Editing Roy (PM)
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Latest revision | Your text | ||
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*{{change|AI is now more intelligent when using Roy.}} | *{{change|AI is now more intelligent when using Roy.}} | ||
*{{nerf|Down tilt's tip's base knockback was reduced (90 → 70).}} | *{{nerf|Down tilt's tip's base knockback was reduced (90 → 70).}} | ||
*{{nerf|Down aerial | *{{nerf|Down aerial's base knockback was reduced (40 → 30).}} | ||
*{{nerf|Down aerial's knockback growth was reduced (70 → 60).}} | |||
Full | Full | ||
*{{change|Roy's voice clips are more audible. His sounds were also adjusted to be different from Marth.}} | *{{change|Roy's voice clips are more audible. His sounds were also adjusted to be different from Marth.}} | ||
*{{buff|Back aerial animation tweaked, making it easier to hit and/or sweetspot opponents. Knockback angle changed ( | *{{buff|Back aerial animation tweaked, making it easier to hit and/or sweetspot opponents. Knockback angle changed (50 → [[Sakurai angle]]).}} | ||
==Moveset== | ==Moveset== |