Editing Roy (SSB4)

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==Update history==
==Update history==
Roy has been slightly buffed via game updates. Update [[1.1.0]] gave [[Blazer]] additional hitboxes, making it easier to land. However, the same update reduced the damage outputs of its first and last hits, which slightly weakened its KO potential. The changes to shield mechanics brought about by updates 1.1.0 and [[1.1.1]] have made Roy's sweetspotted attacks much safer at the cost of his sourspotted attacks being unsafer, to the point where his [[semi-clone]], {{SSB4|Lucina}}, has safer attacks than both him and Marth. Lastly, update [[1.1.4]] decreased the landing lag on all of Roy's aerials, which improved his neutral and up aerials' combo potentials when they are [[Short hop fast fall L-cancel#Short hop fast fall|SHFF]]'d, and decreased Double-Edge Dance's start-up and ending lag.
Roy received some minor buffs from game updates. Update [[1.1.0]] gave [[Blazer]] additional hitboxes, making it easier to land. However, the same update reduced the damage outputs of its first and last hits, which slightly weakened its KO potential. The changes to shield mechanics brought about by updates 1.1.0 and [[1.1.1]] have made Roy's sweetspotted attacks much safer at the cost of his sourspotted attacks being unsafer, to the point where his [[semi-clone]], {{SSB4|Lucina}}, has safer attacks than both him and Marth. Lastly and most prominently, update [[1.1.4]] decreased the landing lag on all of his aerials and improved Double-Edge Dance's start-up and ending lag.


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''

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