Editing Roy

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{{Main|Roy (SSBU)}}
{{Main|Roy (SSBU)}}
[[File:Roy SSBU.png|thumb|250px|Roy, as he appears in ''Super Smash Bros. Ultimate''.]]
[[File:Roy SSBU.png|thumb|250px|Roy, as he appears in ''Super Smash Bros. Ultimate''.]]
Roy returns as a playable character in ''Super Smash Bros. Ultimate''.<ref name=E3>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Like his fellow ''Fire Emblem'' fighter {{SSBU|Marth}}, Roy is now fully voiced in English outside of the Japanese version, with Ray Chase reprising his role from ''{{s|fireemblemwiki|Fire Emblem Heroes}}''.
Roy Is as a playable character in ''Super Smash Bros. Ultimate''.<ref name=E3>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Like his fellow ''Fire Emblem'' fighter {{SSBU|Marth}}, Roy is now fully voiced in English outside of the Japanese version, with Ray Chase reprising his role from ''{{s|fireemblemwiki|Fire Emblem Heroes}}''.


Presumably due to his mid tier status in ''Super Smash Bros. 4'', Roy has been significantly buffed in the transition to ''Ultimate''. He benefits immensely from universal changes, arguably more so than any other fighter: the standardization of 3 frame jumpsquats and gerenal reduction of landing lag greatly improve the utility of his powerful aerial attacks, while the return of dash dancing and expanded utility of dash canceling does much the same for his strong grounded attacks. The Binding Blade's hilt sweetspot is also much larger, his attacks' already high knockback has increased even further, and his movement and frame data are both faster. Overall, these changes collectively improved Roy's tournament representation and results to a significant degree, with most players agreeing that he has become a high tier fighter, where he ranks 19th out of 82 on the [[tier list]].
Presumably due to his mid tier status in ''Super Smash Bros. 4'', Roy has been significantly buffed in the transition to ''Ultimate''. He benefits immensely from universal changes, arguably more so than any other fighter: the standardization of 3 frame jumpsquats and gerenal reduction of landing lag greatly improve the utility of his powerful aerial attacks, while the return of dash dancing and expanded utility of dash canceling does much the same for his strong grounded attacks. The Binding Blade's hilt sweetspot is also much larger, his attacks' already high knockback has increased even further, and his movement and frame data are both faster. Overall, these changes collectively improved Roy's tournament representation and results to a significant degree, with most players agreeing that he has become a high tier fighter, where he ranks 19th out of 82 on the [[tier list]].

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