Editing Roy (SSBM)

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On the current tier list, Roy ranks 21st, in the D tier. Roy has consistently ranked low on most revisions of the [[tier list]], with his highest being only 15th on two separate occasions. His severe weaknesses, such as his poor effective threat range, fast-falling physics, coupled with a very poor recovery and nearly non-existent combo game on floaty characters, have resulted in terrible matchups against certain high-tiered characters (particularly non-fastfallers) that can completely stop his mains from progressing far into tournaments. His numerous flaws hold him back far too much in competitive play to place consistently in high-level tournaments without the use of a secondary character.
On the current tier list, Roy ranks 21st, in the D tier. Roy has consistently ranked low on most revisions of the [[tier list]], with his highest being only 15th on two separate occasions. His severe weaknesses, such as his poor effective threat range, fast-falling physics, coupled with a very poor recovery and nearly non-existent combo game on floaty characters, have resulted in terrible matchups against certain high-tiered characters (particularly non-fastfallers) that can completely stop his mains from progressing far into tournaments. His numerous flaws hold him back far too much in competitive play to place consistently in high-level tournaments without the use of a secondary character.


Roy's moveset also does not boast the same potential creativity of other characters, especially Marth, owing to his over-reliance on his very few good combo extenders and KO moves. This has resulted in much less nuance and optimization possible in Roy's [[metagame]], making the Roy matchup very easy to learn and catch up with. Additionally, because he is very similar to Marth, a top-tiered character that many competitive players know how to fight against, Roy players cannot rely solely on the opponents matchup inexperience to win sets. While {{Sm|NEO}}, arguably the greatest Roy player of all time, managed to place top 8 consistently in the early ''Melee'' metagame, even he had to use Marth and Sheik secondaries to succeed at higher-stakes tournaments such as MLG. NEO, and many of Roy's best players, have either become inactive in the tournament scene, or have dropped him for other characters (or other ''Smash'' games altogether), further hurting Roy's results in tournaments.
Roy's moveset also does not boast the same potential creativity of other characters, especially Marth, owing to his over-reliance on his very few good combo extenders and KO moves. This has resulted in much less nuance and optimization possible in Roy's [[metagame]], making the Roy matchup very easy to learn and catch up with. Additionally, because he is very similar to Marth, a top-tiered character that many competitive players know how to fight against, Roy players cannot rely solely on the opponents matchup inexperience to win sets. While {{Sm|NEO}}, arguably the greatest Roy player of all time, managed to place top 8 consistently in the early ''Melee'' metagame, even he had to use Marth and Sheik secondaries to succeed at higher-stakes tournaments such as MLG. NEO, and many of Roy's best representatives, have either become inactive in the tournament scene, or have dropped him for other characters (or other ''Smash'' games altogether), further hurting Roy's results in tournaments.


Roy's only notable results since the 2010s have been through Marth players, such as {{Sm|Zain}} and {{Sm|Mew2King}}, [[sandbagging]] with him in lower-stakes tournaments or matches. Zain has seen a notable amount of success with Roy in online tournaments and at the regional level; notably, he placed 7th out of 234 entrants at super-regional {{Trn|Wavedash 2023}} using only Roy, the character's best performance since NEO's placements in the Golden Age. However, the majority of Zain's best wins have been against fastfallers, outside of a handful of fringe sets where he barely [https://www.youtube.com/watch?v=TibrbqFhbqg scraped out wins] against {{SSBM|Jigglypuff}} players, some of them not even ranked in the top 100. Thus, his tournament runs with Roy only reinforce what has been known about him for years already, both in terms of strengths and limitations, and it is clear that Zain's success with Roy is largely due to his already phenomenal abilities as a player with Marth, rather than Roy offering unique, groundbreaking qualities as a character to fuel that success. Despite Zain's attempts to push the character, Roy's current metagame prospects still remains rather stagnant, with players' opinions of him only marginally improving overall compared to the early metagame.
Roy's only notable results since the 2010s have been through Marth players, such as {{Sm|Zain}} and {{Sm|Mew2King}}, [[sandbagging]] with him in lower-stakes tournaments or matches. Zain has seen a notable amount of success with Roy in online tournaments and at the regional level; notably, he placed 7th out of 234 entrants at super-regional {{Trn|Wavedash 2023}} using only Roy, the character's best performance since NEO's placements in the Golden Age. However, the majority of Zain's best wins have been against fastfallers, outside of a handful of fringe sets where he barely [https://www.youtube.com/watch?v=TibrbqFhbqg scraped out wins] against {{SSBM|Jigglypuff}} players, some of them not even ranked in the top 100. Thus, his tournament runs with Roy only reinforce what has been known about him for years already, both in terms of strengths and limitations, and it is clear that Zain's success with Roy is largely due to his already phenomenal abilities as a player with Marth, rather than Roy offering unique, groundbreaking qualities as a character to fuel that success. Despite Zain's attempts to push the character, Roy's current metagame prospects still remains rather stagnant, with players' opinions of him only marginally improving overall compared to the early metagame.

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