Editing Roy (PM)
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|altcostume = Awakening Roy (''[[Project+]]'') | |altcostume = Awakening Roy (''[[Project+]]'') | ||
}} | }} | ||
'''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Brawl'', he returns with significant buffs. In ''Project M'', he is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}; in ''[[Project+]]'', he is one of three, with {{b|Knuckles|P+}} being the third. Roy was the first | '''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Brawl'', he returns with significant buffs. In ''Project M'', he is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}; in ''[[Project+]]'', he is one of three, with {{b|Knuckles|P+}} being the third. Roy was the first clone Engine character announced for ''Project M'', based on {{PM|Marth}} as he was in ''Melee''. | ||
Jun | Jun Fukayama's protrayal of Roy from ''Super Smash Bros. Melee'' was repurposed for Roy's appearance in ''Project M''. | ||
Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier. This is only a slight improvement in terms of tier ranking—in ''Melee'', he is placed 21st out of 26, in the D tier—but balance in ''Project M'' is generally considered to be much better than in ''Melee'', and Roy is far more viable and has significantly improved tournament results compared to his ''Melee'' version. | Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier. This is only a slight improvement in terms of tier ranking—in ''Melee'', he is placed 21st out of 26, in the D tier—but balance in ''Project M'' is generally considered to be much better than in ''Melee'', and Roy is far more viable and has significantly improved tournament results compared to his ''Melee'' version. | ||
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*{{buff|All aerials deal more damage (4% (hit 1)/8%/6% (hit 2) → 4%/10% (neutral), 8%/5% → 12%/9% (forward), 9%/6% → 16%/11% (back), 9%/6% →12%/8% (up), 9%/6% → 12%/18%/9% (down)).}} | *{{buff|All aerials deal more damage (4% (hit 1)/8%/6% (hit 2) → 4%/10% (neutral), 8%/5% → 12%/9% (forward), 9%/6% → 16%/11% (back), 9%/6% →12%/8% (up), 9%/6% → 12%/18%/9% (down)).}} | ||
*{{buff|Except [[up aerial]], all aerials have increased [[Interruptibility]] (frame 50 → 49 (neutral), frame 35 → 33 (forward), frame 43 → 41 (back), frame 64 → 48 (down)).}} | *{{buff|Except [[up aerial]], all aerials have increased [[Interruptibility]] (frame 50 → 49 (neutral), frame 35 → 33 (forward), frame 43 → 41 (back), frame 64 → 48 (down)).}} | ||
*{{buff|[[Neutral aerial]] has an altered animation. | *{{buff|[[Neutral aerial]] has an altered animation. roy now does a full outward 360° spin four times with his sword extended with both hands. The new animation has longer reach, covering both in front and behind Roy during both hits, and both hits of the move have less start-up with a longer duration (frame 7-8 (hit 1)/17-20 (hit 2) → 6-11 (hit 1)/13-25 (hit 2)).}} | ||
*{{nerf|Neutral aerial [[Auto-canceling|auto-cancels]] later (frame 32 → 35).}} | *{{nerf|Neutral aerial [[Auto-canceling|auto-cancels]] later (frame 32 → 35).}} | ||
*{{change|Neutral aerial now has a flame effect on the second hit.}} | *{{change|Neutral aerial now has a flame effect on the second hit.}} | ||
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====Ground attacks==== | ====Ground attacks==== | ||
[[ | [[Up tilt]] | ||
*{{nerf|Sweet spot damage: 14 > 13 (No KB Comp)}} | *{{nerf|Sweet spot damage: 14 > 13 (No KB Comp)}} | ||
*{{change|Sour spot: 60 BKB > 40 BKB, 70 KBG > 80 KBG}} | *{{change|Sour spot: 60 BKB > 40 BKB, 70 KBG > 80 KBG}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable tech=== | |||
[https://www.reddit.com/r/SSBPM/comments/n0ixby/labbing_discord_results_roy/ Labbing Discord Tech Post] | |||
===Notable players=== | ===Notable players=== | ||
*{{Flag|USA}} [[Smasher:Connor (!CDK)|Connor]] - Ranked 18th on [[PMRank 2019]]. | *{{Flag|USA}} [[Smasher:Connor (!CDK)|Connor]] - Ranked 18th on [[PMRank 2019]]. | ||
*{{Sm|Lunchables|USA}} - The best Roy player in the world | *{{Sm|Lunchables|USA}} - The best Roy player in the world. Ranked 3rd on the [[PMRank 2018]]. | ||
*{{Sm|PwrUp!|USA}} - | *{{Sm|PwrUp!|USA}} - Ranked 9th in Washington | ||
== | ==Trophy== | ||
In [[Project+]], Roy's trophy can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode. Roy’s trophy replaces Ashnard’s trophy in Project+. | |||
:'''Roy''' | |||
::''The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.'' | |||
{{Trophy games|console1=GBA|game1={{s|fireemblemwiki|Fire Emblem: The Binding Blade}}}} | |||
<gallery> | <gallery> | ||
Roy P+ Trophy.png|Classic and All Star. | |||
</gallery> | </gallery> | ||
==Alternate costumes== | ==Alternate costumes== | ||
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*'''Gold (Awakening)''': Unknown. | *'''Gold (Awakening)''': Unknown. | ||
*'''Black (Awakening)''': Unknown. | *'''Black (Awakening)''': Unknown. | ||
*'''Z-Secret Costume:''' Roy's beta design. | *'''Z-Secret Costume:''' Roy's beta design. | ||
*'''R-Secret Costume:''' Based on Roy's design in ''Fire Emblem: The Binding Blade''. | *'''R-Secret Costume:''' Based on Roy's Master Lord design in ''Fire Emblem: The Binding Blade''. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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==Trivia== | ==Trivia== | ||
[[File:RoyCongratulationsPM.png|thumb|Roy's congratulations screen in ''Project M'']] | |||
*Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | *Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | ||
**Despite this, he now has his own congratulations screen. | **Despite this, he now has his own congratulations screen. | ||
**In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}. | **In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}. | ||
**Furthermore, clearing Classic | **Furthermore, clearing Classic mode with Roy grants the player the Roy trophy in ''Project+''. | ||
*Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound. | *Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound. | ||
*The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''. | *The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''. | ||
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*[https://rukaidata.com/PM3.02/Roy/subactions/ 3.02 Frame Data] | *[https://rukaidata.com/PM3.02/Roy/subactions/ 3.02 Frame Data] | ||
*[https://rukaidata.com/P+/Roy/subactions/ P+ Frame Data] | *[https://rukaidata.com/P+/Roy/subactions/ P+ Frame Data] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Roy]] | [[Category:Roy]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |