Editing Roy (PM)
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*{{buff|All aerials deal more damage (4% (hit 1)/8%/6% (hit 2) → 4%/10% (neutral), 8%/5% → 12%/9% (forward), 9%/6% → 16%/11% (back), 9%/6% →12%/8% (up), 9%/6% → 12%/18%/9% (down)).}} | *{{buff|All aerials deal more damage (4% (hit 1)/8%/6% (hit 2) → 4%/10% (neutral), 8%/5% → 12%/9% (forward), 9%/6% → 16%/11% (back), 9%/6% →12%/8% (up), 9%/6% → 12%/18%/9% (down)).}} | ||
*{{buff|Except [[up aerial]], all aerials have increased [[Interruptibility]] (frame 50 → 49 (neutral), frame 35 → 33 (forward), frame 43 → 41 (back), frame 64 → 48 (down)).}} | *{{buff|Except [[up aerial]], all aerials have increased [[Interruptibility]] (frame 50 → 49 (neutral), frame 35 → 33 (forward), frame 43 → 41 (back), frame 64 → 48 (down)).}} | ||
*{{buff|[[Neutral aerial]] has an altered animation. | *{{buff|[[Neutral aerial]] has an altered animation. roy now does a full outward 360° spin four times with his sword extended with both hands. The new animation has longer reach, covering both in front and behind Roy during both hits, and both hits of the move have less start-up with a longer duration (frame 7-8 (hit 1)/17-20 (hit 2) → 6-11 (hit 1)/13-25 (hit 2)).}} | ||
*{{nerf|Neutral aerial [[Auto-canceling|auto-cancels]] later (frame 32 → 35).}} | *{{nerf|Neutral aerial [[Auto-canceling|auto-cancels]] later (frame 32 → 35).}} | ||
*{{change|Neutral aerial now has a flame effect on the second hit.}} | *{{change|Neutral aerial now has a flame effect on the second hit.}} | ||
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*{{Sm|Thalia|USA}} - Ranked #31 on [[PMRank 2023]] tri-maining Fox, ZSS and Roy. | *{{Sm|Thalia|USA}} - Ranked #31 on [[PMRank 2023]] tri-maining Fox, ZSS and Roy. | ||
*{{Sm|Veka|USA}} - The best active solo Roy player. Ranked #35 on [[PMRank 2023]]. | *{{Sm|Veka|USA}} - The best active solo Roy player. Ranked #35 on [[PMRank 2023]]. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
As Roy does not exist within the base game of | As Roy does not exist within the base game of [[Super Smash Bros. Brawl]], he does not play any major role within the story. | ||
Roy is instead automatically unlocked after finishing the main story in [[Project+]]. He however | Roy is instead automatically unlocked after finishing the main story in [[Project+]]. He however isn’t available in Subspace naturally in Project M and older versions of Project+. | ||
==Trophy== | ==Trophy== | ||
In [[Project+]], Roy's trophy can be obtained by clearing {{SSBB|Classic Mode}} | In [[Project+]], Roy's trophy can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode. Roy's trophy replaces Ashnard's trophy in Project+. | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Roy | |name=Roy | ||
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==Trivia== | ==Trivia== | ||
[[File:RoyCongratulationsPM.png|thumb|Roy's congratulations screen in ''Project M'']] | |||
*Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | *Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | ||
**Despite this, he now has his own congratulations screen. | **Despite this, he now has his own congratulations screen. | ||
**In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}. | **In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}. | ||
**Furthermore, clearing Classic | **Furthermore, clearing Classic mode with Roy grants the player the Roy trophy in ''Project+''. | ||
*Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound. | *Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound. | ||
*The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''. | *The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''. |