|-
|-
!Up
! Up
| || [[File:RoySSpecialHit2UpSSBU.gif|180px]] || [[File:RoySSpecialHit3UpSSBU.gif|180px]] || [[File:RoySSpecialHit4UpSSBU.gif|180px]]
|       — || [[File:RoySSpecialHit2UpSSBU.gif|180px]] || [[File:RoySSpecialHit3UpSSBU.gif|180px]] || [[File:RoySSpecialHit4UpSSBU.gif|180px]]
|-
|-
!Forward
! Neutral
| [[File:RoySSpecialHit1SSBU.gif|180px]] || [[File:RoySSpecialHit2SSBU.gif|180px]] || [[File:RoySSpecialHit3SSBU.gif|180px]] || [[File:RoySSpecialHit4SSBU.gif|180px]]
| [[File:RoySSpecialHit1SSBU.gif|180px]] || [[File:RoySSpecialHit2SSBU.gif|180px]] || [[File:RoySSpecialHit3SSBU.gif|180px]] || [[File:RoySSpecialHit4SSBU.gif|180px]]
|-
|-
!Down
! Down
| || || [[File:RoySSpecialHit3DownSSBU.gif|180px]] || [[File:RoySSpecialHit4DownSSBU.gif|180px]]
|     — ||     — || [[File:RoySSpecialHit3DownSSBU.gif|180px]] || [[File:RoySSpecialHit4DownSSBU.gif|180px]]
|}
|}


==Hitboxes==
==Hitboxes==
===First hit===
{{technical data|Hitbox strips}}
===First Hit===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|First Hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=5.5
|r=5.5
|bn=top
|bn=top
Line 43: Line 43:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2%
|angle=361
|angle=361
|af=3
|bk=25
|bk=25
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=6.5
|r=6.5
|bn=top
|bn=top
Line 66: Line 62:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2%
|angle=90
|angle=90
|af=3
|bk=25
|bk=25
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=6.5
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 89: Line 81:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
|}
|}


===Second hits===
===Second Hits===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Up|42}}
{{HitboxTableTitle|Angled High|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3%
|angle=80
|angle=80
|af=3
|bk=30
|bk=30
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=5.0
|r=5.0
|bn=top
|bn=top
Line 117: Line 105:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2%
|angle=90
|angle=90
|af=3
|bk=30
|bk=30
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.0 to 16.0
|ypos=6.0
|zpos=12.5
|zpos=12.5
|ff=0.7
|ff=0.7
Line 140: Line 124:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2%
|angle=110
|angle=110
|af=3
|bk=30
|bk=30
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.0 to 18.0
|ypos=6.0
|zpos=16.0
|zpos=16.0
|ff=0.7
|ff=0.7
Line 163: Line 143:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=S
|slvl=S
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Forward|42}}
{{HitboxTableTitle|Angled Straight|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|r=5.5
|r=5.5
|bn=top
|bn=top
Line 183: Line 159:
|ypos=9.0
|ypos=9.0
|zpos=8.0
|zpos=8.0
|sd=1.0
|sd=1
|ff=0.7
|ff=0.7
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|sd=1
|sd=1.0
|r=6.5
|r=6.5
|bn=top
|bn=top
Line 212: Line 184:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=S
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|sd=1
|sd=1.0
|r=5.5
|r=5.5
|bn=top
|bn=top
Line 236: Line 204:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=S
|clang=f
|rebound=f
}}
}}
|}
|}


===Third hits===
===Third Hits===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Up|42}}
{{HitboxTableTitle|Angled High|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4%
|angle=60
|angle=60
|af=3
|bk=35
|bk=35
|ks=40
|ks=40
|fkv=0
|fkv=0
|setweight=t
|r=5.5
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0 to 11.0
|ypos=9.0
|zpos=4.0
|zpos=4.0
|sd=1.0
|sd=1
|ff=0.7
|ff=0.7
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3%
|angle=65
|angle=65
|af=3
|bk=40
|bk=40
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|sd=1
|sd=1.0
|r=4.5
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.0 to 15.0
|ypos=6.0
|zpos=9.0
|zpos=9.0
|ff=0.7
|ff=0.7
Line 289: Line 249:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.0%
|damage=3%
|angle=85
|angle=85
|af=3
|bk=30
|bk=35
|ks=35
|ks=30
|fkv=0
|fkv=0
|setweight=t
|sd=1
|sd=1.0
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.0 to 16.0
|ypos=6.0
|zpos=12.0
|zpos=12.0
|ff=0.7
|ff=0.7
Line 313: Line 269:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Forward|42}}
{{HitboxTableTitle|Angled Straight|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4%
|angle=40
|angle=40
|af=3
|bk=35
|bk=35
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|r=5.5
|r=5.5
|bn=top
|bn=top
Line 333: Line 285:
|ypos=9.0
|ypos=9.0
|zpos=8.0
|zpos=8.0
|sd=1.0
|sd=1
|ff=0.7
|ff=0.7
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3%
|angle=50
|angle=50
|af=3
|bk=40
|bk=40
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|sd=1
|sd=1.0
|r=6.5
|r=6.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0 to 11.0
|ypos=9.0
|zpos=12.5
|zpos=12.5
|ff=0.7
|ff=0.7
Line 362: Line 310:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.0%
|damage=3%
|angle=55
|angle=85
|af=3
|bk=35
|bk=35
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|sd=1
|sd=1.0
|r=5.5
|r=5.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0 to 11.5
|ypos=9.0
|zpos=16.5
|zpos=16.5
|ff=0.7
|ff=0.7
Line 386: Line 330:
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Down|42}}
{{HitboxTableTitle|Angled Low|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4%
|angle=52
|angle=52
|af=3
|bk=40
|bk=40
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|r=4.8
|r=4.8
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=5.6 to 7.0
|ypos=5.6
|zpos=14.0 to 10.0
|zpos=14.0
|sd=1.0
|sd=1
|ff=0.7
|ff=0.7
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3%
|angle=52
|angle=52
|af=3
|bk=40
|bk=40
|ks=30
|ks=30
|fkv=0
|fkv=0
|setweight=t
|sd=1
|sd=1.0
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=4.0 to 7.0
|ypos=4.0
|zpos=19.0 to 10.0
|zpos=19.0
|ff=0.7
|ff=0.7
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|}
|}


===Fourth hits===
===Fourth Hits===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Up|42}}
{{HitboxTableTitle|Angled High|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7%
|angle=79
|angle=79
|af=3
|bk=80
|bk=80
|ks=40
|ks=40
Line 456: Line 389:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.0 to 21.0
|ypos=6.0
|zpos=10.0
|zpos=10.0
|sd=1.0
|sd=1
|ff=1.4
|ff=1.4
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.0%
|damage=5%
|angle=87
|angle=87
|af=3
|bk=65
|bk=65
|ks=40
|ks=40
Line 479: Line 409:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.0 to 21.0
|ypos=6.0
|zpos=14.0
|zpos=14.0
|sd=1.0
|sd=1
|ff=1.4
|ff=1.4
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=7.0%
|damage=7%
|angle=79
|angle=79
|af=3
|bk=80
|bk=80
|ks=40
|ks=40
Line 502: Line 429:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=21.0 to 24.0
|ypos=21.0
|zpos=10.0 to 3.5
|zpos=10.0
|sd=1.0
|sd=1
|ff=1.4
|ff=1.4
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=5.0%
|damage=5%
|angle=87
|angle=87
|af=3
|bk=65
|bk=65
|ks=40
|ks=40
Line 525: Line 449:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=22.5 to 26.5
|ypos=22.5
|zpos=14.0 to 4.0
|zpos=14.0
|sd=1.0
|sd=1
|ff=1.4
|ff=1.4
|sdi=0.8
|sdi=0.8
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Forward|42}}
{{HitboxTableTitle|Angled Straight|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=6.0%
|damage=6%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=123
|ks=123
Line 551: Line 472:
|ypos=9.0
|ypos=9.0
|zpos=7.5
|zpos=7.5
|sd=5.0
|sd=5
|ff=1.8
|ff=1.8
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage=4%
|angle=361
|angle=361
|af=3
|bk=70
|bk=70
|ks=105
|ks=105
Line 573: Line 491:
|ypos=9.0
|ypos=9.0
|zpos=11.7
|zpos=11.7
|sd=5.0
|sd=5
|ff=1.0
|ff=1.0
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=4.0%
|damage=5%
|angle=361
|angle=361
|af=3
|bk=70
|bk=70
|ks=105
|ks=105
|fkv=0
|fkv=0
|r=7.0
|r=8.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0
|ypos=9.0
|zpos=15.5
|zpos=15.5
|sd=5.0
|sd=5
|ff=1.0
|ff=1.0
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Fire
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Down, hits 1-4|42}}
{{HitboxTableTitle|Angled Low (Multihits, 4 iterations)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2%
|angle=80
|angle=80
|af=3
|bk=2
|bk=2
|ks=20
|ks=20
Line 618: Line 530:
|ypos=6.0
|ypos=6.0
|zpos=11.0
|zpos=11.0
|sd=1.0
|sd=1
|ff=0.5
|ff=0.5
|sdi=1.1
|sdi=1.1
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.0%
|damage=2%
|angle=80
|angle=80
|af=3
|bk=2
|bk=2
|ks=20
|ks=20
|fkv=0
|fkv=0
|r=4.0
|r=5.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=6.0
|ypos=6.0
|zpos=16.0
|zpos=16.0
|sd=1.0
|sd=1
|ff=0.5
|ff=0.5
|sdi=1.1
|sdi=1.1
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.0%
|damage=2%
|angle=80
|angle=80
|af=3
|bk=2
|bk=2
|ks=20
|ks=20
|fkv=0
|fkv=0
|r=4.5
|r=5.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
Line 669: Line 575:
|type=Sword
|type=Sword
|effect=Stab
|effect=Stab
|sfx=Roy Hit
|sfx=Roy
|slvl=M
|slvl=M
|clang=f
|rebound=f
}}
}}
{{HitboxTableTitle|Down, hit 5|42}}
{{HitboxTableTitle|Angled Low (Final Hit)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0%
|damage=5%
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=120
|ks=120
Line 688: Line 591:
|ypos=6.0
|ypos=6.0
|zpos=5.0
|zpos=5.0
|sd=1.0
|sd=1
|ff=1.5
|ff=1.5
|sdi=1.0
|sdi=1.0
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.0%
|damage=3%
|angle=361
|angle=361
|af=3
|bk=40
|bk=40
|ks=120
|ks=120
|fkv=0
|fkv=0
|r=5.0
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=7.0
|ypos=7.0
|zpos=11.0
|zpos=11.0
|sd=1.0
|sd=1
|ff=1.5
|ff=1.5
|sdi=1.0
|sdi=1.0
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.0%
|damage=3%
|angle=361
|angle=361
|af=3
|bk=40
|bk=40
|ks=120
|ks=120
|fkv=0
|fkv=0
|r=3.0
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=8.0
|ypos=7.0
|zpos=18.0
|zpos=18.0
|sd=0
|sd=1
|ff=1.5
|ff=1.5
|sdi=1.0
|sdi=1.0
|type=Sword
|type=Sword
|effect=Flame
|effect=Flame
|sfx=Roy Hit
|sfx=Roy
|slvl=L
|slvl=L
|clang=f
|rebound=f
}}
}}
|}
==Timing==
===First hit===
{|class="wikitable"
!Hitboxes
|9-11
|-
!Earliest continuable
|12
|-
!Continuability window
|2-32
|-
!Interruptible (grounded)
|40
|-
!Interruptible (aerial)
|30
|-
!Animation length
|66
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=27}}
|-
!Aerial {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=37}}
|-
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=31}}{{FrameStrip|t=Blank|c=34}}
{{FrameStripEnd}}
===Second hit===
====Upward====
{|class="wikitable"
!Hitboxes
|4-7
|-
!Earliest continuable
|8
|-
!Continuability window
|2-37
|-
!Interruptible (grounded)
|39
|-
!Interruptible (aerial)
|41
|-
!Animation length
|51
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=13}}
|-
!Aerial {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=33|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}}
|-
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=14}}
{{FrameStripEnd}}
====Forward====
{|class="wikitable"
!Hitboxes
|5-7
|-
!Earliest continuable
|8
|-
!Continuability window
|2-38
|-
!Interruptible (grounded)
|39
|-
!Interruptible (aerial)
|41
|-
!Animation length
|48
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=31|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
|-
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=33|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
|-
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=37}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
===Third hit===
====Upward====
{|class="wikitable"
!Hitboxes
|5-7
|-
!Earliest continuable
|8
|-
!Continuability window
|2-37
|-
!Interruptible (grounded)
|44
|-
!Interruptible (aerial)
|47
|-
!Animation length
|51
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=36|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
|-
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=39|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}}
|-
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=14}}
{{FrameStripEnd}}
====Forward====
{|class="wikitable"
!Hitboxes
|4-6
|-
!Earliest continuable
|7
|-
!Continuability window
|2-37
|-
!Interruptible (grounded)
|44
|-
!Interruptible (aerial)
|47
|-
!Animation length
|53
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=37|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
|-
!Aerial {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=40|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}}
|-
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=16}}
{{FrameStripEnd}}
====Downward====
{|class="wikitable"
!Hitboxes
|5-7
|-
!Earliest continuable
|8
|-
!Continuability window
|2-37
|-
!Interruptible (grounded)
|44
|-
!Interruptible (aerial)
|47
|-
!Animation length
|53
|}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=36|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
|-
!Aerial {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=39|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}}
|-
!Continuability {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=36}}{{FrameStrip|t=Blank|c=16}}
{{FrameStripEnd}}
===Fourth hit===
====Upward====
{|class="wikitable"
!Hitboxes
|6-10
|-
!Interruptible
|45
|-
!Animation length
|66
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
====Forward====
{|class="wikitable"
!Hitboxes
|7-9
|-
!Interruptible
|59
|-
!Animation length
|75
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=50}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
====Downward====
{|class="wikitable"
!Hits 1-4
|7, 10, 13, 16
|-
!Hit 5
|19-21
|-
!Interruptible
|72
|-
!Animation length
|87
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=50}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|earliestcontinuable=y|interruptible=y}}
==Parameters==
{|class="wikitable"
!Horizontal speed multiplier on startup
|0.8
|-
!Added vertical speed in the air
|1.2
|}
|}


==Trivia==
==Trivia==
*Despite being a forward-angled attack, the second hit's standard variant is named "SpecialS2Lw" (or "SpecialAirS2Lw" in the case of the aerial version) within the game's files, using the suffix of the downward-angled attacks instead.
* Despite being a straight angled attack in-game, the 2nd straight hit is referred to as AttackS2Lw in the game's scripts.  


{{MvSubNavRoy|g=SSBU}}
{{MvSubNavRoy|g=SSBU}}

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