Editing Roy (SSBM)
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| Latest revision | Your text | ||
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===Ground attacks=== | ===Ground attacks=== | ||
*[[Neutral attack]]: | *[[Neutral attack]]: | ||
**{{nerf|Neutral attack only has a single hit | **{{nerf|Neutral attack only has a single hit, as such it can't be [[buffer]]ed into a second hit.}} | ||
**{{change|Sourspot damage was changed and mids do different damage, sourspot (4% → 3%), mid (4% → 5%).}} | **{{change|Sourspot damage was changed and mids do different damage, sourspot (4% → 3%), mid (4% → 5%).}} | ||
***{{change|Due to the fact that mid has priority on both characters, the overall damage output is generally higher per hit | ***{{change|Due to the fact that mid has priority on both characters, the overall damage output is generally higher per hit however since it is only one hit the rate of attack is slower. It is also much harder to land the sweetspot due to hitbox priority.}} | ||
**{{change|The sourspot has much less base knockback with slightly more growth (20 base/50 growth → 5/60) | **{{change|The sourspot has much less base knockback with slightly more growth (20 base/50 growth → 5/60), the mid and sweetspot however, have a higher base knockback (20 → 30).}} | ||
***{{nerf|The sourspot is unsafe on hit until high percents as a result.}} | ***{{nerf|The sourspot is unsafe on hit until high percents as a result.}} | ||
**{{nerf|The move's animation is slower, although the hitbox timings are unchanged. This makes it take a frame longer for Roy's arm to be outstretched, and also reduces the vertical range of the slash, due to the unchanged hitbox timing.}} | **{{nerf|The move's animation is slower, although the hitbox timings are unchanged. This makes it take a frame longer for Roy's arm to be outstretched, and also reduces the vertical range of the slash, due to the unchanged hitbox timing.}} | ||