Editing Roy (SSBM)
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However, Roy does have some advantages. As he is slightly shorter than Marth, he is slightly harder to hit (although this makes his range shorter as a result); his up smash hits multiple times and can spike, making it more reliable than Marth's, and Flare Blade is much stronger than [[Shield Breaker]], being a one-hit KO when fully charged. Additionally, unlike [[Dolphin Slash]], Blazer has multi-hit properties and when reversed, can OHKO on stages such as Yoshi's Story and Pokémon Stadium against certain light weight characters, though it is situational and punishable if missed. | However, Roy does have some advantages. As he is slightly shorter than Marth, he is slightly harder to hit (although this makes his range shorter as a result); his up smash hits multiple times and can spike, making it more reliable than Marth's, and Flare Blade is much stronger than [[Shield Breaker]], being a one-hit KO when fully charged. Additionally, unlike [[Dolphin Slash]], Blazer has multi-hit properties and when reversed, can OHKO on stages such as Yoshi's Story and Pokémon Stadium against certain light weight characters, though it is situational and punishable if missed. | ||
However, these advantages are not enough to alleviate his significant weaknesses, and it results in him having far less successful tournament results and a much smaller playerbase in comparison to Marth. | |||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{change|Roy's [[falling speed]] is higher (2.2 → 2.4), causing him to have less vertical knockback than Marth, despite Marth remaining heavier than Roy, and makes his SHFFL faster than Marth's. However, his increased falling speed makes him much easier to combo, worsens his recovery, and means that he is usually unable to go off-stage for edgeguards or gimps, hindering his ability to close out stocks at low percentages.}} | *{{change|Roy's [[falling speed]] is higher (2.2 → 2.4), causing him to have less vertical knockback than Marth, despite Marth remaining heavier than Roy, and makes his SHFFL faster than Marth's. However, his increased falling speed makes him much easier to combo, worsens his recovery, and means that he is usually unable to go off-stage for edgeguards or gimps, hindering his ability to close out stocks at low percentages.}} | ||
*{{change|Roy's [[gravity]] is higher (0.085 → 0.114).}} | *{{change|Roy's [[gravity]] is higher (0.085 → 0.114).}} | ||
**{{nerf|As a result, Roy's jumps are lower than Marth | **{{nerf|As a result, Roy's jumps are lower than Marth.}} | ||
===Ground attacks=== | ===Ground attacks=== |